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A perhaps "outta left field" build for a human only warshade. Or not?


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Below is a melee-centric human only warshade build. The build goals were to not rely on corpses to stay upright and to use extractions to take DPS to a better place, when that is possible. It should play like a kind of tanktroller that relies on healing from essence drain and stygian circle, plus the two long recharge powers (unrelenting and unleash potential), to patch the limitations in other defenses. This build would be primarily designed for teaming. 

 

A few caveats apply. Neither the ST nor the AOE attack chains are likely to be smooth. The ST attack chain has low DPA and DPS. The AOE is a nuke (42 second cooldown, with T4 alpha incarnate) and another PbAOE on a 33ish second coodown,  plus 2 cones, with the cones being a bit of work to use to best effect while in melee. Also, defeated foes are still valuable, even if (perhaps, in most situations) not essential because extractions are the key to improving DPS. I also don't know if provoke can function well enough to take aggro from extractions (and teammates, perhaps)  with just the base slot in place. 

 

On a more positive note, the procs in gravitic emanation and the nuke give this build decent burst damage, along with the judgment incarnate. Sun mire is near perma and the damage boost for each teammate type that boosts damage stacks up quickly to noticeable levels. Thus, although the damage ceiling isn't nearly as high on this build as it is for scrappers or other damage ATs (not by a long shot, at least not without pets up), there are enough self buffs to damage in play (and dark sustenance buffs) to have a fairly high damage floor. Also, as long as the pets can be kept alive overall DPS should be in a decent place. 

 

It would be nice to fit in inky aspect. But, it's not easy to pick a power to remove to make way for it. 

 

Feedback is welcome!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Spectral Echo, build 2: Level 50 Magic Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Presence

Hero Profile:
Level 1: Ebon Eye -- HO:Nucle(A)
Level 1: Absorption -- GldArm-3defTpProc(A)
Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 4: Boxing -- Empty(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(9)
Level 10: Project Will -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31), FrcFdb-Rechg%(50)
Level 12: Sunless Mire -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(27)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 16: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 18: Gravity Well -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), UnbCns-Dam%(23)
Level 20: Essence Drain -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(48), SprEssTrn-Acc/Dmg/Rchg(45), SprEssTrn-Dmg/EndRdx/Rchg(46), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Gravitic Emanation -- Acc-I(A), PstBls-Dam%(33), ExpStr-Dam%(34), Ann-ResDeb%(34), ImpSwf-Dam%(34), OvrFrc-Dam/KB(48)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(29), ShlWal-Def(31)
Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), SlbAll-Build%(42), RechRdx-I(42)
Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(50)
Level 38: Eclipse -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(39), PrfShf-EndMod/Acc(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(48)
Level 41: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(50)
Level 44: Provoke -- Acc-I(A)
Level 47: Pacify -- Acc-I(A)
Level 49: Unrelenting -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- WntGif-ResSlow(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Ally 
Level 50: Clarion Core Epiphany 
Level 50: Melee Core Embodiment 
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Edited by EnjoyTheJourney
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The build above didn't work out well when testing on the beta server. DPA and DPS weren't in a good enough place. Instead, the build was modified as below. The build below has more damage and seems to function noticeably better. Also, ebon eye became the home of a key AT IO that helps to get resistances to a better place. 

 

I'm currently leveling the build below, given that incarnates for my current warshade are too far down a path that doesn't match the planned build. It'll be interesting to see how well he comes together. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Duskmage: Level 50 Magic Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: zn_Experimentation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence

Hero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A)
Level 1: Absorption -- GldArm-3defTpProc(A)
Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 4: Toxic Dart -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(31), GldJvl-Dam%(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Boxing -- Empty(A)
Level 10: Speed of Sound -- WntGif-ResSlow(A)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27)
Level 14: Dark Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(36), SuddAcc--KB/+KD(36)
Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 18: Gravity Well -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), UnbCns-Dam%(23)
Level 20: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Gravitic Emanation -- Acc-I(A), ImpSwf-Dam%(33), ExpStr-Dam%(34), Ann-ResDeb%(34), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(48)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(29), ShlWal-Def(31)
Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(50)
Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), OvrFrc-Dam/KB(42), OvrFrc-Dmg/End/Rech(42)
Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(50)
Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(48)
Level 41: Provoke -- Acc-I(A)
Level 44: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 47: Pacify -- Acc-I(A)
Level 49: Unrelenting -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- BlsoftheZ-ResKB(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Spiritual Core Paragon 
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Edited by EnjoyTheJourney
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The following is the result of a more careful review of others' work (particularly ideas from Redlynne, who is an excellent source of thoughtful build ideas and technical information). 

 

The following build relies on more umbral primary and secondary powers and on more of the usual pool powers. Toggles would not all be running at the same time. Recharge is quite a bit higher, allowing for a different alpha incarnate pick. Melee defense is in the mid-30s and ranged defense is in the low 20s, without vengeance engaged and without team buffs. 

 

Four targets for eclipse are sufficient to max all resistances without switching on any resistance toggles. Still, there is an option to switch on gravity shield, tough, and/or twilight shield in cases where eclipse only has a single target left (ie: especially for drawn out AV fights) or when eclipse has either misfired entirely or has for some other reason run out.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Duskmage: Level 50 Magic Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A)
Level 1: Absorption -- GldArm-3defTpProc(A)
Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 4: Boxing -- HO:Nucle(A)
Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23)
Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(50), FuroftheG-ResDeb%(50)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A)
Level 24: Essence Drain -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), Pnc-Heal(36)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34), Ann-ResDeb%(50)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(31)
Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), SlbAll-Build%(34), SlbAll-Dmg/Rchg(39)
Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(36)
Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(42)
Level 41: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- GssSynFr--Build%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- BlsoftheZ-ResKB(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Vigor Core Paragon 
Level 50: Ion Core Final Judgement 
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Edited by EnjoyTheJourney
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I really enjoy my all human WS.  I find many pure DPS classes dull.  The positional drain mechanics of WS's really spices things up for me. 

