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Posted

My wife and I played a bunch after the game came back, now have taken a fairly long break. I've been thinking about getting back in and the concept of dual Masterminds has come to me. We did run a Thugs/Dark, Thugs/Poison duo on live.

 

My new thought is a Thugs/Sonic + Thugs/Time. I've been reading through the forums and came up with these builds for them. I've seen some of the proc conversations, don't really understand them, so I don't know if this would be good slotting. I think it would be good synergy but I'd like to hear other ideas or thoughts about this duo.

 

Thanks

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

MM Thug Sonic: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Call Thugs -- ExpRnf-Acc/Dmg(A), ExpRnf-+Res(Pets)(7), SprMarofS-Acc/Dmg(9), SprMarofS-EndRdx/+Resist/+Regen(9), SlbAll-Build%(11), OvrFrc-Dam/KB(13)
Level 1: Sonic Siphon -- EndRdx-I(A)
Level 2: Sonic Barrier -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(3)
Level 4: Sonic Haven -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- Clr-Stlth(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Call Enforcer -- SvrRgh-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(13), SprMarofS-Acc/Dmg/EndRdx(15), TchofLadG-%Dam(17), AchHee-ResDeb%(17), GssSynFr--Build%(19)
Level 14: Burnout -- RechRdx-I(A), RechRdx-I(15)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(37)
Level 18: Gang War -- CaltoArm-+Def(Pets)(A), EdcoftheM-PetDef(19), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33)
Level 20: Sonic Dispersion -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(27)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), Rct-ResDam%(25), LucoftheG-EndRdx/Rchg(27)
Level 24: Kick -- Empty(A)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(33), SlbAll-Dmg/EndRdx(34), SlbAll-Acc/Dmg/Rchg(34), SvrRgh-PetResDam(34), ExpStr-Dam%(36)
Level 28: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(46), ShlWal-ResDam/Re TP(48)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Bonfire -- EndRdx-I(A), PstBls-Dam%(37), ExpStr-Dam%(40), Bmbdmt-+FireDmg(42), Ann-ResDeb%(42), SuddAcc--KB/+KD(42)
Level 38: Liquefy -- GhsWdwEmb-Dam%(A), CldSns-%Dam(39), TchofLadG-%Dam(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(40), NrnSht-Dam%(40)
Level 41: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(43), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(46)
Level 44: Char -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45), UnbCns-EndRdx/Hold(45), UnbCns-Hold/Rchg(46)
Level 47: Clarity -- EndRdx-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36), Pnc-Heal/+End(37), Pnc-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

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This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

MM Thug Time: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- ExpRnf-Acc/Dmg(A), ExpRnf-+Res(Pets)(3), SprMarofS-Acc/Dmg(3), SprMarofS-EndRdx/+Resist/+Regen(5), SlbAll-Build%(5), OvrFrc-Dam/KB(7)
Level 1: Time Crawl -- PcnoftheT-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15), ImpSwf-Dam%(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- Clr-Stlth(A)
Level 10: Temporal Selection -- NmnCnv-Regen/Rcvry+(A)
Level 12: Call Enforcer -- SvrRgh-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(17), SprMarofS-Acc/Dmg/EndRdx(17), TchofLadG-%Dam(19), AchHee-ResDeb%(19), GssSynFr--Build%(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 16: Distortion Field -- NrnSht-Dam%(A), GldNet-Dam%(21), ImpSwf-Dam%(23), GhsWdwEmb-Dam%(23), SprEnt-End/Rchg(25), GldNet-EndRdx/Rchg/Hold(25)
Level 18: Gang War -- CaltoArm-+Def(Pets)(A), EdcoftheM-PetDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31), ShlWal-Def/EndRdx(50)
Level 22: Kick -- Empty(A)
Level 24: Time Stop -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(33), UnbCns-Dam%(33), UnbCns-Acc/Hold/Rchg(33), UnbCns-Acc/Rchg(50), UnbCns-Hold/Rchg(50)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(34), SlbAll-Dmg/EndRdx(34), SlbAll-Acc/Dmg/Rchg(34), SvrRgh-PetResDam(36), ExpStr-Dam%(36)
Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(39)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(46), GldArm-End/Res(46), StdPrt-ResKB(48)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(39), ShlBrk-%Dam(39), TchofLadG-DefDeb/Rchg/EndRdx(40), TchofLadG-DefDeb/EndRdx(40), ShlBrk-Acc/EndRdx/Rchg(40)
Level 38: Chrono Shift -- Pnc-Heal(A), Pnc-Heal/EndRedux(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-EndRdx/Rchg(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45)
Level 44: Power Boost -- EndRdx-I(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

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Posted

Some general thoughts without going into build specifics. 2 lots of thugs work well together as the Enforcer's leadership buffs affect all the thugs, so eventually each henchie will have 4x buffs on them when you get the 4 enforcers. And because more henchies are getting the buffs there are more targets for the gaussian's chance for build up, so that will trigger more often as well.

 

Just make sure you both rename your thugs to avoid confusion.

 

As for secondaries Time and sonic should pair well for extra defence, healing and res too. I wouldn't worry too much about the slotting to be honest, I've duoed pretty much all the TFs and AVs with SOs and common IOs, and whatever sets I could scrounge up (when I came back and didn't have much inf) with various MM combos.

 

I'd also consider sticking the celerity stealth IO in sprint or power slide, rather than super speed, and put a blessing of the zephyr -kb in there instead.

Bopper: "resistance resists resistible resistance debuffs"

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