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I just got a new bio/ma tank to the mid 20s and am not sure Evolving Armor is working right. 

 

According to the description, it sounds like turning it on should give a resistance bonus, and an additional amount per enemy in range. In application, if I have Efficient on I don't get the flat resistance increase until there's at least one mob in range. If I have Defensive on, I do get it and the additional amount per enemy behaves as normal. 

 

It's a small thing, but I'm not sure if I'm just misunderstanding the description of if it's a bug. The optimizer in me wants that flats resistance increase regardless of adaptation and mob proximity. 

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