plainguy Posted June 14, 2021 Share Posted June 14, 2021 Good thing about Traps is you can almost defense cap with SO enhancers. Im big on Bots Trap because of Theme. But as mentioned Bots Time or Primary + Time is good for fast moving teams.. But I also have tanked when tank has died or went AFK ( DC ) at a bad moment with Traps. I also take Trip mine because in bad moments when all the bots die I can what I call "Turtle up" and I just drop Trip mines and keep my eye on my FFG not to get much aggro. Basically I want for Trip mines to clear out enough mobs to resummon pets. The great thing is the new commands make sure they don't move anymore. So I can summon bots at the distance and try to keep FFG between me and the bots and I will drop caltrops behind me as well to keep mobs off the bots while I resummon and upgrade.. I usually use 2nd upgrade first to get assault bot its swarm missiles. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
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