 

She only has one melee attack, but she is built to play at melee range.  Her melee defense is soft-capped and most of her resistances are 45% or higher without eclipse.  With eclipse, her resistances except for toxic/psionic are capped at 3 mobs and toxic/psionic are capped at 5 mobs.  She runs all the toggles all of the time.  (Well not shadow cloak since want to see my costume 🙂 ).  Because stygian circle recharges so quickly, endurance isn't really an issue.  And its been my experience that it is sometimes hard to time eclipse so that you can trigger it on 3+ mobs when you are on a team.  So, the resistances from the shields gives a nice safety buffer.

 

I can't really tell you much about her DPS output.  I play mostly on teams, and its hard to tell how much DPS a character puts out.

 

Here is my build.  Like you, I borrowed some ideas from Redlynn.  It is a cheap build, designed for leveling after your mid 30s.  It has no purples and just one winter IO.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Violet Penumbra v2: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(3)
Level 1: Absorption -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45)
Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(40)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), ShlWal-ResDam/Re TP(50)
Level 6: Shadow Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/Dmg/Rchg(9), Dcm-Build%(11)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(46)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(17)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A)
Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(48)
Level 18: Gravity Well -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(19), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(34)
Level 20: Dark Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Dam%(29), SuddAcc--KB/+KD(34)
Level 22: Stygian Circle -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42)
Level 24: Orbiting Death -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(34)
Level 26: Gravitic Emanation -- RopADop-Acc/Stun/Rchg(A), FrcFdb-Rechg%(27), SuddAcc--KB/+KD(27), SprFrzBls-Rchg/ImmobProc(37)
Level 28: Inky Aspect -- RopADop-Acc/Stun(A), RopADop-Acc/Stun/Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), CaltoArm-Acc/Dmg/Rchg(40)
Level 35: Quasar -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(36), SprKhlGrc-Acc/Dmg/Rchg(36), SprKhlGrc-Dmg/EndRdx/Rchg(36), SprKhlGrc-Rchg/FormBuff(37), SuddAcc--KB/+KD(37)
Level 38: Eclipse -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39), PrfShf-Acc/Rchg(40)
Level 41: Stygian Return -- NmnCnv-Heal/Rchg(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Dark Sustenance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- WntGif-ResSlow(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
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Thank you for your post. It shook lose some overly narrow thinking on my part about how to do some of the slotting. Also, after carefully considering your build and Redlynne's advice about FF procs, the build below should function better than the previous iteration. Switching slotting in eclipse brings melee defense to a higher total, which is good. The build is far from cheap, as a caveat, but it's doable. 

 

When he's 50 and the full build given below can be put into place, plus incarnates have been filled out, he should function much like an off-tank with pets, a nuke, controls, and debuffs. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Duskmage: Level 50 Magic Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Force of Will

Hero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A)
Level 1: Absorption -- GldArm-3defTpProc(A)
Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 4: Boxing -- HO:Nucle(A)
Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23)
Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(34), FuroftheG-ResDeb%(50)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A)
Level 24: Essence Drain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), ThfofEss-+End%(36)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(31)
Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), SlbAll-Acc/Dmg/Rchg(39)
Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(36)
Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-EndRdx/Rchg(50)
Level 41: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(50)
Level 49: Starless Step -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- BlsoftheZ-ResKB(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Vigor Core Paragon 
Level 50: Ion Core Final Judgement 
------------
------------

Edited by EnjoyTheJourney
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Quick update: This warshade is now level 50 and will have all T3 incarnates quite soon. The build has worked out very well overall. Redlynne's suggested slotting for both gravitic emanation and gravity well have worked out *very* well; the ability to instantly hold a boss and the +recharge and immobilization from gravitic emanation change the way the build plays. The new starless step quickly gets my warshade into the melee fray, which helps as well. 

 

A small number of tweaks were made to the above build, as follows:

 

Weaken resolve was moved earlier to improve the -res capabilities to 52%-ish for any TF from a Yin on up. Earlier TFs are mostly not that dangerous anyways, in general, and so having earlier access to a power that improves damage is preferable to taking weave earlier. Taking twilight shield later does make handling quants in early TFs more challenging, but that's OK. 

 

Phantom radial superior ally was taken for the lovely empathy buffs provided, along with the healing. They help both sustain and DPS, in the end. Storm radial is also tempting, though.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Duskmage: Level 50 Magic Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A)
Level 1: Absorption -- GldArm-3defTpProc(A)
Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9)
Level 4: Boxing -- HO:Nucle(A)
Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31)
Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(17)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23)
Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(34), FuroftheG-ResDeb%(50)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A)
Level 24: Essence Drain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), ThfofEss-+End%(36)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(42)
Level 32: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(33), SuddAcc--KB/+KD(36)
Level 35: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(45)
Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-EndRdx/Rchg(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(48)
Level 44: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Starless Step -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Shadow Step -- BlsoftheZ-ResKB(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Vigor Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Phantom Radial Superior Ally 
------------
------------

 

 

 

Edited by EnjoyTheJourney
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