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Posted (edited)

Hey all, looking at making a Claws/Dark brute for general play. Would like some ideas or critiques. 

Thank ya!

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Accuracy IO
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Slash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (15) Superior Blistering Cold - Recharge/Chance for Hold
  • (25) Superior Blistering Cold - Damage/Endurance
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 4: Death Shroud

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (9) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (37) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Brute's Fury - Recharge/Fury Bonus

Level 6: Spin

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (21) Superior Avalanche - Accuracy/Damage/Recharge
  • (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown

Level 8: Murky Cloud

  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance
  • (11) Aegis - Psionic/Status Resistance
  • (13) Aegis - Resistance/Endurance/Recharge

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - RechargeTime/Resistance

Level 12: Super Jump

  • (A) Jumping IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Dark Regeneration

  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Accuracy/Recharge
  • (46) Touch of the Nictus - Accuracy/Healing/Absorb

Level 18: Focus

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (40) Superior Winter's Bite - Damage/RechargeTime
  • (40) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 20: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Eviscerate

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (27) Superior Unrelenting Fury - Damage/RechargeTime
  • (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 28: Cloak of Fear

  • (A) Nightmare - Accuracy/Recharge
  • (31) Nightmare - Endurance/Fear
  • (48) Nightmare - Accuracy/Endurance
  • (50) Nightmare - Accuracy/Fear/Recharge

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance

Level 32: Shockwave

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 35: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense

Level 44: Follow Up

  • (A) Accuracy IO

Level 47: Focused Accuracy

  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

 

 

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Edited by Nferno
Posted (edited)

My experience with claws is on a scrapper, but my thoughts reading through your build...

 

Follow Up seems way underslotted to me and taken far too late. You'll want to use that constantly from the first level its available, it is a decent enough attack on its own (while its damage per activation is lower, its damage per animation is only 10% under Strike), and has a lot of proc potential, I'd say 5-6 slots easy, but its really the corner stone of Claws as you can maintain two stacks of it. I know the +dmg is less impressive as a total percentage of damage with fury, but that's still +75% damage and +20% to hit most of the time (that to hit alone is like having 3x tactics running at the same time).  Normal attack chain ST will be Follow up->Focus->Slash and area will be Follow Up->Shockwave->Spin (or other order depending how things are stacked up). Follow up will take Gaussian's chance for build up, so good to drop in, and then % chance to damage's and such for consistent good damage from it.

Eviscerate is potentially skippable, but I am seeing Brute recharge timers on Spin and Shockwave are longer so will probably see more use than on Scrapper. If you find you don't have time to use it, Spin and Shockwave are nearly always better to use. So depending how you feel when using it, looking at current refresh timers you will have a slight gap in the area chain, and Eviscerate will over fill it. (everything will be up when it stops animating) 

You can probably lose the straight end mod slot in Stamina, with three performance shifters and panacea, that's doing very little for you. Change Miracle to Numina's Regen/Recovery potentially, I'd trade 5% recovery for 20% regen. If you do find end still an issue, you could add that Stamina IO slot to Dark Regeneration and put a Theft of Essence +End, but that's still probably overkill.

With Cloak of Darkness giving half stealth, if you put a +Stealth IO in Sprint or took SS instead of SJ, you'd have complete stealth. Something to consider if that is of use to you!

 

This build looks very strong and sturdy as is, if you find some slots of Follow Up and move things around to take it at level 8 I imagine it'll be golden. I'd drop slots from Cloak of Fear, Physical Perfection, Maneuvers and Strike to get 5 for Follow Up. You'll likely never use Strike in rotation so just as a mule for Kinetic Combat is good)

Edit to add: "Hero Designer 2.6.1.25" You may want to update your mids as well 😃 Its been updated a lot since then, currently on version 3.0.5.6

Edited by Oysterhead

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted

Here's a stab...

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Death Shroud -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(17)
Level 4: Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), SprCrtStr-Rchg/+50% Crit(25)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 8: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 12: Follow Up -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(36)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Dark Regeneration -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), ClvBlo-Acc/Dmg(37), ClvBlo-Dmg/EndRdx(37), ClvBlo-Dmg/Rchg(37)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 26: Eviscerate -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), ClvBlo-Acc/Dmg(45), ClvBlo-Dmg/EndRdx(46), ClvBlo-Dmg/Rchg(46)
Level 28: Cloak of Fear -- Acc-I(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Soul Transfer -- Erd-Acc/Rchg(A)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PwrTrns-+Heal(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Oh I just thought of one other thing, you'll probably really want a KB->KD slotted into Shockwave. Its one of my favorite powers in the game with that, and supremely annoying without it. In the various tests of scrapper primary power, they had to split Claws into Claws that that slotted and Claws without, because it had a such a large impact on overall clear speed when things aren't flying all over the place.

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

Posted

Don't forget to slot for knockback protection our you won't enjoy this combo.  I agree Eviscerate is skippable, and shockwave needs a KB to KD slot. 

 

Here is a slightly different approach to slotting, including KB protection.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Black Claw: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), KntCmb-Dmg/EndRdx(48)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(43), GldArm-3defTpProc(43)
Level 2: Death Shroud -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(45), SprBrtFur-Dmg/Rchg(50)
Level 4: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(48)
Level 6: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/EndRdx/Rchg(13)
Level 8: Follow Up -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(48)
Level 10: Spin -- FuroftheG-Dam/Rech(A), FuroftheG-Acc/Dmg/End/Rech(17), FuroftheG-ResDeb%(19), Erd-Dmg(19), Erd-Acc/Dmg/Rchg(21), Erd-Acc/Dmg/EndRdx/Rchg(46)
Level 12: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-Psi/Status(23)
Level 14: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def(36), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg+(37)
Level 16: Dark Regeneration -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(25), TchoftheN-Acc/Heal(27), ThfofEss-+End%(27)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(50)
Level 20: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(33), LucoftheG-Def/Rchg+(33)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), HO:Ribo(50)
Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(36), LucoftheG-Def/Rchg+(36)
Level 28: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), LucoftheG-Def/Rchg+(40)
Level 30: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(40)
Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dam/KB(43)
Level 35: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 38: Taunt -- PrfZng-Taunt/Rng(A)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 47: Cloak of Fear -- GlmoftheA-Acc/EndRdx(A)
Level 49: Fly -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)
------------

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