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Experience-Lock Feature Suggestion

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Not entirely sure it's necessary, but just going to pop it down in writing for peer review and consideration . . . 


I think it would be nice to add a new option to the "Disable Earning Experience" setting:  "Stop XP Before Level-Up" or "Stop XP Before Level #"

(where "#" is a specific upcoming level chosen by the player with a text input or scaling bar.)

The player would earn up to 1 point less than the amount of Experience necessary for levelling up, with all excess Experience converted to Inf per usual.


Not sure how much of a coding nightmare it may pose, particularly the GUI elements, but it could be helpful to have something like this to give a player a little more nuanced control over their gameplay.

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