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Fighting: Improved Synergy


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The Fighting Pool has a mechanic where picking powers in the pool enhances other powers. However, as spammable pool power melee attacks, many of the effects advertised on these attacks are lackluster apart from the small increase in damage. This is a quick brainstorm of one way the set could be improved, and potentially encourage players to use more of these powers as part of their attack rotation.

 

Do note that the ideas in this post include an additional mechanic where the powers check whether or not certain statuses are applied. While I am aware Stunned is a flag that can be checked, I am currently unsure if Knockdown/Knockback can be detected in a similar way due to how it works, so this mechanic may need to be revised.

 

Brawl

  • Increase the Regeneration and Recovery penalties to -25%. (Still less than most debuffs, but possibly worth noting.)
  • Failing to proc a Brawl Synergy effect will not overwrite a successful proc. (Why on Earth is this even a thing?)
  • If you have Boxing or Kick, using Brawl on a Stunned target will guarantee the Accuracy penalty (rattling the head).
  • If you have Cross Punch, using Brawl on a Knocked Down target will guarantee the Regen/Recovery penalties (gut punch).

 

Boxing

  • Make the Fatigued kerning optional, as a customization option. (It's guaranteed to proc, anyway.)
  • Raise Fatigue to -4 END and -10% Recovery against critters.
  • Using Boxing on a Stunned target will perform an uppercut with a high chance to knockdown. (Using Super Strength's uppercut animation.)
  • Using Boxing on a Knocked Down target will perform a ground slam with a very high chance to stun for a brief duration. (Using the two-handed slam animation from various melee sets.)

 

Kick

  • Make the Fatigued kerning optional, as a customization option. (It's guaranteed to proc, anyway.)
  • Raise Fatigue to -5 END and -10% Recovery against critters.
  • Using Kick on a Stunned or Knocked Down target increases the potency of the Knockdown effect into a small Knockback.

 

Cross Punch

  • Using Cross Punch on a Stunned or Knocked Down target increases the damage significantly. (Similar to Containment; +50%?)
  • Using Cross Punch on a Stunned or Knocked Down target increases the potency of the Knockdown effect into a small Knockback.

 

(...Tough and Weave are their own beast entirely and won't be discussed here.)

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