Galamane Posted March 23, 2021 Author Posted March 23, 2021 This is what I have now btw. Sentinel - Psychic Blast - Bio Armor.mxd
Galamane Posted March 23, 2021 Author Posted March 23, 2021 This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Psychic BlastSecondary Power Set: Bio ArmorPower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Psionic Mastery Hero Profile:Level 1: Telekinetic Blast -- Acc(A), EndRdx(3), RechRdx(3), Dmg(5), Dmg(5), Dmg(7)Level 1: Hardened Carapace -- EndRdx(A), ResDam(7), ResDam(9), ResDam(9)Level 2: Inexhaustible -- EndMod(A), EndMod(11), EndMod(11), Heal(13), Heal(13), Heal(15)Level 4: Fly -- Flight(A)Level 6: Will Domination -- Acc(A), EndRdx(15), RechRdx(17), Dmg(17), Dmg(19), Dmg(19)Level 8: Environmental Adaptation -- EndRdx(A), DefBuff(21), DefBuff(21), DefBuff(23)Level 10: Psychic Focus -- RechRdx(A), ToHit(23)Level 12: Adaptation Level 14: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)Level 16: Ablative Carapace -- Heal(A)Level 18: Psionic Tornado -- Acc(A), EndRdx(27), RechRdx(27), Dmg(29), Dmg(29), Dmg(31)Level 20: Hover -- EndRdx(A), DefBuff(31)Level 22: Rebuild DNA -- Heal(A), EndMod(31)Level 24: Kick -- Empty(A)Level 26: Scramble Thoughts -- Acc(A), EndRdx(33), RechRdx(33), Dmg(33), Dmg(34), Dmg(34)Level 28: Athletic Regulation -- Flight(A)Level 30: Tough -- EndRdx(A), ResDam(34), ResDam(36), ResDam(36)Level 32: Psychic Wail -- Acc(A), EndRdx(36), RechRdx(37), Dmg(37), Dmg(37), Dmg(39)Level 35: Weave -- EndRdx(A), DefBuff(39), DefBuff(39), DefBuff(40)Level 38: Genomic Evolution -- ResDam(A), ResDam(40), ResDam(40)Level 41: Parasitic Leech -- Acc(A), EndMod(42), Heal(42), RechRdx(42)Level 44: Mind Probe -- Acc(A), EndRdx(45), RechRdx(45), Dmg(45), Dmg(46), Dmg(46)Level 47: Dominate -- Acc(A), EndRdx(48), RechRdx(48), Dmg(48), Dmg(50), Dmg(50)Level 49: Link Minds -- DefBuff(A), ToHit(50)Level 1: Brawl -- Empty(A)Level 1: Opportunity Level 1: Sprint -- EndRdx(A)Level 2: Rest -- RechRdx(A)Level 2: Swift -- Flight(A)Level 2: Health -- Heal(A), Heal(43), Heal(43)Level 2: Hurdle -- Jump(A)Level 2: Stamina -- EndMod(A), EndMod(43), EndMod(46)Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
oldskool Posted March 25, 2021 Posted March 25, 2021 So you have a build, but are you looking for more specifics? The above is just regular SOs which is fine, but are you looking for set recommendations? Are you looking for certain metrics related to defense, recharge, or damage? The base you have is good. Sure, some slots could shuffle depending on what kind of sets/goals you're going for but it is still good. I don't play this combo and this subforum is rather dead. However, if you can help me to help you I can cobble something together. I am familiar with both of these sets separately.
