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Greycat

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Everything posted by Greycat

  1. OK. Show of hands, how many people are using an "easy to remember" password... That is likely used, or has something similar used, elsewhere? Or, perhaps, logs on to the forum with it - which means someone with that ID/PW can easily post a link to a malicious site, so that other people get compromised with more *important* things... like bank information? That's actually more the security risk. Yeah, your character gets deleted, sad for you. But if they've gotten to *that* text file, what other access has been gotten on the system? While you're worrying about a deleted character, the *rest* of your identity, money, etc. could be getting taken. And before anyone chimes in with "but I use a password manager," well, I support a hospital network, and "Why can't I just use the same password" and "I just change the number at the end usually" are things I hear *way* too often.
  2. Ehh... depends on what the OP wants. If you're just looking at stabbing, etc. with a spear? Yeah, sort of. If they're looking at a mix of melee and range (thrown spears,) basically describing an Assault set, not so much. (Essentially ... *roughly* the "javazon" from D2.) Though my mind, of course, goes "wait, if you're fighting/blocking with a long spear... what if it breaks?" and immediately, well...
  3. Just use Jim. 'Cause you don't mess around with Jim.
  4. Shards are generally useless and IMHO should just be done away with. Threads... yeah, super inspirations. (If you do MSRs and use fold space? They're *really* useful there... and you will go through at least 8 of the Super! inspirations in the bowl. Probably my biggest thread-burner when I get in the mood to keep doing those.)
  5. *waves from being a renamed memphis_bill.* 😉
  6. Regardless, given just how much of a boost it gives dominators, it's still a perfectly fine tradeoff. In all the time I've played them, I can't think of a single instance where that second-and-a-sliver ended up making a whit of difference.
  7. With the recharge time shortened by being on a team *and* by global recharge.
  8. While, true, Gauntlet doesn't have an activation time, the tanker has to be in range of their enemies. Same with Fury - must be attacked/be attacking - or Scrapper crits. Assassination, to really get the most out of it, requires you to be hidden (which can be taken away) and, ideally, use your assassination *strike,* which does have a multi second windup time. Scourge requires the enemies to already be damaged to start activating. Containment requires the target to be under specific types of control, so you or someone else *has* to have put them in an immobilize or hold first. Defiance spends time stacking with powers from the secondary set. Masterminds don't have to do anything, granted... but their pets have to be in range of Supremacy for it to do any good. Meanwhile, Domination gives mez resistance and +mag. Doesn't sound like a bad tradeoff for a quick boom-flash-go.
  9. Why on *earth* (any dimension's version) would I leave the alts alone? I mean, for one, I'm an RPer. I not only alt, I multibox. There are just too many stories to create, too many concepts, too many potentially interesting powerset combinations, too many cheesy names that MUST be realized.
  10. Nope. Whoever comes by, comes by. I'm semi-regularly on a later night team that's often 4-6 people. I don't need a full team to have fun, and it's often more fun with fewer.
  11. I think the main issue is that - for whatever reason, see "spaghetti" - alphabatizing (and then later, adding more stuff) to the list would break current costumes when you go to the tailor. Not sure what all would need to be done on the back end to make this *not* the case. And I wouldn't argue with having them alphabatized (and having a "search" available.)
  12. Think someone else suggested this not too long ago. I probably wouldn't use them (I'm mostly on Everlasting, after all) but I wouldn't be against them being there.
  13. First, welcome, long time no see and thank you *ever* so much for this. I think it's obvious you guys (and the rest of the staff that was there, from beginning to end) can be proud of what you made and the community you fostered that ... did *everything* to make this still live like it does now. 🙂 Hopefully what you've been up to since lives up to that 🙂 OK, questions and things.... 1. Incarnates. I know they were initially mentioned *way* back when as EATs, and became the system we ended up with. It always felt... a little tacked on, to me, as it was. So, three questions related to that... *was* it kind of tacked on, at what point (if anyone recalls) was it shifted from "EAT somewhere in the way back burners" to "post-50 power and leveling system," and if you'd been given the go-ahead and funding for a COH 2, would you have created a similar system that meshed more into the game? 2. The never-implemented EATs. (Coralax, Blood of the Black Stream, Incarnates, Avilians.) Was there any more of a foundation somewhere in the back of folks minds for their backstories and what they would be like from a lore and player-accessible-AT perspective, or did they pretty much stay "It's an idea?" And/or - since we obviously got Coralax in game as an enemy group, so I suppose with that specifically - was getting them in the game as NPCs adding to or taking away from the chance of having them as EATs? (IE, when they came up with COV, was the Coralax EAT brought back up as "OK, we should work on that too" or "OK, they're in the game, that does everything we really wanted to explore with them" - or was there some other issue, such as "how do we deal with an underwater set of races" with them and the Virtea, that prevented them from becoming an AT? 3. Other than the moon 🙂 were there any ideas for expanding the COH world out into other locations - Egypt (yes, still thinking of BotBS,) South America, Antarctica (secret villain lairs!) , Cardiff - or would that have been something that, if done, would have been more of a COH 2 thing - or was it thought of at all?
