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Posted

My current project is a huntsbane.

 

Pros:

Good defense and resists

Single target damage is better than expected

Can solo 4x8 anything in PI and DA. Ageless radial for DDR

Good debuffer, makes great use of -40 toxic resists from venom grenade

Attack rotation is very small, but is gapless even at 25

 

Cons:

Expensive

 

Notes:

If you are wondering why I didn't take Experimentation: Toxic Dart

  • Caused lots of redraw in my attack chain
  • The dot is very long, so long that I could have rotated through my current attack chain again before it finishes
  • Experimentation Injection is a nice support power at lower levels, endurance and mezz resistance

Corrosive Vial is weird power

  • Single target attack, but creates a damage patch
  • Because it's single target with a long recharge it almost always procs on the initial target
  • If it misses, no damage patch
  • You can venom grenade after the patch is created and still get the benefit of -40 toxic resists

Adrenal Boost

  • 34% damage, tohit, recharge for a minute
  • Mids is bugged, it doesn't directly boost your defense. It a power boost power. Mind link would benefit for instance.
  • I have enough recharge to have it up 1/3 of the time

 

 

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Posted

Pretty sure i teamed with you on a morti kal a few days ago but it was one of those speed runs where your so busy moving as fast as you can i didnt get a chance to see how your build played . I want to love experimentation but i keep taking it and dropping it although i quite like toxic dart as a filler on toons like controllers that don't have much st stuff and i don't mind the wait for the toxic tics. Corrosive vial went out the window on several builds unless i had an immob for it. I prefer sorcery for rune on soldiers when i can even if all i use it for is a set mule. I also always take musculature they really need the help single target-wise for damage and if your running ageless anyway.... 

 

I don't 6 slot spiders bite, 4 pieces and 2 procs usually does me.

 

You have a blessing and a karma slotted, from playing i see 0 difference between 4 points kb prot and 8. its 4 points or 10+ for me. I'm still annoyed the galaxy enemies in moonfire put out mag 9.72 kb cones and can bounce you when its set to a high rep and  its such a low level tf. How many low level toons have room for multiple kb enhances 😛

 

CT: Offensive when you have the full gaussians and leadership running- would assault not be better when you already have all your attacks slotted with so much accuracy.

 

Theres no doubt you playtested your widows/soldiers way beyond what i would i have too much altitis and i don't number crunch so i probably have no idea whats necessary for the really tough stuff just some thoughts.

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