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Plant/Earth critique


Snokle

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Good day all,

 

I have been mucking around with an Plant/Earth dom, and have been really enjoying it. After doing a couple passes on the idea for the build, I was hoping to get someone to take a peek and see if there is any optimization for it.

 

I usually prefer the resist armors, since I like taking a layered approach, but if there is proof on the other wise, I will check it out.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25)
Level 1: Stone Spears -- Thn-Acc/Dmg(A)
Level 2: Roots -- Bmbdmt-Acc/Dam/Rech/End(A), PstBls-Acc/Dmg(5), Bmbdmt-+FireDmg(7), PstBls-Dam%(7), TraoftheH-Dam%(9), SprDmnGrs-Rchg/Fiery Orb(50)
Level 4: Tremor -- Obl-%Dam(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(25)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Vines -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(23), BslGaz-Acc/EndRdx/Rchg/Hold(23)
Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(48)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29), Rct-ResDam%(31), ShlWal-ResDam/Re TP(31)
Level 26: Carrion Creepers -- JvlVll-Acc/Dmg/End/Rech(A), Bmbdmt-Acc/Dam/Rech/End(31), Bmbdmt-+FireDmg(34), PstBls-Dam%(34), ImpSwf-Dam%(34), ExpStr-Dam%(50)
Level 28: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx(37), GhsWdwEmb-Dam%(39), NrnSht-Dam%(39), SprAscoft-Rchg/+Dmg%(39)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Fly Trap -- SlbAll-Build%(A), ExpRnf-+Res(Pets)(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(48)
Level 35: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), Rgn-Knock%(37)
Level 38: Fissure -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(43), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(45), Bmbdmt-+FireDmg(45), PstBls-Dam%(48)
Level 41: Shark Skin -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 44: Super Speed -- BlsoftheZ-ResKB(A)
Level 47: Hibernate -- Prv-Absorb%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40), Pnc-Heal/+End(40)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(40)
Level 50: Intuition Radial Paragon
------------

 

 

Psicy Chill - Ice/Psi/Psi | Sive Ni Brielan - Plant/Earth/Fire | Elemental Elder Lord - Earth/Fire/Fire | Selinia Baneheart - Dark/Therm/Fire | Mylia Stenetch - Necro/Dark/Soul | Radiated Shot - Rad/Arch/Mace | Nameless Witch - Storm/Water/Mu | Phantom Racer - Fire/Cold/Scorp | Neera Darkspar - Beam/Temp/Soul | Neera Etra - Dark/SR | Shieldbreaker - Elec/Shield/Mu | Frozen Tombstress Ice/Rad/Ice | Subliminal Darkness - Psi/Dark/Psi | Mirana Darkblade - Katana/Regen/Soul | Máistir Fiach - SoA Huntmaster | Night Reaver - SoA Widow | Sweet Senpai - SoA Bane

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I moved a few things around to get you the defense and resist procs earlier for leveling or exemping, a bit more range and E/N defense, and a bit more damage.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Fleas Revision: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Strangler

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (3) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (25) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (29) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 1: Stone Spears

  • (A) Thunderstrike - Accuracy/Damage

Level 2: Roots

  • (A) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (5) Positron's Blast - Accuracy/Damage
  • (7) Bombardment - Chance for Fire Damage
  • (7) Positron's Blast - Chance of Damage(Energy)
  • (9) Trap of the Hunter - Chance of Damage(Lethal)
  • (50) Superior Dominating Grasp - RechargeTime/Fiery Orb

Level 4: Tremor

  • (A) Obliteration - Chance for Smashing Damage
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Contagious Confusion
  • (15) Coercive Persuasion  - Confused/Recharge
  • (15) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (17) Coercive Persuasion  - Accuracy/Recharge
  • (17) Coercive Persuasion  - Confused/Endurance
  • (50) Coercive Persuasion  - Confused

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Scaling Resist Damage
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (19) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Vines

  • (A) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (23) Basilisk's Gaze - Recharge/Hold
  • (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 20: Heavy Mallet

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Force Feedback - Chance for +Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Kismet - Accuracy +6%

Level 26: Carrion Creepers

  • (A) Javelin Volley - Accuracy/Damage/End/Rech
  • (31) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (34) Bombardment - Chance for Fire Damage
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (50) Explosive Strike - Chance for Smashing Damage

Level 28: Seismic Smash

  • (A) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance
  • (39) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (39) Neuronic Shutdown - Chance of Damage(Psionic)
  • (39) Unbreakable Constraint - Chance for Smashing Damage

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Fly Trap

  • (A) Soulbound Allegiance - Chance for Build Up
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 35: Water Spout

  • (A) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (36) Ragnarok - Damage/Endurance
  • (37) Ragnarok - Damage

Level 38: Fissure

  • (A) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
  • (43) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
  • (43) Superior Dominating Grasp - Accuracy/Control Duration
  • (45) Superior Dominating Grasp - Control Duration/RechargeTime
  • (45) Bombardment - Chance for Fire Damage
  • (48) Positron's Blast - Chance of Damage(Energy)

Level 41: Shark Skin

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (42) Unbreakable Guard - +Max HP
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance

Level 44: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 47: Hibernate

  • (A) Preventive Medicine - Chance for +Absorb

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Domination


Level 1: Brawl

 

 

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
  • (40) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (40) Performance Shifter - Chance for +End
Level 50: Intuition Radial Paragon

Level 44: Speed Phase
------------

 

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On 7/1/2021 at 8:22 PM, Bionic_Flea said:

defense and resist procs earlier

 

These work fine when you buy them attuned (except for Shield Wall and Gladiator's, they already work as attuned since they are PVP IO's) down to the level at which they can be slotted minimum. You can put them in a level 49 power slot and they'll still work down to that minimum, if attuned or a PVP IO. Since the market can attune them free of charge, it's a pretty good way to go and gives you power by level selection freedom.

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I store them in my base as attuned or level 10 and slot them as soon as possible so that I can enjoy them on the ride up as well.  If you PL to 50, or just don't slot your build until after 50, then yeah, attuneds or level 10s work just as well later in the build.

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16 minutes ago, Bionic_Flea said:

I store them in my base as attuned or level 10 and slot them as soon as possible so that I can enjoy them on the ride up as well.  If you PL to 50, or just don't slot your build until after 50, then yeah, attuneds or level 10s work just as well later in the build.

 

I see.  You mentioned exemplar as a purpose so I assumed you meant that they needed to be slotted earlier for exemplar purposes, I just wanted to clear up that it wasn't necessary for that purpose.

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