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Posted (edited)

So I love MSRs, one of my absolute favorite things to do in the game. Ever since the travel powers got updated I've been seeing how great Fold Space is for helping get mobs clustered into the middle of the bowl for everyone to slaughter en masse, and decided I'd give it a try. Then I got to thinking "If Fold Space  is doing such a great job at that, why not couple it with Wormhole too?" so, this is what I came up with:

 

 


This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Fieldbot 5000: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Electrical Affinity
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
Level 1: Lift
Level 1: Sprint
------------
------------
Set Bonus Totals:
------------
Set Bonuses:
Gladiator's Javelin
(Lift)
(Gravity Distortion)
(Rejuvenating Circuit)
(Galvanic Sentinel)
(Crushing Field)
(Energizing Circuit)
(Hover)
(Hover)
(Faraday Cage)
(Gravity Distortion Field)
(Maneuvers)
(Singularity)
(Insulating Circuit)
(Tactics)
(Fly)
(Afterburner)
(Stamina)


 

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (43) Entropic Chaos - Chance of Heal Self
Level 1: Shock
  • (A) Performance Shifter - Chance for +End
Level 2: Gravity Distortion
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Lockdown - Chance for +2 Mag Hold
Level 4: Rejuvenating Circuit
  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (37) Panacea - Heal/Recharge
  • (37) Panacea - Heal/Endurance/Recharge
  • (39) Panacea - Heal
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 8: Galvanic Sentinel
  • (A) Power Transfer - EndMod
  • (27) Power Transfer - Damage/Recharge
  • (29) Power Transfer - Damage/EndMod
  • (29) Power Transfer - Damage/Accuracy/Endurance
  • (31) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (31) Power Transfer - Chance to Heal Self
Level 10: Crushing Field
  • (A) Gravitational Anchor - Immobilize
  • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (13) Gravitational Anchor - Immobilize/Endurance
  • (13) Gravitational Anchor - Chance for Hold
Level 12: Energizing Circuit
  • (A) Synapse's Shock - EndMod
  • (15) Synapse's Shock - Damage/Rechage
  • (15) Synapse's Shock - EndMod/Recharge
  • (25) Synapse's Shock - Damage/Recharge/Accuracy
  • (25) Synapse's Shock - EndMod/Increased Run Speed
Level 14: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Kismet - Defense/Endurance
  • (45) Kismet - Defense/Recharge
  • (46) Kismet - Endurance/Recharge
  • (46) Kismet - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
Level 16: Faraday Cage
  • (A) Impervious Skin - Resistance/Endurance
  • (17) Impervious Skin - Resistance/Recharge
  • (17) Impervious Skin - Endurance/Recharge
  • (19) Impervious Skin - Resistance/Endurance/Recharge
  • (19) Impervious Skin - Status Resistance
Level 18: Gravity Distortion Field
  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (21) Superior Will of the Controller - Control Duration/Recharge
  • (21) Superior Will of the Controller - Endurance/Recharge
  • (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (23) Superior Will of the Controller - Recharge/Chance for Psionic Damage
Level 20: Teleport Target
  • (A) Accuracy IO
Level 22: Teleport
  • (A) Endurance Reduction IO
Level 24: Empowering Circuit
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Wormhole
  • (A) Sudden Acceleration - Knockback to Knockdown
  • (27) Accuracy IO
  • (34) Accuracy IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 28: Defibrillate
  • (A) Call of the Sandman - Chance of Heal Self
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Singularity
  • (A) Sudden Acceleration - Knockback/Recharge
  • (33) Sudden Acceleration - Knockback/Damage/Recharge
  • (33) Sudden Acceleration - Knockback/Damage/Endurance
  • (33) Sudden Acceleration - Knockback/Accuracy/Damage
  • (34) Sudden Acceleration - Knockback/Accuracy
  • (34) Sudden Acceleration - Knockback to Knockdown
Level 35: Insulating Circuit
  • (A) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal
Level 38: Amp Up
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 41: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
Level 44: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 47: Fold Space
  • (A) Accuracy IO
  • (48) Accuracy IO
  • (48) Accuracy IO
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Afterburner
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Containment 
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Preemptive Optimization - EndMod/Endurance
  • (7) Preemptive Optimization - EndMod/Recharge
  • (7) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (9) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (9) Preemptive Optimization - EndMod/Endurance/Recharge
Level 50: Agility Core Paragon 
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 5.4% Max End
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 4% Enhancement(Heal)
  • 101.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 15% SpeedFlying
  • 87.75 HP (8.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 14.5% (0.24 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 30% SpeedRunning
 
