Greycat Posted May 4, 2021 Posted May 4, 2021 Having argued for the sonic change back on live, I'm glad these were changed - but with the "it's not getting reverted," honestly, I didn't look too hard for them on test. Having run across a mission vs Longbow in a specific environment on live, though (where it actually matters - -res vs a fire tank,) I realized I couldn't see these new graphic indicators. Mission was run vs Longbow in an office building with a fairly good size group of LB. Against the grey "carpet," it was really hard to tell these were in effect (and IIRC didn't move.) Could we make these a more noticable orange to fit the default player powerset color? (Or is one of our modders already working on that.) Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
zenblack Posted May 4, 2021 Posted May 4, 2021 It's even worse on uneven ground where the entire ground effect disappears. I'm not a fan of where they left it and wish they would have considered usability a little more.
Greycat Posted May 4, 2021 Author Posted May 4, 2021 Hmm. Use the rings from the BAF trial? Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
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