Snarky Posted May 19, 2021 Share Posted May 19, 2021 I normally do not "Proc out" many powers. However, in looking at my rough Ice/Ice/Cold Blapper I just started playing with Frigid protection. Does it make sense to put these Procs in it: Performance Shifter: Chance for +End Preventive Medicine: Chance for +Absorb Power Transfer: Chance to Heal Self Theft of Essence: Chance for +Endurance Pacing of the Turtle: Chance of -Recharge Touch of the Nictus: Chance for Negative Energy Damage It is one of the odd powers (common in Ice it seems) that have no accuracy. They just 'happen' and the danged thing has a 30' radius! Link to comment Share on other sites More sharing options...
Parabola Posted May 19, 2021 Share Posted May 19, 2021 Frigid protection is the sustain in /ice and as such has massive end recovery built in (compare its base numbers against stamina). I see far too many blaster builds where people are slotting end procs in sustains or adding slots to health/stamina for them rather than slotting directly for end mod. On most blasters the slotting priority should be two 50+5 pure end mods in the sustain. After that health and stamina can often be left at base slots with the panacea proc in health and a performance shifter proc in stamina. I don't think I have a single blaster that needs more recovery than this. As for the other procs I'm generally wary of slotting procs in auras. Yes the aura is huge and autohit but the tick rate will be slow. If you have slots to burn then maybe try it but I'd certainly avoid the -recharge one as it doesn't seem do a huge amount. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now