  •  2.5% (0.04 End/sec) Recovery
Basilisk's Gaze
  •  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •  2% (0.03 End/sec) Recovery
  •  7.5% Enhancement(RechargeTime)
Panacea
  •  2.5% (0.04 End/sec) Recovery
  •  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •  10% (0.42 HP/sec) Regeneration
  •  MezResist(Repel) 1000% (10% chance)
Power Transfer
  •  6% (0.25 HP/sec) Regeneration
  •  1.35% Max End
  •  19.08 HP (1.88%) HitPoints
  •  9% Enhancement(Accuracy)
  •  7.5% Enhancement(RechargeTime)
Gravitational Anchor
  •  4% (0.07 End/sec) Recovery
  •  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •  15% Enhancement(Accuracy)
  •  10% Enhancement(RechargeTime)
Synapse's Shock
  •  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •  8% (0.34 HP/sec) Regeneration
  •  6.25% Enhancement(RechargeTime)
  •  15% SpeedRunning
Luck of the Gambler
  •  7.5% Enhancement(RechargeTime)
Kismet
  •  1.5% (0.03 End/sec) Recovery
  •  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •  6% (0.25 HP/sec) Regeneration
  •  3.75% Enhancement(RechargeTime)
Impervious Skin
  •  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  15.26 HP (1.5%) HitPoints
  •  2% (0.03 End/sec) Recovery
  •  5% Enhancement(RechargeTime)
  •  Status Resistance 7.5%
Superior Will of the Controller
  •  4% DamageBuff(All)
  •  8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  •  15% Enhancement(Accuracy)
  •  10% Enhancement(RechargeTime)
Luck of the Gambler
  •  7.5% Enhancement(RechargeTime)
Sudden Acceleration
  •  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •  2.25% Max End
  •  2.5% DamageBuff(All)
  •  22.89 HP (2.25%) HitPoints
  •  7.5% Enhancement(RechargeTime)
Doctored Wounds
  •  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •  4% Enhancement(Heal)
  •  5% Enhancement(RechargeTime)
Adjusted Targeting
  •  2% DamageBuff(All)
  •  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •  9% Enhancement(Accuracy)
  •  5% Enhancement(RechargeTime)
Winter's Gift
  •  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Luck of the Gambler
  •  7.5% Enhancement(RechargeTime)
Preemptive Optimization
  •  1.8% Max End
  •  15.26 HP (1.5%) HitPoints
  •  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •  3.75% Enhancement(RechargeTime)
 
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Since Mid's hasn't been updated yet to include the new travel power trees,  the lvl 49 power (Afterburner) is actually Evasive Maneuvers, but is still slotted it with an LotG: Def/+ 7.5% Global Recharge  IO.

That all brings my total recharge bonus from IO sets up to 101.25%.

With Hasten active my total recharge rate is 171.25%.

Hasten is *almost* perma at this point. It's got about a 2 second delay between being active and being able to fire off again.

With all that recharge the CD on Fold Space is only 34 seconds, and the CD on Wormhole is 24 seconds.

 

 

After unlocking my Alpha slot I chose Agility (currently using the T2 called "Agility Core Boost") for the 33% CD rate bonus.

That further drops Fold Space's CD to 31 seconds and Wormhole's to 23 seconds.

