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Mind/Force Field


Psyonico

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My namesake is a Mind/FF controller.  Right now I find he is severely lacking.  I attribute that to the build only focusing on recharge, but not going full-bore recharge.  Here is the current build:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Psyonico: Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Mesmerize -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(17), Dvs-Acc/Dmg/Rchg(25), Dvs-Acc/Dmg/EndRdx/Rchg(40), EntChs-Heal%(43)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Levitate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(25), Dvs-Acc/Dmg/Rchg(39), Dvs-Acc/Dmg/EndRdx/Rchg(43), EntChs-Heal%(43)
Level 4: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(42)
Level 6: Deflection Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(9), CaloftheS-Acc/EndRdx(9), CaloftheS-Sleep/Rng(39), CaloftheS-Acc/Sleep/Rchg(39), Sleep(40)
Level 10: Insulation Shield -- DefBuff-I(A), DefBuff-I(11), LucoftheG-Def/Rchg+(17)
Level 12: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(13), MlsIll-Acc/EndRdx(13), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Teleport Target -- BlsoftheZ-ResKB(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(31), Lck-Rchg/Hold(34), Lck-%Hold(37)
Level 20: Dispersion Bubble -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(21), Ksm-Def/EndRdx(21), Ksm-Def/EndRdx/Rchg(23)
Level 22: Maneuvers -- EndRdx(A), DefBuff(23)
Level 24: Telekinesis -- EndRdx(A), EndRdx(31), EndRdx(42)
Level 26: Terrify -- HO:Endo(A), HO:Endo(27), AirBrs-Dmg/EndRdx(27), Dtn-Dmg/EndRdx(29), Dmg(29), RechRdx(31)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(42)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(33), MlsIll-Acc/Conf/Rchg(34), Prp-Rchg/Conf(34)
Level 35: Repulsion Bomb -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37), RechRdx(37)
Level 38: Force Bubble -- EndRdx(A)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 44: Mind Over Body -- StdPrt-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam(45), StdPrt-ResDam/Def+(45), GldArm-3defTpProc(46)
Level 47: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50), RechRdx(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(15)
Level 50: Nerve Radial Paragon 
Level 50: Ion Total Core Judgement 
Level 50: Reactive Total Core Conversion 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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I decided today I want him to bring more to the table, and I figured the best way to do that would be to cap out his defenses, so I came up with the below build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprWiloft-Rchg/Dmg%(43)
Level 4: Deflection Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7)
Level 6: Confuse -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprOvrPrs-Rchg/Energy Font(46)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(9), CaloftheS-Acc/EndRdx(9), CaloftheS-Sleep/Rng(31), CaloftheS-Acc/Sleep/Rchg(42)
Level 10: Insulation Shield -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Levitate -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(13), MlsFur-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43), FrcFdb-Rechg%(46)
Level 14: Teleport -- EndRdx-I(A), BlsoftheZ-ResKB(25)
Level 16: Teleport Target -- Acc-I(A)
Level 18: Total Domination -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(23), SprEnt-Acc/Hold/End/Rchg(29), SprEnt-Rchg/AbsorbProc(31)
Level 20: Dispersion Bubble -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), GifoftheA-Def/EndRdx(21), GifoftheA-Def(37)
Level 22: Maneuvers -- EndRdx-I(A), DefBuff-I(50)
Level 24: Telekinesis -- EndRdx-I(A), EndRdx-I(50), EndRdx-I(50)
Level 26: Terrify -- HO:Endo(A), HO:Endo(27), Dtn-Dmg/EndRdx(27), AirBrs-Dmg/EndRdx(29), Dmg-I(31), RechRdx-I(34)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(33), MlsIll-Acc/Conf/Rchg(34), Prp-Rchg/Conf(34)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37)
Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39), GifoftheA-Def/EndRdx(39), GifoftheA-Def(39)
Level 41: Kick -- Empty(A)
Level 44: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(45), GldArm-End/Res(45), GldArm-3defTpProc(45)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), GifoftheA-Def/EndRdx(48), GifoftheA-Def(48)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Nerve Radial Paragon 
Level 50: Ion Total Core Judgement 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Reactive Total Core Conversion 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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My question: does the second build seem to be a significant improvement over the first build?  Obviously I have a lot that needs to change there, but if it makes the character stronger/more playable, I'm willing to put forth the inf to do it.

 

Thoughts?

