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Hazard Zones: what might revitalize these?


Techwright

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5 minutes ago, dynafire said:

Adding content (arcs, TFs) is a lot of effort.  Adding a level cap would be a much smaller amount of effort - and for the sake of argument; assuming it is an improvement, would improve all hazard zones with one change.  Think of how much content we've had added vs code changes, and we can guess the HC team is much more developer heavy vs content creators.

That's a good point, but I just don't think playing exemplared-down characters is going to fly much with our current players.  They might put up with it to grab a few badges, but that doesn't really revitalize a zone, just give it a small boost for a handful of minutes.  I don't think there's much that can be done that will really affect hazard zones hat doesn't take a lot of effort.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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