Near as I can tell with the Agility alpha slotted Hasten is now Perma *OR* it is so close to being Perma that it doesn't even have enough time to register any drops in recharge rates on the combat attributes window.

 

I'm not sure if there are any other better/faster builds made with such a specific purpose in mind (literally being deigned just to use Fold Space & Wormhole as fast as possible in MSRs), but this is what I've managed to come up with so far.

 

Also; I haven't tested it out yet on a Hami run. I imagine it should do pretty good there as well though since Gravity Distortion and Lift are both recharging in just about 2 seconds time. Should be super easy to just constantly spam them back and forth on the Green Mitos. (Will test it out either today or tomorrow on one of the nightly Hami double headers we do on Everlasting.)

EDIT: Just took it to the Friday night double Hami Raid in The Abyss, and yeah. Between my own recharge and all the buffs everyone was stacking Lift, Gravity Distortion, and Rejuvenating Circuit were all recharging faster than I could fire them off, so pretty viable for Hami's too.

(Was using my buffs as well, but those 3 were the main powers I was using for the rotation.)

I have taken it on a few TFs so far though, and while it's damage doesn't really stand out that much it can still hold it's own fairly competently.

 

Anyhow, just figured I'd share my build  in case it might help anyone out and to see if someone has any suggestions for improving it even further.

 

😄

 

 

UPDATE:   After having taken it to a few MSRs now, and following the advice I've received here gotta say this toon is actually hella fun. The ultimate insperations do seem to be pretty mandatory, so watch your wallet if buying from the AH or your threads if getting them from Luna. Each one lasting 3 minutes is great, but you'll need 10 of them to last you the whole raid once big red is down. (Also helps bringing along plenty of yellows as well). 

 

All that said... The buffs.

OMG THE BUFFS.

 

During the MSR I just went on tonight there was a lot of SB, AM,  and other +recharge related buffs getting passed around. At one point my recharge rate almost broke 400%. Most of the time it was hovering at or around 260%. That was dropping the cool downs on Wormhole to about 16 seconds and Fold Space 24 seconds. It was pretty nuts. Just pulled out a Vanguard heavy at the start of it all and targeted through it the whole time.  While I was hovering above the group it was wreaking havok along the edge of the bowl and providing me a steady stream of targets.  Good times man. 😄

Edited by Killobot5000
Grammar: Words are hard. lol
  • Thumbs Up 1
Posted
7 minutes ago, Killobot5000 said:

9 power (Group Fly) is actually Evasive Maneuvers, and I slotted it with an extra LotG: Def/+ 7.5% Global Recharge  IO

 

Quick tip for Mids until it gets updated, Afterburner is the power that got replaced with Evasive Maneuvers and accepts the same sets and IOs. So you can pick that and actually drop the LotG into it 😃

  • Thanks 1

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted
1 minute ago, Oysterhead said:

 

Quick tip for Mids until it gets updated, Afterburner is the power that got replaced with Evasive Maneuvers and accepts the same sets and IOs. So you can pick that and actually drop the LotG into it 😃

 

Oh wow, thanks! Was not aware I could do that, will change it now. :D

Posted

It's good times!

Don't forget to pick up some "Ultimate" Inspirations from Luna in Ouroboros. These give you a +1 level shift and makes it easier/possible to teleport those lvl 54 Bosses and Elite Bosses. It's hilarious to hover slightly above the league and rain down groups of Rikti. Don't forget to reposition your Singularity for maximum Hilarity.

 

I use this bind to make it easier to use Wormhole. You just target a Rikti, hit your bound key and the ones you successfully grab appear just in front of you.

/bind <key> "powexeclocation 0:10 Wormhole"

 

Here are some informative links:

https://hcwiki.cityofheroes.dev/wiki/Luna

https://hcwiki.cityofheroes.dev/wiki/Inspirations#Level_Shifting_Inspiration

 

Have fun!

  • Thanks 1
  • Thumbs Up 1

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