Steampunkette Posted April 9, 2021 Share Posted April 9, 2021 So I've got this character. She's a lot of fun. I like to leap in with Savage, follow with an AS, then either hit a Hemorrhage on a Boss or Rending Flurry to wipe out a whole pile of minions. I often have minor survival issues 'cause at this point I'm just using SOs with a couple of specific IOs (AS has the Hide Proc, Health and Stamina have Panacea and Performance Shifter) She always runs in Offensive Mode 'cause I love the "Bloody Hands" look for her and also I want the increased damage makes baddies fall over go boom. This build is largely theoretical, but I still wanted to get people's opinions on it. It isn't soft-capped, and only has 67% S/L Resistance, but Parasitic Aura has a 50% uptime and DNA Siphon has a 100% Uptime and I'm not afraid to swap to Efficient Adaptation just long enough to toss off either of those powers before toggling Offensive back on and slitting things up a treat. Let me know what you think? This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Strigolina: Level 50 Mutation StalkerPrimary Power Set: Savage MeleeSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: TeleportationPower Pool: SpeedAncillary Pool: Weapon Mastery Hero Profile:Level 1: Savage Strike Level 18: Rending Flurry Level 16: Defensive AdaptationLevel 16: Efficient AdaptationLevel 16: Offensive AdaptationLevel 1: AssassinationLevel 50: Musculature Core ParagonLevel 50: Spectral Radial Flawless InterfaceLevel 50: Assault Radial Embodiment------------------------Set Bonus Totals: (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge (5) Touch of Death - Chance of Damage(Negative) Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Maiming Slash (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge (9) Touch of Death - Chance of Damage(Negative) Level 4: Shred (A) Obliteration - Damage (11) Obliteration - Damage/Recharge (11) Obliteration - Accuracy/Damage/Recharge (13) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Obliteration - Chance for Smashing Damage Level 6: Assassin's Frenzy (A) Superior Stalker's Guile - Accuracy/Damage (15) Superior Stalker's Guile - Recharge/Chance to Hide (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (17) Crushing Impact - Accuracy/Damage/Endurance (17) Crushing Impact - Damage/Endurance/Recharge (19) Crushing Impact - Accuracy/Damage/Recharge Level 8: Hardened Carapace (A) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Endurance/Recharge (21) Reactive Armor - Resistance/Endurance/Recharge (23) Reactive Armor - Resistance (48) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Boundless Energy (A) Doctored Wounds - Heal (23) Doctored Wounds - Heal/Endurance (25) Doctored Wounds - Heal/Recharge Level 12: Environmental Modification (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (27) Luck of the Gambler - Endurance/Recharge (27) Luck of the Gambler - Defense/Endurance/Recharge (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Adaptation (A) Obliteration - Damage (31) Obliteration - Accuracy/Damage/Endurance/Recharge (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Chance for Smashing Damage Level 20: Kick (A) Knockback Distance IO Level 22: Tough (A) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Recharge (34) Reactive Armor - Endurance/Recharge (34) Reactive Armor - Resistance/Endurance/Recharge (34) Reactive Armor - Endurance (48) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Hemorrhage (A) Superior Assassin's Mark - Accuracy/Damage (37) Superior Assassin's Mark - Damage/RechargeTime (37) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (39) Superior Assassin's Mark - Damage/Endurance/RechargeTime (39) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (48) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 28: DNA Siphon (A) Superior Stalker's Guile - Damage/Recharge (39) Superior Stalker's Guile - Accuracy/Damage/Recharge (40) Superior Stalker's Guile - Damage/Endurance/Recharge (40) Touch of the Nictus - Healing/Absorb (40) Touch of the Nictus - Healing/Absorb/Recharge Level 30: Combat Teleport (A) Recharge Reduction IO Level 32: Savage Leap (A) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Accuracy/Recharge (43) Range IO (50) Range IO Level 35: Physical Perfection (A) Numina's Convalesence - +Regeneration/+Recovery Level 38: Parasitic Aura (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (45) Numina's Convalesence - Heal/Endurance/Recharge (45) Numina's Convalesence - Heal Level 41: Shuriken (A) Decimation - Chance of Build Up Level 44: Exploding Shuriken (A) Bombardment - Damage (45) Bombardment - Accuracy/Damage/Recharge/Endurance (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (46) Bombardment - Chance for Fire Damage Level 47: Teleport (A) Range IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Endurance Modification IO Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Blood Frenzy 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 26% Defense(Smashing) 26% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 7.25% Defense(Ranged) 13.5% Defense(AoE) 103% Enhancement(Accuracy) 6% Enhancement(Heal) 5% Enhancement(Range) 47.5% Enhancement(RechargeTime) 7.5% SpeedFlying 144.6 HP (12.01%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 57.5% MezResist(Held) 57.5% MezResist(Immobilized) 57.5% MezResist(Sleep) 57.5% MezResist(Stunned) 57.5% MezResist(Terrorized) 57.5% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 29% Resistance(Smashing) 29% Resistance(Lethal) 15.5% Resistance(Fire) 15.5% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.5% SpeedRunning Strigolina - Stalker (Savage Melee).mxd Link to comment Share on other sites More sharing options...
Darkir Posted April 18, 2021 Share Posted April 18, 2021 This is what I use: Link to comment Share on other sites More sharing options...
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