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Savage/Bio Stalker (Strigolina the Little Vampire)


Steampunkette

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So I've got this character. She's a lot of fun. I like to leap in with Savage, follow with an AS, then either hit a Hemorrhage on a Boss or Rending Flurry to wipe out a whole pile of minions. I often have minor survival issues 'cause at this point I'm just using SOs with a couple of specific IOs (AS has the Hide Proc, Health and Stamina have Panacea and Performance Shifter)

 

She always runs in Offensive Mode 'cause I love the "Bloody Hands" look for her and also I want the increased damage makes baddies fall over go boom.

 

This build is largely theoretical, but I still wanted to get people's opinions on it. It isn't soft-capped, and only has 67% S/L Resistance, but Parasitic Aura has a 50% uptime and DNA Siphon has a 100% Uptime and I'm not afraid to swap to Efficient Adaptation just long enough to toss off either of those powers before toggling Offensive back on and slitting things up a treat.

 

Let me know what you think?

 



This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Strigolina: Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Savage Strike
Level 18: Rending Flurry
Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
Level 1: Assassination
Level 50: Musculature Core Paragon
Level 50: Spectral Radial Flawless Interface
Level 50: Assault Radial Embodiment
------------
------------
Set Bonus Totals:

 

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Touch of Death - Chance of Damage(Negative)
Level 1: Hide
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 2: Maiming Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Touch of Death - Chance of Damage(Negative)
Level 4: Shred
  • (A) Obliteration - Damage
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage
Level 6: Assassin's Frenzy
  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (15) Superior Stalker's Guile - Recharge/Chance to Hide
  • (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Recharge
Level 8: Hardened Carapace
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Endurance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
Level 10: Boundless Energy
  • (A) Doctored Wounds - Heal
  • (23) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Heal/Recharge
Level 12: Environmental Modification
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 14: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Adaptation
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 20: Kick
  • (A) Knockback Distance IO
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Hemorrhage
  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (37) Superior Assassin's Mark - Damage/RechargeTime
  • (37) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (39) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (39) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Assassin's Mark - RechargeTime/Rchg Build Up
Level 28: DNA Siphon
  • (A) Superior Stalker's Guile - Damage/Recharge
  • (39) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (40) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (40) Touch of the Nictus - Healing/Absorb
  • (40) Touch of the Nictus - Healing/Absorb/Recharge
Level 30: Combat Teleport
  • (A) Recharge Reduction IO
Level 32: Savage Leap
  • (A) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Accuracy/Recharge
  • (43) Range IO
  • (50) Range IO
Level 35: Physical Perfection
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 38: Parasitic Aura
  • (A) Numina's Convalesence - Heal/Endurance
  • (43) Numina's Convalesence - Endurance/Recharge
  • (43) Numina's Convalesence - Heal/Recharge
  • (45) Numina's Convalesence - Heal/Endurance/Recharge
  • (45) Numina's Convalesence - Heal
Level 41: Shuriken
  • (A) Decimation - Chance of Build Up
Level 44: Exploding Shuriken
  • (A) Bombardment - Damage
  • (45) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (46) Bombardment - Damage/Recharge
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Chance for Fire Damage
Level 47: Teleport
  • (A) Range IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Endurance Modification IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Blood Frenzy
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 9.75% Defense(Fire)
  • 9.75% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 13.5% Defense(AoE)
  • 103% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% Enhancement(Range)
  • 47.5% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 144.6 HP (12.01%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 57.5%
  • MezResist(Held) 57.5%
  • MezResist(Immobilized) 57.5%
  • MezResist(Sleep) 57.5%
  • MezResist(Stunned) 57.5%
  • MezResist(Terrorized) 57.5%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 29% Resistance(Smashing)
  • 29% Resistance(Lethal)
  • 15.5% Resistance(Fire)
  • 15.5% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 7.5% SpeedRunning

Strigolina - Stalker (Savage Melee).mxd

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