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Posted (edited)

So I love MSRs, one of my absolute favorite things to do in the game. Ever since the travel powers got updated I've been seeing how great Fold Space is for helping get mobs clustered into the middle of the bowl for everyone to slaughter en masse, and decided I'd give it a try. Then I got to thinking "If Fold Space  is doing such a great job at that, why not couple it with Wormhole too?" so, this is what I came up with:

 

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  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (43) Entropic Chaos - Chance of Heal Self
  • (A) Performance Shifter - Chance for +End
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Lockdown - Chance for +2 Mag Hold
  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (37) Panacea - Heal/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (A) Power Transfer - EndMod
  • (27) Power Transfer - Damage/Recharge
  • (29) Power Transfer - Damage/EndMod
  • (29) Power Transfer - Damage/Accuracy/Endurance
  • (31) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (31) Power Transfer - Chance to Heal Self
  • (A) Gravitational Anchor - Immobilize
  • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (13) Gravitational Anchor - Immobilize/Endurance
  • (13) Gravitational Anchor - Chance for Hold
  • (A) Synapse's Shock - EndMod
  • (15) Synapse's Shock - Damage/Rechage
  • (15) Synapse's Shock - EndMod/Recharge
  • (25) Synapse's Shock - Damage/Recharge/Accuracy
  • (25) Synapse's Shock - EndMod/Increased Run Speed
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Kismet - Defense/Endurance
  • (45) Kismet - Defense/Recharge
  • (46) Kismet - Endurance/Recharge
  • (46) Kismet - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
  • (A) Impervious Skin - Resistance/Endurance
  • (17) Impervious Skin - Resistance/Recharge
  • (17) Impervious Skin - Endurance/Recharge
  • (19) Impervious Skin - Resistance/Endurance/Recharge
  • (19) Impervious Skin - Status Resistance
  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (21) Superior Will of the Controller - Control Duration/Recharge
  • (21) Superior Will of the Controller - Endurance/Recharge
  • (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (A) Accuracy IO
  • (A) Endurance Reduction IO
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (A) Sudden Acceleration - Knockback to Knockdown
  • (27) Accuracy IO
  • (34) Accuracy IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (A) Call of the Sandman - Chance of Heal Self
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Sudden Acceleration - Knockback/Recharge
  • (33) Sudden Acceleration - Knockback/Damage/Recharge
  • (33) Sudden Acceleration - Knockback/Damage/Endurance
  • (33) Sudden Acceleration - Knockback/Accuracy/Damage
  • (34) Sudden Acceleration - Knockback/Accuracy
  • (34) Sudden Acceleration - Knockback to Knockdown
  • (A) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (A) Winter's Gift - Slow Resistance (20%)
  • (A) Accuracy IO
  • (48) Accuracy IO
  • (48) Accuracy IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Flight Speed IO
  • (A) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
  • (A) Jumping IO
  • (A) Preemptive Optimization - EndMod/Endurance
  • (7) Preemptive Optimization - EndMod/Recharge
  • (7) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (9) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (9) Preemptive Optimization - EndMod/Endurance/Recharge
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 5.4% Max End
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 4% Enhancement(Heal)
  • 101.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 15% SpeedFlying
  • 87.75 HP (8.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 14.5% (0.24 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 30% SpeedRunning
  •  2.5% (0.04 End/sec) Recovery
  •  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •  2% (0.03 End/sec) Recovery
  •  7.5% Enhancement(RechargeTime)
  •  2.5% (0.04 End/sec) Recovery
  •  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •  10% (0.42 HP/sec) Regeneration
  •  MezResist(Repel) 1000% (10% chance)
  •  6% (0.25 HP/sec) Regeneration
  •  1.35% Max End
  •  19.08 HP (1.88%) HitPoints
  •  9% Enhancement(Accuracy)
  •  7.5% Enhancement(RechargeTime)
  •  4% (0.07 End/sec) Recovery
  •  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •  15% Enhancement(Accuracy)
  •  10% Enhancement(RechargeTime)
  •  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •  8% (0.34 HP/sec) Regeneration
  •  6.25% Enhancement(RechargeTime)
  •  15% SpeedRunning
  •  7.5% Enhancement(RechargeTime)
  •  1.5% (0.03 End/sec) Recovery
  •  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •  6% (0.25 HP/sec) Regeneration
  •  3.75% Enhancement(RechargeTime)
  •  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  15.26 HP (1.5%) HitPoints
  •  2% (0.03 End/sec) Recovery
  •  5% Enhancement(RechargeTime)
  •  Status Resistance 7.5%
  •  4% DamageBuff(All)
  •  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  •  15% Enhancement(Accuracy)
  •  10% Enhancement(RechargeTime)
  •  7.5% Enhancement(RechargeTime)
  •  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •  2.25% Max End
  •  2.5% DamageBuff(All)
  •  22.89 HP (2.25%) HitPoints
  •  7.5% Enhancement(RechargeTime)
  •  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  4% Enhancement(Heal)
  •  5% Enhancement(RechargeTime)
  •  2% DamageBuff(All)
  •  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •  9% Enhancement(Accuracy)
  •  5% Enhancement(RechargeTime)
  •  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
  •  7.5% Enhancement(RechargeTime)
  •  1.8% Max End
  •  15.26 HP (1.5%) HitPoints
  •  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •  3.75% Enhancement(RechargeTime)

 

 

 

 

 

Since Mid's hasn't been updated yet to include the new travel power trees,  the lvl 49 power (Afterburner) is actually Evasive Maneuvers, but is still slotted it with an LotG: Def/+ 7.5% Global Recharge  IO.

