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Depends on what I see as the core function of the character.   I go for defense bonuses first on armored characters like tanks and brutes.   For DPS and support recharge tends to have a much higher priority.  The defenses on my toughest characters are overkill 99% of the time; but having their health bar seldom move is part of the fun. 

 

I find that a little bit of defense is much more appealing than a comparable amount of resistance, which doesn't show strong benefits until you get it above 50% anyways.    So if I am building a tough blaster I will go for defense.  Even so, on such a character 30% is more than enough to satisfy me. 

 

I do not change or move slots to chase set bonuses.  I slot priorities first.  For my tanky scrapper I chose to keep Multi-strike in Quills.  Other melee AoE sets have better bonuses, but Multi-Strike has minor but useful ones at every level, and is much stronger on endurance reduction than any of the others, and for an expensive power like Quills that's important. 

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