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Gravity/Psionic/Primal Forces build suggestions?


CraterLabs

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I just hit level 50 after over a year of taking my sweet time checking out as many story arcs as I could. and mostly not giving too much of a care to my build, but now that I'm 50 and having some friends inquiring about me tagging along on task forces I was wondering what I should do to start polishing the build up when I decide to take my first real respec. There's a lot of places where I've already got plans to completely throw out what's happening now (Pulverizing Fisticuffs feels like it should be swapped out of Mind Probe for something else entirely, for instance, and I'm considering just dropping Telekinetic Thrust since I barely use it outside of Ouroboros), but I'll also say that I've had a pretty comfortable ride getting up to 50 with things more or less as they are.

 

Having said that, build optimization is something I've never been able to wrap my head around, and while I'm cozy here at my post-50/pre-incarnate set up, it's probably time to do more. Here's what I'm using at the moment, unfilled slots and all:

 

 

image.thumb.png.793549bb81fdd0ebc2c5be44098c05bb.png

 

EDIT:

Here's the export from Mids!

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Astra Dynamic 1: Level 50 Mutation Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Crush

  • (A) Damage Increase
  • (3) Accuracy
  • (3) Recharge Reduction
  • (5) Immobilisation Duration IO
  • (9) Endurance Reduction

Level 1: Psionic Dart

  • (A) Entropic Chaos - Accuracy/Damage
  • (5) Entropic Chaos - Chance of Heal Self
  • (7) Entropic Chaos - Damage/Recharge
  • (7) Entropic Chaos - Damage/Endurance
  • (9) Entropic Chaos - Damage/Endurance/Recharge

Level 2: Lift

  • (A) Damage Increase IO
  • (11) Accuracy
  • (11) Recharge Reduction
  • (13) Knockback Distance
  • (17) Empty

Level 4: Gravity Distortion

  • (A) Damage Increase IO
  • (13) Accuracy IO
  • (15) Recharge Reduction
  • (15) Slow IO
  • (17) Range

Level 6: Propel

  • (A) Force Feedback - Damage/Knockback
  • (19) Force Feedback - Accuracy/Knockback
  • (19) Force Feedback - Recharge/Knockback
  • (21) Force Feedback - Recharge/Endurance
  • (21) Force Feedback - Damage/Endurance/Knockback
  • (23) Force Feedback - Chance for +Recharge

Level 8: Teleport

  • (A) Time & Space Manipulation - Endurance
  • (23) Time & Space Manipulation - Range
  • (25) Time & Space Manipulation - +Stealth

Level 10: Mind Probe

  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (25) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (27) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge

Level 12: Mental Blast

  • (A) Decimation - Damage/Endurance
  • (27) Decimation - Accuracy/Damage
  • (29) Decimation - Chance of Build Up
  • (29) Decimation - Accuracy/Endurance/Recharge
  • (31) Empty

Level 14: Crushing Field

  • (A) Damage Increase
  • (31) Ascendency of the Dominator - Accuracy/Control Duration
  • (31) Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (33) Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (33) Ascendency of the Dominator - Control Duration/Recharge
  • (33) Empty

Level 16: Dimension Shift

  • (A) Immobilisation Duration IO
  • (34) Endurance Reduction
  • (34) Immobilisation Duration
  • (34) Empty

Level 18: Gravity Distortion Field

  • (A) Hold Duration IO
  • (36) Essence of Curare - Accuracy/Hold
  • (36) Essence of Curare - Accuracy/Recharge
  • (36) Essence of Curare - Accuracy/Hold/Recharge
  • (37) Empty

Level 20: Telekinetic Thrust

  • (A) Damage Increase

Level 22: Drain Psyche

  • (A) Touch of the Nictus - Healing/Absorb
  • (37) Touch of the Nictus - Healing/Absorb/Recharge
  • (37) Touch of the Nictus - Accuracy/Healing/Absorb
  • (39) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (39) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (39) Touch of the Nictus - Chance for Negative Energy Damage

Level 24: Psychic Scream

  • (A) Damage Increase IO

Level 26: Wormhole

  • (A) Disorient Duration
  • (40) Accuracy
  • (40) Range
  • (40) Empty

Level 28: Teleport Target

  • (A) Interrupt Reduction

Level 30: Fold Space

  • (A) Empty

Level 32: Singularity

  • (A) Damage Increase
  • (42) Hold Duration
  • (42) Call to Arms - Accuracy/Damage/Recharge
  • (42) Empty

Level 35: Psionic Lance

  • (A) Sting of the Manticore - Damage/Endurance

Level 38: Energy Transfer

  • (A) Crushing Impact - Accuracy/Damage
  • (43) Crushing Impact - Damage/Endurance
  • (43) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge

Level 41: Temp Invulnerability

  • (A) Endurance Reduction
  • (45) Resist Damage

Level 44: Psychic Shockwave

  • (A) Empty
  • (45) Accuracy
  • (46) Empty
  • (46) Empty
  • (46) Empty

Level 47: Subdue

  • (A) Empty
  • (48) Accuracy
  • (48) Range
  • (48) Empty

Level 49: Conserve Power

  • (A) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty

Level 1: Brawl

  • (A) Damage Increase

Level 1: Domination 


Level 1: Sprint Edited by CraterLabs
Adding an export from Mids
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Gravity doms are super fun!

