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Haunt for Darkness Control on Dom not accepting -tohit or acc -tohit sets


Bel

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The description for Haunt says it accepts -tohit sets. On controller it accepts acc -tohit sets like cloud senses, but on dom it doesn't accept either -tohit or acc -tohit sets.

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I always thought this was intentional as I thought this was to give the Controller version more of an edge.  I've also discussed this before in the past with a Dev but I don't remember which dev I spoke with or if this was answered or not *facepalm* (Maybe it was w/ a Discord admin?  I dunno).  Regardless it would be nice if Dominators are able to use the same sets as Controllers.

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Seems like an oversight to me. That's not a place the devs would usually turn in order to give an edge between ATs. If they wanted to do such a thing, I think they would remove the actual -toHit from the Dominator version. (Which I think would be a weird thing to do and I'm not advocating for it, because -toHit is "Dark" sets' thing.)

 

The fact that it has the -toHit and the -toHit is enhanceable on both ATs is what really suggests to me that it's just a miss.

 

Edited by UberGuy
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So, here are all the player powers that take Accuracy and -toHit enhancements, but don't take Accurate To-Hit Debuff sets.

 

Blaster Support.Devices.Smoke Grenade
Controller Control.Fire Control.Smoke
Controller Control.Illusion Control.Spectral Terror
Dominator Control.Darkness Control.Haunt
Dominator Control.Fire Control.Smoke
Mastermind Pets.Jounin.Blinding Powder
Mastermind Pets.Lich.Fearsome Stare
Mastermind Pets.Lich.Life Drain
Mastermind Pets.Lich.Tenebrous Tentacles
Mastermind Pets.Protector.Seeker Drones
Mastermind Pets.Skeleton Warrior.Gloom
Mastermind Pets.Skeleton Warrior.Siphon Life
Mastermind Pets.Spec Ops.Flash Bang
Mastermind Pets.Zombie.Siphon Life
Mastermind Summon.Necromancy.Grave Knight
Mastermind Summon.Necromancy.Life Drain

 

Here are the powers that take -toHit enhancements, but don't take ToHit Debuff sets.

 

Dominator Assault.Savage Assault.Call Hawk
Dominator Control.Darkness Control.Haunt
Incarnate.Alpha Silent.ToHit DeBuff Rare
Incarnate.Alpha Silent.ToHit DeBuff Very Rare
Mastermind Pets.Alpha Wolf.Growl
Mastermind Pets.Jounin.Blinding Powder
Mastermind Pets.Lich.Fearsome Stare
Mastermind Pets.Lich.Life Drain
Mastermind Pets.Lich.Tenebrous Tentacles
Mastermind Pets.Protector.Seeker Drones
Mastermind Pets.Skeleton Warrior.Gloom
Mastermind Pets.Skeleton Warrior.Siphon Life
Mastermind Pets.Spec Ops.Flash Bang
Mastermind Pets.Zombie.Siphon Life

 

There is overlap in the two lists - some powers, like Haunt, have both things going on.

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It's just baffles me that it's been like this for so long.  I would be completely gobsmacked if they didn't know about the Dom version not taking Accurate To-Hit Debuff sets.

Maybe it's one of those things that's known but has been pushed on the side for future changes?  Maybe it will be looked at if they ever revisit Control sets? (If ever)

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There is so much going on and so many things to do that I can completely understand that HC overlooked or low prioritized this. Even things that are reported and consistently have bug reports put in take time to get done.

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I feel like the biggest thing stuff like this needs is automation. Like, by default, there should be a programmatic way to tell what everything's slottable sets are by default or by inspecting it. It should be possible to override defaults, but the override should be inspectable and testable. The fact that so much of this is manual and not self documenting (and was even more manual even in Paragon Studios' day) is the root of many evils.

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