What this team needs is more Defenders

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I'm wondering if I should fit Aid Self in there and change out Rebirth for Ageless Radial so that I get some DDR.  It would mean losing Combat Jumping, but I still have plenty of places where I could put that LotG recharge IO, so I would only be losing the miniscule defense.

What this team needs is more Defenders

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With Mind/Force Field, if you are spending money on it, IMO you are likely best served by the Primal APP and Rebirth Destiny.

 

Primal gives you Power Boost which is critical to you for a couple reasons. The biggest is Mind Control's lousy access to AoE Containment. Power Boosted Total Domination is your best friend here.

 

Power Boost and Deflection/Refraction field speak for themselves.

 

Conserve Power should make running your various powers easy.  You can skip Power Blast since it actually has lower DPA than your Mind Control attacks, as you can see below. Energy Torrent meanwhile provides fairly high AoE damage for a cone.

 

image.thumb.png.092e7be96bb6457a3d358deda1211103.png

 

If you decide on a secondary other than Primal I'd go with one that has both a pet and a resist armor. Mu, Soul, or Leviathan are probably the bests options here, each with their own advantages and drawbacks. Still I think Primal is probably best in show unless you really like pets. Or you could run both builds. The Primal version is the one I'd personally rather team with, solo it's up to you.

Edited by oedipus_tex
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I would worry less about soft capping to every position than making sure you have some S/L resistance to absorb the damage that pokes through. With capped Ranged defense and no reason to be in melee range most of the time, you're probably better off adding Resistance and some form of heal (hence probably a resist APP and a Destiny that restores HP). Power Boost should be up about 40% of the time, pushing Defense up.

 

 

 

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I exchanged Repulsion Bomb for Fireball, Scorpion Shield for Fire Shield, and changed the slotting, IOs, and HO's around.  It improved recharge, regen, recovery, and end drain (a smidge) and resistance (a lot) while keeping EN/ranged defense softcapped.  Dominate does 259 damage instead of 112, and Terrify has the same range as your other attacks.  Trade off is your defense buffs dropped from 19% to 13%, 



Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Lck-%Hold(9), UnbCns-Dam%(9), Thn-Acc/Dmg/EndRdx(11), Apc-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Sleep/Rng(23), CaloftheS-Acc/Sleep/Rchg(25), CaloftheS-Heal%(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Dcm-Dmg/EndRdx(27), Dcm-Build%(29), Thn-Acc/Dmg/EndRdx(29), FrcFdb-Rechg%(31)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
Level 16: Teleport Target -- Acc-I(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(34)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36), RedFrt-EndRdx(37)
Level 24: Telekinesis -- EndRdx-I(A), EndRdx-I(37)
Level 26: Terrify -- HO:Endo(A), HO:Endo(37), Dtn-Dmg/EndRdx(39), AirBrs-Dmg/EndRdx(39), HO:Centri(39), HO:Centri(40)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
Level 32: Mass Confusion -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43)
Level 35: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 38: Kick -- Empty(A)
Level 41: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-EndRdx/Rchg(46), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-EndRdx(47), StdPrt-ResDam/Def+(47)
Level 44: Tough -- GldArm-RechEnd(A), GldArm-3defTpProc(48)
Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(49)
Level 49: Force Bubble -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), PwrTrns-+Heal(15)
Level 50: Ion Total Core Judgement 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Reactive Total Core Conversion 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
Level 1: Momentum 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1531;689;1378;HEX;|
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  • Like 2
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Omega, I like where you went, but unfortunately at least part of the build is concept, and concept won't allow Fireball/Fire Shield.  I've taken everything everyone said into consideration and came up with this build.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9), Lck-%Hold(9), Lck-Rchg/Hold(11), UnbCns-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Sleep/Rng(23), CaloftheS-Acc/Sleep/Rchg(25), CaloftheS-Heal%(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/EndRdx(27), Dcm-Build%(29), Dcm-Dmg/EndRdx(29), FrcFdb-Rechg%(31)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15)
Level 16: Teleport Target -- Acc-I(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(34)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 26: Terrify -- HO:Endo(A), HO:Endo(37), Dtn-Dmg/EndRdx(39), AirBrs-Dmg/EndRdx(39), HO:Centri(39), RechRdx-I(40)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Kick -- Empty(A)
Level 32: Mass Confusion -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(45)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46)
Level 44: Tough -- GldArm-RechEnd(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48), Rct-EndRdx/Rchg(48), Rct-ResDam%(49), Rct-Def/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), EndMod-I(46)
Level 50: Ion Total Core Judgement 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Reactive Total Core Conversion 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
Level 50: Nerve Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

