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Boundless Energy - Bio Armor- for Stalkers issue


Gristlebone

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My issue with the power BOUNDLESS ENERGY (auto) is that the end drain resistance from it doesn't seem to register in combat attributes. It is either working and not showing in combat attributes or is just bugged and The End resistance is not working. The recharge time resistance for same power is working in combat attributes.

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1 hour ago, UberGuy said:

Based on its display in CoD, I think it should work. It also shows up in the detailed power info view in-game.

 

I think the issue is that the combat attributes windows just don't have an entry for displaying endurance resistance as a stat at all.

you are right it doesn't have an end drain resistance in combat attributes, It does have recov resistance which if you get the end drain resistance buff  from bases it shows up in Recovery resistance. If its working then great, but if it is not this stalker will get drained when tanking hamidon. I would have just went with regen if it is not working, i would atleast know the toon doesn't have any end drain resistance. IDK hopefully it is working. thx the reply.

 

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Relatively simple test - try to find some Mu. They will sap both end (when their blasts hit) and depress your recovery.

 

I guess it's hard to get a comparison since this is an auto, but you may be able to compare two different characters if end drain is logged.

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3 minutes ago, UberGuy said:

Relatively simple test - try to find some Mu. They will sap both end (when their blasts hit) and depress your recovery.

 

I guess it's hard to get a comparison since this is an auto, but you may be able to compare two different characters if end drain is logged.

yeah I will test before for sure . I just made toon and slotted it. i have another Bio stalker same problem, but that toon doesn't have to have it . I am wondering if this occurs with other ATs.

 

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Recovery Res is actually a different stat. But the fact that it's there probably means we should get End Drain res too, unless there's some technical limitation on it.

 

(And there might be one - I remember some old talk about how updates to the things sent for the combat monitors cause networking code changes. But that was a long time ago.)

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