HexxenBeast Posted April 25, 2021 Posted April 25, 2021 So this is a project I am working on. I tried demons/dark (Demons are so noisy) and I like having heals and buffs on demand and this is still pretty controllery. Not sure how it's going to actually work yet (Fairly low level still). Inf isn't really a problem, just takes time even with the worst farmer so not that concerned there. Just curious if I made some faux pas in slotting and missing any key bonuses as I don't have much MM experience past level 36'ish. Thanks in advance! Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Lady Umbra: Level 50 Magic MastermindPrimary Power Set: NecromancySecondary Power Set: Nature AffinityPower Pool: FlightPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Chill Mastery Villain Profile:Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), SprMarofS-Acc/Dmg(5), SlbAll-Build%(7)Level 1: Corrosive Enzymes -- EndRdx-I(A)Level 2: Regrowth -- Pnc-Heal(A), Pnc-Heal/EndRedux(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11)Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Ksm-ToHit+(13)Level 6: Enchant Undead -- EndRdx-I(A)Level 8: Fly -- WntGif-ResSlow(A)Level 10: Spore Cloud -- HO:Enzym(A), DscWrd-ToHitDeb(17), DscWrd-ToHitDeb/Rchg(19), DscWrd-ToHitDeb/Rchg/EndRdx(19)Level 12: Grave Knight -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(21), SvrRgh-Acc/Dmg(21), AchHee-ResDeb%(23), TchofLadG-%Dam(23), DarWtcDsp-Slow%(25)Level 14: Group Fly -- Frb-Stlth(A)Level 16: Wild Growth -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(29)Level 18: Soul Extraction -- CaltoArm-+Def(Pets)(A), EdcoftheM-PetDef(31), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(33)Level 20: Wild Bastion -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36)Level 22: Lifegiving Spores -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def/EndRdx(39)Level 26: Lich -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Rchg(40), CldSns-%Dam(40), HO:Endo(40)Level 28: Tactics -- HO:Cyto(A)Level 30: Rebirth -- Pnc-Heal(A), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43)Level 32: Dark Empowerment -- EndRdx-I(A)Level 35: Entangling Aura -- BslGaz-Slow%(A), BslGaz-Acc/Hold(43), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45)Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)Level 41: Flash Freeze -- FrtHyp-Acc/Rchg(A), FrtHyp-Sleep/EndRdx(46), FrtHyp-Sleep(48), FrtHyp-Sleep/Rchg(48), FrtHyp-Acc/Sleep/Rchg(48)Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 47: Assault -- EndRdx-I(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(15), PwrTrns-EndMod(17)Level 1: Zombie Level 12: Grave Knight Level 26: Lich Level 50: Musculature Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1451;715;1430;HEX;| |78DA6593CB4F535110C6CF6D6FC13E80D202056929B4BC5AB0521375276A15136D0| |909F27243AEED2DDCA40FD296C42E5DFA5EB2F4B53188F807B832313E16EE34465D| |E90A54A4098FC405A9E3FD26B4919BB4BF7367E6CC7C73E6DCD8B573B6D50BD7878| |5648FA4947C7E36A6E40B6A2EAD6512A69832A7C58D42084B5449143B27D257734A| |2DBDBA2B31B3E38BE97436131A55E3B96C5AC9C48BDE2AE7D9C5643234AA141673E| |AEC996452CB6885A2B08E65B3A9D0484A9B9B2F34E8EBA8AA24D45C7E5E5BB0E8EF| |E30BAA9AA843D8BF282D33E738BFA0C54391792D956285C5565212A0DF1313FD49F| |4136593F84672C3B230EC08700B9467647012AC8918747EF10B7ECA427421F6AB9F| |D389B22C75225F8D1B3CE4617680162F68A663314283C1D82CC177093EDB1E993DB| |258269D26AE65E25A56DA57CBB6DA76C4DFA4FA66D88CE69304D928ECCBA4D7290B| |C753E60AB84209ADDCBBF5327A6B9A669650A3E525625BDEA3E7D617A08D0AD771E| |DBA3D68BE41B51B385FC31FE869DD060FEF307741F731A64BD2FB7B465A1A91CFD4| |F8DDA0DB3AD6E9B58FF80EB11D6FC1CED7CC37E06DAAEBE4BDCE0DF6FD02BBD698E| |BCC1FA0FF27788BF636F3BC9A795E7E9E979FE7D5CDF3EAE6793552EF2E9E978BE7| |D5BD055FEF26B84AFDB4B1A6B6099C69EF14731B67D8B7C95C43BF7D27302F27E56| |F477ED17E1CB63BA4D3C33A3DAC33C03A03AC33C03A83ACF33969F0F28CBC7C67EE| |521E1FDF0FDF67D40D7E607E04073F81F728B6876BF63C86D6C1FBCC07E09187CC4| |760D42E443FEFE99F61DF15F0E824738A390D8ED29E013ECF013ECF7013D30E3AE8| |4C427C2621EEC547B621D8A4A101D8C24CB75CF56D96E911D1039658C5521E93F7B| |F5B21E9DE0D0B59A46ACB66C5629026A1CB7651D2EF687D17CEFCF7815DA5EA5DBB| |B801F54BE8DC5EC2FBA96045C930ADADBC3E1DDCBF45FF3F51BAF161768DB82AEBA| |52AFB2B5F65FD1760FBF511| |-------------------------------------------------------------------|
SmalltalkJava Posted May 24, 2021 Posted May 24, 2021 I can only really speak on the /Nature side of things. I prefer the Panacea proc in Spores. It will proc on anyone standing in it. At least it did when last I played. For Entangling Aura try to slip one more slot in there to get the Lockdown proc. It really seams to make a difference on LT's and Bosses. its been a while since I played nature. But that is the way I remember it. Some math/mechanics gurus may have input on whether it actually increases the chances on locking down LT's and Bosses or not. You could probably move your slot with Panacea proc to it. If your too pressed for slots. The -End redux in Overgrown that nature gives is so useful you probably won't need it. Lifegiving Spores (A) Panacea - +Hit Points/Endurance (31) Panacea - Heal (33) Panacea - Heal/Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance Entangling Aura (A) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (42) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Endurance/Recharge/Hold (43) Lockdown - Chance for +2 Mag Hold Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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