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Posted

So this is a project I am working on. I tried demons/dark (Demons are so noisy) and I like having heals and buffs on demand and this is still pretty controllery. Not sure how it's going to actually work yet (Fairly low level still).

 

Inf isn't really a problem, just takes time even with the worst farmer so not that concerned there.

 

Just curious if I made some faux pas in slotting and missing any key bonuses as I don't have much MM experience past level 36'ish.

 

Thanks in advance!

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
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Lady Umbra: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), SprMarofS-Acc/Dmg(5), SlbAll-Build%(7)
Level 1: Corrosive Enzymes -- EndRdx-I(A)
Level 2: Regrowth -- Pnc-Heal(A), Pnc-Heal/EndRedux(7), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), Ksm-ToHit+(13)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Fly -- WntGif-ResSlow(A)
Level 10: Spore Cloud -- HO:Enzym(A), DscWrd-ToHitDeb(17), DscWrd-ToHitDeb/Rchg(19), DscWrd-ToHitDeb/Rchg/EndRdx(19)
Level 12: Grave Knight -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(21), SvrRgh-Acc/Dmg(21), AchHee-ResDeb%(23), TchofLadG-%Dam(23), DarWtcDsp-Slow%(25)
Level 14: Group Fly -- Frb-Stlth(A)
Level 16: Wild Growth -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(29)
Level 18: Soul Extraction -- CaltoArm-+Def(Pets)(A), EdcoftheM-PetDef(31), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SprCmmoft-Acc/Dmg/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(33)
Level 20: Wild Bastion -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(34), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36)
Level 22: Lifegiving Spores -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def/EndRdx(39)
Level 26: Lich -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Rchg(40), CldSns-%Dam(40), HO:Endo(40)
Level 28: Tactics -- HO:Cyto(A)
Level 30: Rebirth -- Pnc-Heal(A), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Entangling Aura -- BslGaz-Slow%(A), BslGaz-Acc/Hold(43), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45)
Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)
Level 41: Flash Freeze -- FrtHyp-Acc/Rchg(A), FrtHyp-Sleep/EndRdx(46), FrtHyp-Sleep(48), FrtHyp-Sleep/Rchg(48), FrtHyp-Acc/Sleep/Rchg(48)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(15), PwrTrns-EndMod(17)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Support Radial Embodiment 
------------

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  • 5 weeks later
Posted

I can only really speak on the /Nature side of things. I prefer the Panacea proc in Spores.  It will proc on anyone standing in it.   At least it did when last I played.

For Entangling Aura try to slip one more slot in there to get the Lockdown proc.  It really seams to make a difference on LT's and Bosses.  its been a while since I played nature.  But that is the way I remember it.  Some math/mechanics gurus may have input on whether it actually increases the chances on locking down LT's and Bosses or not.   You could probably move your slot with Panacea proc to it.  If your too pressed for slots.    The -End redux in Overgrown that nature gives is so useful you probably won't need it.

 

 Lifegiving Spores    
 (A) Panacea - +Hit Points/Endurance
 (31) Panacea - Heal
 (33) Panacea - Heal/Endurance/Recharge
 (33) Panacea - Heal/Recharge
 (33) Panacea - Heal/Endurance

 

Entangling Aura    
 (A) Basilisk's Gaze - Accuracy/Hold
 (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (42) Basilisk's Gaze - Recharge/Hold
 (43) Basilisk's Gaze - Endurance/Recharge/Hold
 (43) Lockdown - Chance for +2 Mag Hold

 

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