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Dark/Storm Corruptor Build


Tpyo

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Hey buddies,

 

     This is my second build post on these forums. My first was about a 'petless' plant/stone dominator. I say 'petless' because I was convinced to pick the pet up by the comments. I loved City of Heroes on live, and ended up quitting it in favor of WoW when TBC came out (One of my biggest regrets lol). So I never got to experience the City of Villains ATs, or all these cool incarnates/enhancement sets. 

 

     Anyways, I have been playing the CoV ATs, and have been loving them so far. Here is my Corruptor build. I loved Storm Control on live, and wanted to give it another try, but more of a DPS build (Mine was a Ice/Storm Controller). Any critiques, or advice, would be greatly appreciated! 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Tpyo: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Dark Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Moonbeam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(11), SprScrBls-Rchg/+End(11)
Level 4: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(13), Clr-Stlth(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Tenebrous Tentacles -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob/Rchg(15), GrvAnc-Acc/Rchg(17), GrvAnc-Acc/Immob/Rchg(17), GrvAnc-Hold%(19), Ann-ResDeb%(19)
Level 10: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23), LucoftheG-Def/Rchg+(23)
Level 12: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Rchg/ImmobProc(29)
Level 14: Combat Jumping -- RedFrt-Def(A), RedFrt-EndRdx(29), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)
Level 16: Freezing Rain -- Rgn-Knock%(A), Ann-ResDeb%(33), AchHee-ResDeb%(33)
Level 18: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(34)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def/Rchg+(36)
Level 26: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Acc/EndRdx/Rchg(39), TchoftheN-%Dam(39)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), SlbAll-Build%(45), OvrFrc-Dam/KB(45)
Level 38: Lightning Storm -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dam%(46), Dvs-Hold%(48)
Level 41: Dark Consumption -- RechRdx-I(A), RechRdx-I(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 49: Quick Form 
------------

 

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  • Unless you really need the set bonuses, don't recommend slotting Gravitational Anchor in Tenebrous Tentacles. The base immobilize duration is plenty long. I recommend slotting damage procs and possibly a range IO.
  • Procs in Freezing Rain (or any rain power) are not recommended. Go with 2 recharge IOs or the defense debuff set of your choice.
  • Not sure why you're skipping Hurricane. It's certainly situational, but it's one of the strongest tohit debuffs in the game and can be used to pin foes in corners.
  • 5 slots in Combat Jumping is 4 too many. The defense it provides is very low and not really worth enhancing.
  • You don't need the Stealth IO in Super Speed. Steamy Mist + Super Speed already makes you invisible to everything but snipers and drones.
  • Switch Adjusted Targeting to Gaussian's in Tactics and include the Build Up proc.
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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender

Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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I agree with everything @Uun is saying here, and have some additional feedback.

 

Power choices:

  • Actually really in line with what I would likely choose myself, overall. Personally, I like Torrent a bit better than Gale. Base acc is higher, and it activates twice as fast. Gale does have a nice wide cone however. Torrent also gives you more -tohit as a happy bonus.
  • Double travel powers? Not sure what Super Speed is doing for you here. You already have full pve invis with just the celerity IO in Sprint +steamy mist. Dropping this would be an easy way to pick up Hurricane, and Hurricane can even be okay as a one-slot wonder with an HO in it if you feel starved for slots.

 

Slotting:

  • I like your tornado slotting.
  • Not so sure about the hold proc in LS. You don't have anything to stack it with, and it's low mag. Just put another damage proc in there instead.
  • I prefer Gloom to Dark Blast. Better DPA. Picking Gloom instead of DB is one of the main reasons to go corruptor instead of defender, in my book.
  • Your IO set totals are a bit unfocused. Your highest defenses are AOE and F/C. These are the least useful typed and positional defenses overall. You could probably do much better by either refocusing on more productive positionals (ranged would be good), or dropping that priority altogether and proccing out your attacks a lot more. In that event, you would still be well protected if using Hurricane +baseline defense from powers.
  • Scourging Blast ATO set is just begging to be split into 2 sets of 3 for a double 10% recharge bonus.
  • Life Drain is not a very inspiring heal, even slotted. I would prefer to slot it as a real attack if you are going to use it at all, maybe with some token heal frankenslotting thrown in.

 

More than anything, however, your endurance slotting looks very anemic. I know that you have Dark Consumption, but it is on a long cooldown, and by no means an end solution. The ATO proc is totally decent, but I am doubtful as to whether it will be enough to pick up the slack, given that you only have base slots in health/stamina.

 

Speaking of those base slots, Panacea hp/end is the most effective in Health if you are only going for one slot, and Perf shifter +end outperforms even a plussed out IO in stamina.

Ultimately, I would slot every end unique possible here, and give stamina some love as well.

 

My own build is actually a defender, but most of the decisions could be taken fairly 1:1 if you'd like a point of reference, though the ATOs are a bit different.

Basic philosophy behind my build:

