SmalltalkJava Posted June 3, 2021 Posted June 3, 2021 This is from the perspective of a Bots/FF/Heat Mastermind. But I figure that the Controllers know the skill best. I realize that Bonfire needs a KB->KD to stop the scatter. Would procs like this go off a lot? Do they proc when it is cast and then a chance every 10 seconds? Bonfire (A) Sudden Acceleration - Knockback to Knockdown (42) Force Feedback - Chance for +Recharge (42) Explosive Strike - Chance for Smashing Damage (42) Positron's Blast - Chance of Damage(Energy) (43) Bombardment - Chance for Fire Damage (43) Annihilation - Chance for Res Debuff or Javelin Volley - Chance for Lethal Damage Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Uun Posted June 4, 2021 Posted June 4, 2021 23 hours ago, SmalltalkJava said: This is from the perspective of a Bots/FF/Heat Mastermind. But I figure that the Controllers know the skill best. I realize that Bonfire needs a KB->KD to stop the scatter. Would procs like this go off a lot? Do they proc when it is cast and then a chance every 10 seconds? Bonfire (A) Sudden Acceleration - Knockback to Knockdown (42) Force Feedback - Chance for +Recharge (42) Explosive Strike - Chance for Smashing Damage (42) Positron's Blast - Chance of Damage(Energy) (43) Bombardment - Chance for Fire Damage (43) Annihilation - Chance for Res Debuff or Javelin Volley - Chance for Lethal Damage This is largely what I have on my Fire/Nature controller (with the Annihilation proc), and a Bombardment - Damage instead of the Force Feedback. Uuniverse
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