Galamane Posted March 25, 2021 Author Posted March 25, 2021 1. Thx for coming to mine and many others aid in building Heroes. 2. I've leveled this hero and I like the powers that I have for the theme. 3. Looking for a build that can handle the end drain of the rotation I use and still "arrest" a Boss or even and Elite Boss in a timely manner. 4. I also think that my power selection order might need to change so I can exempt for lower missions. 5. Definitely want it to do +4 missions and Trials and feel like im not throwing wet noodles at enemies lol. 6. Thx 1
oldskool Posted March 26, 2021 Posted March 26, 2021 14 hours ago, Galamane said: 1. Thx for coming to mine and many others aid in building Heroes. 2. I've leveled this hero and I like the powers that I have for the theme. 3. Looking for a build that can handle the end drain of the rotation I use and still "arrest" a Boss or even and Elite Boss in a timely manner. 4. I also think that my power selection order might need to change so I can exempt for lower missions. 5. Definitely want it to do +4 missions and Trials and feel like im not throwing wet noodles at enemies lol. 6. Thx 3. Bio Armor can do this, but Psionic Blast + Epics drains endurance about as horribly as Ice and Fire Blast. Primary recommendations are these: Get your Accolades - These will help. Try to get Rebuild DNA as close to perma as possible (the build below does this) as it contains +End. Try to lower the downtime of Parasitic Leech as much as possible. Even 1 enemy will drastically boost your recovery for 30 seconds. Endurance procs are gold. Musculature Radial can also boost your recovery while still giving you some damage (I selected this in the build). 4. Current Psionic Blast doesn't exemp well if you're trying to push its damage (actually a lot Sentinel primaries have this problem). You may want a second build that takes Psionic Strike and maybe even Psychic Scream. Psi Strike hits pretty hard but its animation is slow. Still, this will pad out your attack routine in the lower levels when recharge is an issue. This power conflicts with the current use of Dominate in the meta. Pick one or the other but both is too much. 5. The build below increases the uptime on Ablative Carapace and Rebuild DNA (effectively perma) which should help survivability. You can hover blast to manage range if you need, you can preemptively use Parasitic Leech to gain a powerful absorb shield and a large spike in regeneration. DPS is doubled even outside of Psychic Focus. Psychic Focus -> Psychic Wail is possible as the two cool down within seconds of each other. OK, so build below overview. There are a lot of challenges to reduce here and this is only one way to skin this cat. I also like to build Bio Armor for more recharge (160% or more), but I opted not to do that here. You can also build in more defenses using Winter Sets, but I also opted not to do that. Primary challenges to consider: Endurance management, and Wet Noodle damage. Defense has to take a bit of a back seat. Yes, in Efficient or Defensive Adaptation you're going to be fairly safe and especially so at range with Hover. However, in Offensive Adaptation I just didn't bother to shore up the weakness. Instead, lean in on damage. Secondary challenges: Psychic Blast and Bio Armor are incredibly greedy power sets for completely different reasons. Bio Armor gives more to the Psychic Blast relationship here and Psychic Blast acts like a selfish lover. This combo can work, but it is going to have some tough choices on what the priorities are because Psychic Blast is such a prick in the relationship. As mentioned before, some primaries just gobble endurance when optimizing their damage. Ice, Fire, and Psychic Blast are all members of that club (Dark Blast can be too). That said, you can get base recovery to eek out a bit higher than standard SOs with procs. The value of 2x Performance Shifters + Panacea isn't shown in the build but that fixes a LOT of problems. You may not even need Musculature Radial and may opt to go full Core (pick one for damage purposes - skip the defense ones like Agility). The Ageless Destiny paths will also help provide endurance and recharge. I highly recommend that for offense. Barrier is great for defense. Your choice in Interface and Hybrid should also focus on damage to arrest Bosses and EBs faster. Having access to Ablative Carapace and Rebuild DNA more often are also extremely helpful. At times, I have 5 slotted those with the Panacea set (7.5% recharge that stacks with the Luck of the Gambler 7.5%) and I'd do this for Parasitic Leech too if the slots allowed for it. I like PL to have a 75 second cool down if possible but that was tough to do here. Some design conflicts and lack of tinkering prohibited that. Diversifying damage is also helpful. TK Blast can leverage some procs like Explosive Strikes (more smash damage) and a Toxic proc. That helps reduce some of the psychic resistance struggle later. All of the premium damage procs (purple hold, and damage) go into Dominate to maximize it. Dominate has more than just psi damage at that point (toxic, negative, smash) and should help a bit there. I'd love to squeeze in some more toxic procs, but I just didn't for this build. It can be tough to juggle a balance and Bio Armor is a heavily offensive secondary. A couple other ways to think about this... Higher recharge and say F it to procs and defense. You can still leverage decent damage in the late game because faster recycling of Will Dom - Scramble - Will Dom - TK Blast is still pretty freaking good. You could also leverage a lot more defense at the expense of overall damage and some recharge. You can balance a few of these (decent but not stellar damage with modest defense and good recharge). So the below is a bit of one extreme while trying to be mindful of other things. 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Galamane Posted March 27, 2021 Author Posted March 27, 2021 Always a good to read you advice on powers and builds. Thank you for all your help. Advanced builds are always a problem for me, even with all the great info on the forums lol. 1
CaptTastic Posted March 28, 2021 Posted March 28, 2021 Can completely second what oldskool said about +end procs. Currently levelling a fire/invul and he’s at lvl 31 atm. Running around 56% global recharge bonus and it was killing my blue bar even with Durability taken. Grabbed 2 Performance Shifters and a Panacea and endurance issues have completely gone.
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