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Posted (edited)

I wanted to branch out a bit from Tankers so tried a few different things. I mostly wanted something with DDR.

 

Rad Melee/Shield was too annoying with the slow animations and the DDR was being stripped in the low levels so I dropped it. I then made this. 51% DDR, medium resistances (S/L capped with Barrier which I intended to take for a panic button), softcapped defenses (even negative).

 

imagem.png.69f29754c95c2bd3d8b1d16c562bc4f8.png

 

 

Turns out the DDR is scaled by level (or effectiveness of slotted defense) so it only had 31% in the low levels and was being stripped by CoT but not as badly as something without any.

 

Lack of endurance recovery is spackled over by Recovery Serums until Energize comes into play. I do not advocate using it for endurance purposes instead of a heal, but, between softcapped defenses (with amplifiers) by level 32-ish and Siphon Life that is the use I have been giving it until Energy Drain opens up.

 

Focused Accuracy is taken just to avoid annoyances with blinds and ToHit debuffing but there is no reason to use it otherwise. Though with it turned on it makes a nice list of debuff protection.

 

imagem.png.f4949f02a505050b9165d8c7bb876d50.png

 

An AoE rotation of ToF, Shadow Maul, ToF, Siphon Life (recover HP and ATO proc) can be done forever and it cleans up packs decently between the crits and with two damage procs and Soul Drain to help. When taking a lot of damage ToF, SM, SL can also be done without pauses.

 

 

The damage is... okay? Crits are noticeable and I have aimed at the old chainsaw rotation of Siphon Life, Shadow Punch, Smite, Shadow Punch, which works pretty decently. I soloed Posi 1 - 2 and Yin, and the AVs were whittled faster than on my Tankers. Which is nice when we consider it was done on a half slotted build.

 

 

I am just feeling a bit uninspired. Or as a friend said, frankly spoiled by Fire Armor and Burn. Dropping Burn in the low levels and half a spawn dies feels a lot better than whittling things down with ToF and SM. It just feels like everything lives too long.

 

Anyway, it looks like a decent build so I'll drop it here if others are looking for something similar.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(9)
Level 2: Smite -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), TchofDth-Dam%(25)
Level 4: Shadow Maul -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(15), Erd-Dmg/Rchg(15), SprAvl-Acc/Dmg(17), SprAvl-Acc/Dmg/EndRdx(19), Arm-Dam%(19)
Level 6: Hover -- ShlWal-ResDam/Re TP(A)
Level 8: Touch of Fear -- Erd-%Dam(A), Erd-Acc/Dmg/Rchg(9), Erd-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), CldSns-%Dam(13)
Level 10: Siphon Life -- HO:Nucle(A), HO:Nucle(25), HO:Golgi(27), HO:Golgi(27), SprCrtStr-Rchg/+50% Crit(29), TchofDth-Dam%(29)
Level 12: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31)
Level 14: Entropic Aura -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Energy Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam(43), TtnCtn-ResDam/EndRdx/Rchg(43)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- Rct-ResDam%(A)
Level 26: Soul Drain -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/Rchg(33), ScrDrv-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34), GssSynFr--Build%(34)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 30: Dampening Field -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(48), TtnCtn-ResDam(48), TtnCtn-ResDam/EndRdx/Rchg(49)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(48)
Level 38: Energy Drain -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(40), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(42)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(47)
Level 49: Overload -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon
------------

 

 

Edited by Sovera

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