HachiMan2015 Posted March 3, 2021 Share Posted March 3, 2021 So I've been reading on here how good fold space is with traps now. I've been mixing and matching builds and I have a question. I am finding it difficult to fit 3 teleport powers in unless I get rid of the epic pool, or the fighting pool as I want so many powers from the primary and secondary as the 28 and 32 powers are good solo with fold space. If I can still achieve soft cap(which i like) is it worth it then to not have an epic pool? Thanks for any advice you can give. Link to comment Share on other sites More sharing options...
ExeErdna Posted March 4, 2021 Share Posted March 4, 2021 (edited) It depends on the epic pool you're going for. Since with Traps I normally go for Mace for the armor so I can get the most out of Def. Yet what you do to make room is start cutting things from your secondary. If you're picking Traps/Rad you mainly want most of Rad's AOE's your snipe of course. Also don't get Time Bomb from the play testing I've done it's still not as powerful as the mines and still takes too long to recharge. Honestly 2-3mines is enough to kill if not severely weaken mobs since I was testing at +3/8. With using Fold Space you want to invest in the accuracy, recharge for sure so drop 1 more slot there. Yet you gotta get use to what is 100m because you can be short and only pull like 1-3 enemies into your box of toys. I forgot to add I didn't take web grenade when I was testing since I didn't care for it. Edited March 4, 2021 by ExeErdna Link to comment Share on other sites More sharing options...
HachiMan2015 Posted March 4, 2021 Author Share Posted March 4, 2021 Ok, that's good to know that time bomb is still not worth it even with fold space. That helps a lot, even just to get scorpion shield. Link to comment Share on other sites More sharing options...
Carnifax Posted March 5, 2021 Share Posted March 5, 2021 (edited) I did a Fire/Traps build without Fighting last week and managed to stretch S/L & Ranged caps. On a Defender I think you could take Fighting and an Epic, still fit in Fold Space and end up with rather silly Def numbers. Here's a NoPurples (well, 1 Purp) / NoWinters build which doesn't even bother with Scorpion Shield and still manages capped Melee, Ranged, NRG & Neg and damn close to capped S/L Defense AND resistances. Single target damage might be a bit low though This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: TrapsSecondary Power Set: Radiation BlastPower Pool: TeleportationPower Pool: FightingPower Pool: SpeedAncillary Pool: Dark Mastery Hero Profile:Level 1: Caltrops -- Slow-I(A)Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 2: Triage Beacon -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46), Pnc-Heal/+End(46)Level 4: Irradiate -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(50)Level 6: Acid Mortar -- RechRdx-I(A), RechRdx-I(11), TchofLadG-%Dam(13), AchHee-ResDeb%(13)Level 8: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), LucoftheG-Def(15), Ksm-ToHit+(17)Level 10: Teleport Target -- Acc-I(A)Level 12: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(17), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(19)Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A)Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Acc/ActRdx/Rng(23), Apc-Dam%(25)Level 18: Seeker Drones -- RechRdx-I(A), RechRdx-I(25)Level 20: Fold Space -- Acc-I(A), RechRdx-I(27), RechRdx-I(27)Level 22: Kick -- Empty(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), ResDam-I(29)Level 26: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)Level 28: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(36), DefBuff-I(36)Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37)Level 35: Neutron Bomb -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)Level 38: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(42)Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(43)Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx(45)Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 49: Aim -- GssSynFr--Build%(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(43)Level 49: Quick Form ------------ Edited March 5, 2021 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
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