 

Would you be able to provide the mids export? This would make it much easier to provide feedback in context.

 

Do you have any particular goals in mind with this build? Are there situations with which you struggle now, or where you would like to especially excel?

Edited by Onlyasandwich
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You could use something like this as a baseline. This isn't a fully factored build, just a starting point. It would be played with Barrier as the Destiny choice, so that def was capped when Linked Minds was also up (most of the time).

 

If you've read my personal opinions on Gravity Doms before you'll know I'm pretty critical of their performance. It's not that I only play topline characters, I have tons that are experimental or just for fun. But I don't spend a lot of money on most of my characters either, which is why I always hedge when posting an expensive build for a combo. I will say that Grav/Psi is one of the better Gravity Dominators though, with the self buff in Drain Psyche pairing nicely with the teleport in Wormhole.

 

You'll also notice me getting stuck a few times in this build. Gravity often relies on KB to KD enhancers to limit knockback in the pet and/or Wormhole. Unfortunately that eats up a slot; if not for that, I'd have an additional +8.5% Ranged defense just from the slots I had to skip. I do think the best place for the +Dam ATO proc on Gravity is usually Wormhole, it's just frustrating to have few places to slot it. There are a whole bunch of ways to refactor this build to make it better.

 

On the other hand if you are strapped for cash and only have enough money to go so far, I'd consider exploring an offshoot Grav/Storm, Kin, TA or Poison. If you put the same amount of money into one of those that you will with this character you'll probably get more for your cash. Disregard is this is all concept, or if money is no object to you. You could also build this as a "trust fund" character if you search my post on how to build that way.

 

 

image.thumb.png.c5cee2b6917dc8a3e10bf9fc19d340f3.png

 

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5)
Level 1: Psionic Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg(46)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(9)
Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13)
Level 6: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15), OvrFrc-Dam/KB(17)
Level 8: Crushing Field -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(17), Artl-Acc/Dam/Rech(19), Artl-Dam/Rech(19), Artl-Dam/End(21), Artl-Acc/Dam(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 16: Weave -- LucoftheG-Def/Rchg+(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(29)
Level 20: Drain Psyche -- EffAdp-Acc/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/Heal(31), DctWnd-Heal/Rchg(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), SprAscoft-Rchg/+Dmg%(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-EndRdx/Rchg(34), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36)
Level 28: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 30: [Empty] 
Level 32: Singularity -- SuddAcc--KB/+KD(A), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg(39)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx(40), StnoftheM-Acc/Dmg(40), GldJvl-Dam%(42)
Level 38: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/Rchg(42)
Level 41: Psychic Shockwave -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(46)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Dam%(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rng(48), PstBls-Dmg/EndRdx(50), PstBls-Acc/Dmg(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------


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		|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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5 hours ago, Onlyasandwich said:

Gravity doms are super fun!

 

Would you be able to provide the mids export? This would make it much easier to provide feedback in context.

 

Do you have any particular goals in mind with this build? Are there situations with which you struggle now, or where you would like to be especially excel?

 

I can't do that just now, though I might be able to download Mids later tonight and try to get an export then. I've never quite gotten Mids to "click" for me. Whenever I try it, it just looks like I'm manipulating enhancements and things like I'd do in the game, even though I know a lot of people swear by it as a planning tool.

 

I don't have any particular goals in mind at the moment beyond "keeping up." Ideally the character can lock down, or at least slow down, enemy groups while closing in to focus on individual targets with melee capabilities and more specific crowd control options, letting the Singularity handle stragglers. Has a kind of "rough and tumble" feel to the combat progression. That's fine and fun while soloing, though when teaming with fully slotted incarnate friends it feels a little bit like "Angel Summoner and BMX Bandit" if you're familiar with that, with most groups wiped out before any locking down is even called for. So ideally, I'd be trying to build more of a focus for fighting the larger individual threats.

 

-EDIT-

Mids downloaded, and I've added an export to the top post! Technically the export is incorrect in that 1) it automatically assumes level 50 or highest level possible for all enhancements, and that's not the case for me yet since I was holding off on doing too many upgrades until after I had a more concrete game plan (and didn't see until too late that this was an option that could be changed in the menus), and 2) I don't have an Interrupt Time enhancement in Rest, I have a Recharge Reduction enhancement in Rest, since it was placed before the changes to Rest happened.

Edited by CraterLabs
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On 6/13/2021 at 8:16 PM, oedipus_tex said:

You'll also notice me getting stuck a few times in this build. Gravity often relies on KB to KD enhancers to limit knockback in the pet and/or Wormhole. Unfortunately that eats up a slot; if not for that, I'd have an additional +8.5% Ranged defense just from the slots I had to skip. I do think the best place for the +Dam ATO proc on Gravity is usually Wormhole, it's just frustrating to have few places to slot it. There are a whole bunch of ways to refactor this build to make it better.

 

I know in my head it's not most efficient way to do it, I tend to prefer KB to KD. Maybe I can benefit from that ranged defense if I pick up something along these lines.

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