That all brings my total recharge bonus from IO sets up to 101.25%.

With Hasten active my total recharge rate is 171.25%.

Hasten is *almost* perma at this point. It's got about a 2 second delay between being active and being able to fire off again.

With all that recharge the CD on Fold Space is only 34 seconds, and the CD on Wormhole is 24 seconds.

 

 

After unlocking my Alpha slot I chose Agility (currently using the T2 called "Agility Core Boost") for the 33% CD rate bonus.

That further drops Fold Space's CD to 31 seconds and Wormhole's to 23 seconds.

Near as I can tell with the Agility alpha slotted Hasten is now Perma *OR* it is so close to being Perma that it doesn't even have enough time to register any drops in recharge rates on the combat attributes window.

 

I'm not sure if there are any other better/faster builds made with such a specific purpose in mind (literally being deigned just to use Fold Space & Wormhole as fast as possible in MSRs), but this is what I've managed to come up with so far.

 

Also; I haven't tested it out yet on a Hami run. I imagine it should do pretty good there as well though since Gravity Distortion and Lift are both recharging in just about 2 seconds time. Should be super easy to just constantly spam them back and forth on the Green Mitos. (Will test it out either today or tomorrow on one of the nightly Hami double headers we do on Everlasting.)

EDIT: Just took it to the Friday night double Hami Raid in The Abyss, and yeah. Between my own recharge and all the buffs everyone was stacking Lift, Gravity Distortion, and Rejuvenating Circuit were all recharging faster than I could fire them off, so pretty viable for Hami's too.

(Was using my buffs as well, but those 3 were the main powers I was using for the rotation.)

I have taken it on a few TFs so far though, and while it's damage doesn't really stand out that much it can still hold it's own fairly competently.

 

Anyhow, just figured I'd share my build  in case it might help anyone out and to see if someone has any suggestions for improving it even further.

 

😄

 

 

UPDATE:   After having taken it to a few MSRs now, and following the advice I've received here gotta say this toon is actually hella fun. The ultimate insperations do seem to be pretty mandatory, so watch your wallet if buying from the AH or your threads if getting them from Luna. Each one lasting 3 minutes is great, but you'll need 10 of them to last you the whole raid once big red is down. (Also helps bringing along plenty of yellows as well). 

 

All that said... The buffs.

OMG THE BUFFS.

 

During the MSR I just went on tonight there was a lot of SB, AM,  and other +recharge related buffs getting passed around. At one point my recharge rate almost broke 400%. Most of the time it was hovering at or around 260%. That was dropping the cool downs on Wormhole to about 16 seconds and Fold Space 24 seconds. It was pretty nuts. Just pulled out a Vanguard heavy at the start of it all and targeted through it the whole time.  While I was hovering above the group it was wreaking havok along the edge of the bowl and providing me a steady stream of targets.  Good times man. 😄

Edited by Killobot5000
Grammar: Words are hard. lol
  • Thumbs Up 1
Posted
  On 6/11/2021 at 7:28 PM, Killobot5000 said:

9 power (Group Fly) is actually Evasive Maneuvers, and I slotted it with an extra LotG: Def/+ 7.5% Global Recharge  IO

Expand  

 

Quick tip for Mids until it gets updated, Afterburner is the power that got replaced with Evasive Maneuvers and accepts the same sets and IOs. So you can pick that and actually drop the LotG into it 😃

  • Thanks 1

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted
  On 6/11/2021 at 7:36 PM, Oysterhead said:

 

Quick tip for Mids until it gets updated, Afterburner is the power that got replaced with Evasive Maneuvers and accepts the same sets and IOs. So you can pick that and actually drop the LotG into it 😃

Expand  

 

Oh wow, thanks! Was not aware I could do that, will change it now. :D

Posted

It's good times!

Don't forget to pick up some "Ultimate" Inspirations from Luna in Ouroboros. These give you a +1 level shift and makes it easier/possible to teleport those lvl 54 Bosses and Elite Bosses. It's hilarious to hover slightly above the league and rain down groups of Rikti. Don't forget to reposition your Singularity for maximum Hilarity.

 

I use this bind to make it easier to use Wormhole. You just target a Rikti, hit your bound key and the ones you successfully grab appear just in front of you.

/bind <key> "powexeclocation 0:10 Wormhole"

 

Here are some informative links:

https://hcwiki.cityofheroes.dev/wiki/Luna

https://hcwiki.cityofheroes.dev/wiki/Inspirations#Level_Shifting_Inspiration

 

Have fun!

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