  • Recharge where I can get it. A few FFback procs to help along.
  • Softcap Ranged defense - let hurricane pick up the slack when needed.
  • Dark pit to blunt the minions and for sillies.
  • Maximize damage using Procs wherever possible, but not at the cost of the above priorities.
  • My end slotting is still suboptimal. I can go all out when conserve power is up, but otherwise have to rely on Ageless to go full ham.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Storm Dark: Level 50 Technology Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Absorb%(A)
Level 1: Dark Blast -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Dmg/Rchg(5), CldSns-%Dam(34)
Level 2: Gloom -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(23), SprDfnBst-Dmg/Rchg(23), SprDfnBst-Dmg/EndRdx/Rchg(43), SprDfnBst-Acc/Dmg/EndRdx(43), SprDfnBst-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Moonbeam -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(7), SprVglAss-Acc/Dmg/EndRdx(7), StnoftheM-Dam%(9), GldJvl-Dam%(9), CldSns-%Dam(13)
Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(13), Rct-Def/EndRdx(15), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(19), RctArm-ResDam/EndRdx(42)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(45)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(11), BlsoftheZ-Travel/EndRdx(11), Rct-ResDam%(42), Ksm-ToHit+(46)
Level 12: Hurricane -- HO:Enzym(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(46)
Level 18: Boxing -- Empty(A)
Level 20: Night Fall -- HO:Nucle(A), Rgn-Dmg/EndRdx(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(40)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(25), ShlWal-Def(36)
Level 26: Tornado -- SlbAll-Dmg/EndRdx(A), SlbAll-Dmg/Rchg(27), SlbAll-Build%(27), FrcFdb-Rechg%(37), OvrFrc-Dam/KB(37), AchHee-ResDeb%(37)
Level 28: Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(29)
Level 30: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(31)
Level 32: Lightning Storm -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33), Apc-Dmg/Rchg(34), Apc-Dam%(33), GldJvl-Dam%(34)
Level 35: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(36), RctArm-ResDam/Rchg(36)
Level 38: Blackstar -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Erd-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(46)
Level 47: Dark Pit -- AbsAmz-Acc/Rchg(A), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-EndRdx/Stun(48), AbsAmz-Stun/Rchg(48), AbsAmz-ToHitDeb%(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

 

 

 

Edited by Onlyasandwich
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Thanks for the comments. I took what you both said and altered the build a bit. Let me know if you think anything should be changed. I'm still new to these enhancement sets lol.

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Tpyo: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), CldSns-%Dam(5), GldJvl-Dam%(5), Dvs-Hold%(7)
Level 1: Gale -- SuddAcc--KB/+KD(A)
Level 2: Moonbeam -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(9), CldSns-%Dam(9), GldJvl-Dam%(11), StnoftheM-Dam%(11)
Level 4: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Tenebrous Tentacles -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(17), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Rchg/Dmg%(19)
Level 10: Steamy Mist -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(21), Rct-Def(23), Rct-Def/EndRdx(23), LucoftheG-Def/Rchg+(25)
Level 12: Night Fall -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(31)
Level 18: Boxing -- Empty(A)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(31), SuddAcc--KB/+KD(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34), LucoftheG-Def/Rchg+(34)
Level 26: Life Drain -- Prv-Heal(A), Prv-Absorb%(34), TchoftheN-Acc/Heal(36), TchoftheN-%Dam(36), ThfofEss-+End%(36)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Build%(37)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 35: Tornado -- SlbAll-Dmg/Rchg(A), SlbAll-Dmg/EndRdx(40), SlbAll-Build%(42), AchHee-ResDeb%(42), FrcFdb-Rechg%(42), OvrFrc-Dam/KB(43)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Rchg(43), Apc-Dam%(43), Thn-Acc/Dmg(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(45)
Level 41: Dark Consumption -- RechRdx-I(A), RechRdx-I(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
Level 47: Soul Drain -- RechRdx-I(A), RechRdx-I(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(50)
Level 49: Quick Form 
------------

 

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11 hours ago, Tpyo said:

anything should be changed

 

I like what you've done! A solid build overall for sure.

Your attack slotting especially looks very clean, and you are making overall pretty efficient use of the resources at hand.

It looks like you have gone more broad in your defense bonuses, which I think is a good strategy if you plan on employing hurricane. 

 

A few notes:

  • Your hurricane slotting is a bit weird. If you are going to take it, slot it for tohit debuff. These sets are actually very strong! I wouldn't worry about slotting it for KB to KD, as this effect is very minor. The major positioning effect is the repel.
  • The Devastation chance for hold proc is now in Gloom. As before, you don't have anything to stack this with, and even if you did, it's of marginal use. I'd probably just throw an acc/dam HO in there myself.
  • I don't think you gain much from the 4 slot in tactics. I would leave it either with Gaussian proc baseline, or that plus a tohit/end enhancer or some kind. 2 slots at most. A good use for these saved slots would be panacea proc in health, more end in stamina, and/or some damage in life drain.
  • For lightning storm, I'd just slot 5 apoc minus the Dam and leave the gladiator proc in place. This nets you more global recharge, as well as better local values on dam and rech for LS.
  • Dark Consumption and Soul Drain do require hit checks, and you haven't slotted them for any acc. This is probably okay if you are dropping them with freezing rain up, but I typically prefer to slot these as actual attacks. They even do pretty respectable damage this way, and don't require many slots if you play around with purples and HOs. Same for gale - if you are actually going to use it, it wants some accuracy. These are all worthy targets for slots siphoned from tactics as well.

 

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20 hours ago, Uun said:
  • 5 slots in Combat Jumping is 4 too many. The defense it provides is very low and not really worth enhancing.
  • You don't need the Stealth IO in Super Speed. Steamy Mist + Super Speed already makes you invisible to everything but snipers and drones.

Regarding CJ, sometimes if you have slots to spare, adding procs to CJ can be extremely well worth it such as Kismet: Acc, Shield Wall +Res, Reactive +Scaling Res, Karma KB Prot, Blessing of the Zephyr KB Proc, Winter's Gift: Slow Res. Even the GotA Run Speed can be useful in the right builds. That said it's all if you have slots to spare. I wouldn't necessarily chase sets in CJ unless I really really needed recharge (like the difference between having 3 lightning storms or 2 lightning storms), or for Permadom).

 

Regarding the stealth IO, I get it for every toon as it will stack with any Stealth amount and put it in sprint. Steamy Most and SS will give you enough stealth to stealth most PvE,  but having another source helps out in PvP zones more.

 

 

 

 

 

 

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