Ukase Posted May 26, 2021 Posted May 26, 2021 So, in pursuit of the weekly, I set about to do a mortimer kal SF. And...I discover I couldn't lfg to it, I didn't have it unlocked. Surprise, surprise. Something new for a player who does mostly blueside stuff and has all the badges on a couple of characters. And, as you might imagine, I didn't have that tip that's required. And it's not available in the SG computer, either. I even switched to villain to be sure, it's not. I did finally beat up some toxic tarantulas to get the tip, and after doing the sf, I see how the stories come together. But why? Why isn't the tip mission just the first part of the sf? I see no good reason for a player to have to do mindless hunting for a tip to do a weekly SF. Just seems stupid to me. My suggestion is to just make the tip mission the first mission of the SF.
MTeague Posted May 26, 2021 Posted May 26, 2021 some of the one-off tips, I believe, were intended to provide a gradual feeling of progression for a Villain. Not just a checkbox for "okay, i did this TF and got this badge", but a feeling like your character is having some agency and some plans gradually come together as you come into your power. admittedly, that's no doubt less important to a primarily bluesider who's at most a tourist to redside, but ... is what it is. I like the current system. 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
Ukase Posted May 26, 2021 Author Posted May 26, 2021 Fair enough. If one person liked it, that's plenty of reason for it to stick around. I am just a tourist, after all.
MTeague Posted May 26, 2021 Posted May 26, 2021 There might be some way they could split the difference. Ie, if leader already has credit for the tip, bypass it, if not, add an extra pre-requisite mission to the Strike Force. or maybe if every member of the strike force has credit then bypass? Not sure what would be considered proper balance. I mean, that probably wouldn't be fun to CODE. but it would allow longer-term redsiders to have the feeling of gradual progression while not leaving visitors stuck behind an unexpected "Nope!" Roster: MTeague's characters: The Good, The Bad, and The Gold
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