  • Like 1

What this team needs is more Defenders

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I don't have the latest version of Mids so I can't pull up the builds, but I'm thinking something like the build below. Here it is out of Power Boost mode. 45% ranged defense, 42 en/neg with 35 S/L/Melee/Fire/Cold, all soft capped with one small Purple. You also have some resistance to run speed and recharge debuffs thanks to the Winters Gift sets. Recharge is 97% + whatever bonus you get from spamming Energy Torrent with the +100% Recharge proc.

 

The one drawback is your single target Confuse has a chance to alert the enemy due to the damage proc. Probably not a big deal since you can just sleep the mob with Mass Hypnosis prior but still worth be being aware.

 

image.thumb.png.72e20d696b3dc2978e7be202956f55f0.png

 

And in Power Boost mode (I estimate Power Boost will have about 45% up time):

 

image.thumb.png.022eb8b377f31d266d9860f3526c5039.png

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-Acc/Rchg(9), BslGaz-Rchg/Hold(9), HO:Perox(11), Dmg-I(11)
Level 4: Mesmerize -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(15), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19)
Level 6: Confuse -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(21), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34)
Level 8: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(23), FrtHyp-Acc/Rchg(25), FrtHyp-Acc/Sleep/Rchg(25), FrtHyp-Sleep/Rchg(27)
Level 10: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(33), BslGaz-Rchg/Hold(33), BslGaz-Acc/Rchg(33), Lck-%Hold(34)
Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(37), Rct-ResDam%(37)
Level 26: Terrify -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(37), Rgn-Acc/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(39), PstBls-Dam%(40)
Level 28: Maneuvers -- DefBuff-I(A)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(40), CrcPrs-Acc/Rchg(40), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Conf/Rchg(42), CrcPrs-Conf(42)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg(45), FrcFdb-Rechg%(45)
Level 44: Cross Punch -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg(48)
Level 47: Temp Invulnerability -- UnbGrd-Rchg/ResDam(A), GldArm-3defTpProc(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(13)
------------
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 16.63% Defense(Smashing)
  • 16.63% Defense(Lethal)
  • 16% Defense(Fire)
  • 16% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Melee)
  • 26% Defense(Ranged)
  • 11% Defense(AoE)
  • 5% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Sleep)
  • 68% Enhancement(Accuracy)
  • 8% Enhancement(Confused)
  • 98.75% Enhancement(RechargeTime)
  • 12% SpeedFlying
  • 76.3 HP (7.5%) HitPoints
  • 12% JumpHeight
  • 12% SpeedJumping
  • MezResist(Confused) 51.25%
  • MezResist(Held) 51.25%
  • MezResist(Immobilized) 51.25%
  • MezResist(Sleep) 51.25%
  • MezResist(Stunned) 51.25%
  • MezResist(Terrorized) 51.25%
  • MezResist(Teleport) 100% (20% chance)
  • 30.5% (0.51 End/sec) Recovery
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 8% Resistance(Smashing)
  • 34.25% Resistance(Fire)
  • 34.25% Resistance(Cold)
  • 12.5% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 8% Resistance(Lethal)
  • 12% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

You can fault the slotting in the ally shields if you want and put more there. This build is making the shields provide +26 Defense as is. You could move some of the slots in Boxing or Cross Punch there if you are feeling guilty about expending  defense there. I think its worth it personall though.

 

It's also possible you'll find this is a bit too aggressive with the endurance cost of toggles balanced against up time for Conserve Power. If this is the case, I'd make cuts to Mass Hypnosis, which isn't contributing anything right now but recharge.

Edited by oedipus_tex
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IMO Avoid Repulsion Bomb. It has a 3.3 second cast time which even with Containment works out to a DPA of around ~18 (without, it has a DPA of 9). That's barely better than casting most AoE immobilizes, but those recharge in 8 seconds versus 30. It's true Mind Control has few options for AoE Containment, but 40% chance to stun a minion is nothing to crow about it. If you do decide to take it, slot it with damage procs a la Acid Arrow. It's still a hard sell for me though, 3.3 seconds is a very long time to remain rooted for such a minimal effect. 

