srmalloy Posted February 22, 2021 Posted February 22, 2021 This is probably not going to be an issue for non-pet characters, but is it possible to change the way mouse targeting works -- the change to a red pointer to indicate that your pointer is over a targetable mob -- to exclude mobs that are between your character and the camera, but not displayed on screen? With my Masterminds, it's become tedious to have to perform camera gymnastics at mission doors and glowies to get the blue hand allowing you to click on the door/glowies, because my pets always run up behind me, and their target boxes for clicking on them extend up into my field of view even if they're hidden off the bottom of the screen.
Shenanigunner Posted February 22, 2021 Posted February 22, 2021 (edited) I'd agree that mouse targeting is... fussy. See: the rude way you click to get through a wargate, and the odd, often offset target boxes on things like BP masks. A context-sensitive pointer would be nice. (It's probably bare-metal code, though.) Targeting binds could help a lot, especially in combat. You can be very selective and auto-target your pets as well. Edited February 22, 2021 by Shenanigunner UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
BZRKR Posted February 22, 2021 Posted February 22, 2021 Does the /interact command help in these situations?
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