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Knockdown’ed henchman stuck


Crysis

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Tonight while doing random street sweeping with my demon/cold MM my T3 henchman got knocked down by an exploding Nemesis Warhulk and wouldn’t get back up.  It was responsive to various commands but just would lie on ground and not actually execute orders.  I had to dismiss the henchman and resummon to make it responsive again. 

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Without pictures, i'm guessing it ragdolled in such a way that it couldn't recover.  Rarely ragdolled entities can get completely stuck in the geometry and unable to move/act until they die off (often the game is able to force them out after too long but sometimes not).  If this is what happened to your henchman, this is a long standing bug from when ragdolling was added many moons ago and I don't think it's something that can really be fixed without a complete engine overhaul.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I should have taken a picture, but it was lying flat on ground on pavement without any additional geometry (eg; crates, curbs, walls, etc) near it.  It didn’t look stuck in the road, but you are likely correct.  Perhaps it was stuck in the street pavement geometry by something I couldn’t see since it was lying face up.

 

Dismiss/resummon worked.  Thanks for the reply.

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