Edited by oedipus_tex
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22 hours ago, Psyonico said:

Omega, I like where you went, but unfortunately at least part of the build is concept, and concept won't allow Fireball/Fire Shield.  I've taken everything everyone said into consideration and came up with this build.

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9), Lck-%Hold(9), Lck-Rchg/Hold(11), UnbCns-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Sleep/Rng(23), CaloftheS-Acc/Sleep/Rchg(25), CaloftheS-Heal%(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/EndRdx(27), Dcm-Build%(29), Dcm-Dmg/EndRdx(29), FrcFdb-Rechg%(31)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15)
Level 16: Teleport Target -- Acc-I(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(34)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 26: Terrify -- HO:Endo(A), HO:Endo(37), Dtn-Dmg/EndRdx(39), AirBrs-Dmg/EndRdx(39), HO:Centri(39), RechRdx-I(40)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Kick -- Empty(A)
Level 32: Mass Confusion -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(45)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Temp Invulnerability -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(46), Ags-Psi/Status(46)
Level 44: Tough -- GldArm-RechEnd(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48), Rct-EndRdx/Rchg(48), Rct-ResDam%(49), Rct-Def/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), EndMod-I(46)
Level 50: Ion Total Core Judgement 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Reactive Total Core Conversion 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
Level 50: Nerve Radial Paragon 
------------

 



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I understand completely, concepts are critical.

 

With that in mind, I recommend you make three changes to the slotting of Tough, Temporary Invulnerability and Stamina:  Move the Steadfast Protection and it's slot to TI, and change out the Aegis in TI for Unbreakable Guard Res/End, End/Rech, triple, and +HP.  That will reduce the SL overcap from 2 to .97 while buffing the EN resistance.  Or you could change it out for the same Impervium Armor pieces, plus psionic resistance to drop the overcap to .25 while boosting the psi resistance.  Lastly, change Performance Shifter and IO Ends to Power Transfer End and PT chance to heal proc.  That will give you a second stream of healing in addition to the Panacea for stray shots that get past your defenses, in exchange for a minor speed buff.

 

Notice that this slotting also frees up your incarnate choices

 

(I'm also dissecting it in my head to find 1.04% more AOE defense to bring it to softcap, but that's my cross to bear.... no, I got it: three slot TI with Titanium Coating Res/End, triple, and Steadfast +3, move a slot to Teleport and finish Blessing of the Zephyr, leaving you one slot for your victory lap! Another Red Fortune in Maneuvers can get you to 26 FC resistance and drop end use to 1.47, for example.)

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Ok, I think this is what you were saying in your final thoughts.  I decided to keep the EndMod IO in stamina instead of the Chance for Heal because it brings up my end recovery a fair amount.  If I decide I've got enough End Recovery, I can always switch that out later.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 2: Dominate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(9), Lck-%Hold(9), Lck-Rchg/Hold(11), UnbCns-Dam%(11)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(21), CaloftheS-Acc/EndRdx(23), CaloftheS-Sleep/Rng(23), CaloftheS-Acc/Sleep/Rchg(25), CaloftheS-Heal%(25)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/EndRdx(27), Dcm-Build%(29), Dcm-Dmg/EndRdx(29), FrcFdb-Rechg%(31)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel(46)
Level 16: Teleport Target -- Acc-I(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(34)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(45)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 26: Terrify -- HO:Endo(A), HO:Endo(37), Dtn-Dmg/EndRdx(39), AirBrs-Dmg/EndRdx(39), HO:Centri(39), RechRdx-I(40)
Level 28: Tactics -- EndRdx-I(A)
Level 30: Kick -- Empty(A)
Level 32: Mass Confusion -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprOvrPrs-EndRdx/Rchg(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprOvrPrs-Rchg/Energy Font(43)
Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(45)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Temp Invulnerability -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(46)
Level 44: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(45)
Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-Def/EndRdx/Rchg(48), Rct-EndRdx/Rchg(48), Rct-ResDam%(49), Rct-Def/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), EndMod-I(46)
Level 50: Ion Total Core Judgement 
Level 50: Longbow Partial Radial Improved Ally 
Level 50: Reactive Total Core Conversion 
Level 50: Rebirth Partial Radial Invocation 
Level 50: Support Radial Embodiment 
Level 50: Nerve Radial Paragon 
------------

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  • Like 1

What this team needs is more Defenders

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