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Looking for advice with pain/rad build, for mainly solo play


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     It's been forever since I've worked/built a Pain character but it's very similar to Empathy with several powers being clones or only slight variants.

     Unfortunately I'm without a functional computer so no Mids.


     Nullify Pain -> this and Soothe are straight up clones of Healing Aura and Heal Other.  If this is a strictly solo build you've got a decision to make, to build for recharge or defense.  And how much of one to sacrifice for the other.  Either way your definitely ended up with Nullify Pain since it's your self healing power.  And likely I'm using 6 slots either way as well for either 6 Numina's or 6 Preventative Medicine.  Personally I'd go with Preventative Medicine for the recharge, the proc and the end discount.  

     Soothe -> the only reason to take this on a strictly solo build is as a mule for set bonuses.

     Share Pain -> and the only reason to take this power is you already have Painbringer (to offset the self inflicted regen debuff), want to leverage the damage buff and need a mule for set bonuses.

     Conduit of Pain -> and yet again skip on a dedicated solo build outside of needing a mule for set bonuses.  Takes endmod sets so possibly something to play with in Mids for set bonuses and proc potential (like power transfer)

     Enforced Morale -> Take it.  Slot just the base slot.


Be back later, sleepiness is demanding I see a pillow about some shuteye.


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Thanks for the advice 🙂 

I quickly threw this build together from a mix of other pain/ and /rad builds.

Not really sure how good it'd be, but it might be somewhere to start.



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     Here's where the dead computer and only having a phone for internet really sucks.  No internet besides phone, no Mids means I can't make heads or tails of the block above.  If you can upload the long form(?) that shows when you picked what and how you slotted it would be the next best thing to actually being able to download Mids itself.


     But for now (while on Lunch break)

Soothing Aura -> seems like a good way to keep everyone topped off.  Provisionally I'd take it and 5-slot Panacea.  Panacea (pricey) or Doctored Wounds (lower cost) are generally what I'd slot for the various 'healing' powers when taken as usually I build for recharge unless it's strictly meant for solo work.  In those cases it's usually my second build that becomes a dedicated solo build.  Even solo high damage resistance coupled with high regeneration will take you a long way with minimal defense in the build.  Adding in defense plus resist and regen will make you very tough very quickly.

     World of Pain -> for an Offender solo build this is pure yumminess.  I'd probably try to 6 slot.  Half resistance set and half to hit buff as a start point and definitely max the recharge to minimize the downtime.


And back to work ...


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This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Pain Domination
Secondary Power Set: Radiation Blast
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Nullify Pain

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime/Endurance
  • (7) Preventive Medicine - Chance for +Absorb

Level 1: Neutrino Bolt

  • (A) Gladiator's Javelin - Accuracy/Damage

Level 2: X-Ray Beam

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Touch of Lady Grey - Chance for Negative Damage
  • (9) Achilles' Heel - Chance for Res Debuff
  • (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (11) Shield Breaker - Chance for Lethal Damage

Level 4: Irradiate

  • (A) Armageddon - Damage
  • (13) Armageddon - Damage/Recharge
  • (13) Armageddon - Accuracy/Damage/Recharge
  • (15) Armageddon - Damage/Endurance
  • (15) Armageddon - Chance for Fire Damage
  • (17) Touch of Lady Grey - Chance for Negative Damage

Level 6: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 8: Hover

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Soothing Aura

  • (A) Panacea - Heal/Recharge
  • (27) Panacea - Heal

Level 14: Tough

  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - Resistance/Rech/End
  • (43) Gladiator's Armor - End/Resist
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Proton Volley

  • (A) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (19) Superior Vigilant Assault - Accuracy/Damage
  • (19) Touch of Lady Grey - Chance for Negative Damage
  • (21) Sting of the Manticore - Chance of Damage(Toxic)
  • (21) Gladiator's Javelin - Chance of Damage(Toxic)

Level 18: World of Pain

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance

Level 20: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Anguishing Cry

  • (A) Achilles' Heel - Chance for Res Debuff
  • (50) Recharge Reduction IO

Level 28: Cosmic Burst

  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Chance of Damage(Negative)
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 35: Neutron Bomb

  • (A) Superior Defender's Bastion - Damage/Recharge
  • (36) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (36) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (36) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (37) Superior Defender's Bastion - Accuracy/Damage

Level 38: Atomic Blast

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (39) Superior Vigilant Assault - Damage/RechargeTime
  • (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (39) Superior Avalanche - Recharge/Chance for Knockdown
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Damage/Endurance

Level 41: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense/Endurance
  • (42) Reactive Defenses - Defense/Endurance
  • (43) Gift of the Ancients - Defense/Endurance
  • (43) Gift of the Ancients - Defense/Endurance/Recharge

Level 44: Web Cocoon

  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (45) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Neuronic Shutdown - Chance of Damage(Psionic)
  • (45) Neuronic Shutdown - Hold/Range

Level 47: Painbringer

  • (A) Regenerative Tissue - +Regeneration

Level 49: Share Pain

  • (A) Panacea - +Hit Points/Endurance

Level 1: Vigilance

Level 1: Brawl



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Small tip on the rad side of things - Irradiate does such little damage that slotting for mitigation / debuff over damage might be better for soloing.


Mine is slotted--

Acc IO (endgame, this can be switched to a +5 acc/dmg PBAOE IO or a superior avalance acc/dmg)

Achilles' heel - chance for res debuff

Fury of the gladiator - chance for res debuff

Overwhelming force - dmg/chance for knockdown

Avalanche - recharge/chance for knockdown

One damage proc (take your pick, I like the lady grey neg nrg)


I almost always open with his on my rad/kin corruptor, on average a third or so of those hit get knocked down, and close to half get resistance debuffed.  Great setup for your nuke.


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