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Posted

There have been very few posts about any/inv brutes and builds for a while-- my savage/inv brute just hit 50 and I'm working on finishing him. What are some good targets to aim for on an invuln brute? 

 

Right now, I'm at

def: s/l: 43, e/n: 39, f/c: 39, psi: 21   (assumes one enemy in invincibility, values go up about 2.5% with 3, soft-capped to all but psi with 6)

res: s/l:90 e/n: 56 f/c:66 tox:54 psi:44

 

I saw an old build that got psi resistance up to near 60 but at heavy cost in everything else.  How much other +res is worth giving up to be decent against psi?  Enemies that do energy damage that debuffs defense seem at least as common as psi.

Posted

I Think Hyperstrike's templates and theories are a good place to start with this.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Baseline (Brute): Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: [Empty] 
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty] 
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: [Empty] 
Level 8: Dull Pain -- Empty(A)
Level 10: [Empty] 
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: [Empty] 
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 26: [Empty] 
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: [Empty] 
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
------------

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Posted

After that it depends on the Primary.  I am not familiar with Savage.  I can post two main Brutes I have.  Both are either Hyperstrike made or 90%+ Hyperstrike designed.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7)
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(34)
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39)
Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40)
Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42)
Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Assault -- EndRdx-I(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Core Paragon 
------------

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Posted

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Brute Mage: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45)
Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(5), Pnc-Heal/Rchg(7)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(19), Arm-Dam%(21)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(31)
Level 20: Resist Energies -- ImpArm-ResPsi(A), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), LucoftheG-Def/Rchg+(48)
Level 24: Mystic Flight -- WntGif-ResSlow(A)
Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31), Rct-ResDam%(42)
Level 30: Arcane Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 38: Rune of Protection -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(39), Ags-ResDam/Rchg(39), TtnCtn-ResDam/Rchg(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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Posted

Take a look at my "Framework" thread.


Handles most of the armor and ancillary pool stuff.

Just plug in your assault primary and go to town.

Primarily this sort of build is leaning heavily on ATIOs and the WinterOs.

 

 

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
12 hours ago, eknudson said:

There have been very few posts about any/inv brutes and builds for a while-- my savage/inv brute just hit 50 and I'm working on finishing him. What are some good targets to aim for on an invuln brute? 

 

Right now, I'm at

def: s/l: 43, e/n: 39, f/c: 39, psi: 21   (assumes one enemy in invincibility, values go up about 2.5% with 3, soft-capped to all but psi with 6)

res: s/l:90 e/n: 56 f/c:66 tox:54 psi:44

 

I saw an old build that got psi resistance up to near 60 but at heavy cost in everything else.  How much other +res is worth giving up to be decent against psi?  Enemies that do energy damage that debuffs defense seem at least as common as psi.

One of my main goals on Invulnerability Brutes (and really any high end modern toon) is Accuracy and Recharge.  A second is softcapping at least S/L Def.  If it is easy then softcap Energy Def.  Remember, Def > Res > Heal.  That adage is not as true on my Dark/Dark Brute that mezzes squishies and hides (Invis>Mez>Def>Res>Heal...and his Heal is insanely good so Heal>Res???)  That Def greater than Resist greater than Heal is absolutely iron clad true on a Invulnerability build.  

 

So, if you are planning on running a lot of high end stuff Energy Def > Energy Resistance.  And as you pointed out, EVERYTHING greater than Psi Resistance.  Because it is not encountered as much.  on the Mentally Damaged Incarnate Trials let a Dark Brute or Tank take the lead.  Go into Scrapper mode/tactics.  It is definitely not worth gimping a build perfect for 98% game to be ready for 2% game.

 

Having said that if you look at Hyperstrikes build templated he has a very simple (if expensive) way to pump up Energy Resistance.  And, oh yeah, it is good.

 

Once 50 and Incarnated you can used Incarnate powers to help with your armore.  Agility Alpha gives a boost to Defense numbers.  Hybrid brings all your Resists up and can really help against that Energy if you are sitting at 50%.  If you almost got it 75-80% it can bring it home.  Then there is Rune of Protection.  Another idea I stole from a Hyperstrike build I saw.  My Dark/Dark rotates Hybrid / Rune of Protection (high recharge build) and is nearly as armored as a Dark Tank (across the board resist caps) as long as I remember to keep hitting the buttons.  Since Invulnerability has insanely good Resists that you pump with a build Rune of Protection can bring those numbers the final leg.  

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