  14. *tosses a vote in for the "it's not a race, just enjoy and play what you want, as you want." *
  15. ... which kind of is covered in the very next part you didn't quote. If you fix (IE, get rid of) that, the rest doesn't really matter. 😉
  16. Well, my other main reason to really discard the "cost of enhancement" thing is that - well, 1, if you fix the acc issue, you don't need the ENH any more, and 2, it narrows the perceived impact from "anyone taking the power" to "min-maxers." Sort of like a health risk going from "Everyone in this state who gets water from this source, which equates to millions of people" to "those couple people Dave knows who like snorting Tic-tacs and holding their heads under water." One's impacting a lot more people than the other, and the other's doing something by choice. 😉
  17. Tinker, tailor, soldier, spy? The butcher, the baker, the candlestick maker? ... someone needs to make some theme teams. (As far as answering the OP? I'm in the "whoever I'm on" camp. I've only dealt with trying to level one character I thought was decidedly not fun, and that was because I was trying to get one of each MM to 50 and being stubborn about the bots/FF that was boring me to death... finally said the hell with it and farmed him up and shelved him. Hasn't been remade here.)
  18. Could always just play for tickets. *shrugs* While not as extensive as merits, you still have choices (to varying degrees) in what you pick up with them.
  19. Honestly, of everything I don't give a damn about this as an argument. There are so many ways to get enhancements, and cost can be variable, so... As for the rest? Yeah. No acc check would be ideal, as it's already getting penalized pretty hard, and no, it doesn't seem all that sensible for the power.
  20. I want *range,* which is the *point* of a snipe. Not "OMG I need another power I can use at shorter ranges for moah DPS in a powerset type that's nothing but DPS!" I don't know of any other game where someone looks at a sniper and goes "OMG, they need to be right up front and in close range to use their abilities!" I can sit *out* of range and take out troublesome mobs *before they're troublesome.* Not sit there and have to wait because I've used some other power for the *designed purpose of a snipe* to be re-granted to me. I was working with it *just fine* - yes, even in combat, which is apparently SO DIFFICULT TO UNDERSTAND for some people. And I certainly have never had a team complain about "mah DPS" when I'm taking out troublesome mobs before they could affect the team (no DPS when you're held, or sapped of END, for instance) or pulling from a distance. "Fast snipe" is as counter to its *designed purpose* as reworking melee sets to heal the enemies it hits would be. But you go on making assumptions and wanna-be-clever comments, champ.
  21. Didn't "sit there uselessly" for me before, either, from I3 all the way up to when it was changed... unlike now. Thanks for assuming, though.
  22. Yeah. Absolutely *hate* quick snipe. You don't even need a *pet* to trigger it. Just, essentially, be targeted. I want to use it to *snipe.* If I wanted another in close combat power, I'd pick another in close combat power. For snipes, I want that range. It's the reason I've always taken them.
  23. Other than farms, I don't think I've seen anyone "in mission" multiboxing all that frequently. *Maybe* an "I'm unlocking the patron powers on this alt account." And it's expressly verboten for things like MSRs and Hami raids. I'll generally see it for RP. (Or something like a friend who's building/tweaking a base on a base-builder character while RPing on another.) That said, yeah, if it's on a team, whoever's doing it should be up front about it. And if you have an issue with it (or, really, anything else,) there's nothing wrong with leaving the team, even if it's on a TF.
  24. Heck, I've read the thread and I *still* don't know that... whatsisname exists.
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