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Mace/Ninjistu - The "Phane" - Psuedo Bane


KaizenSoze

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If you frequent the VEAT forum, you would have noticed I have a slight obsession with pure mace Banes.

 

For the moment, I have squeezed all the blood I could get out of that rock.

 

So, this is my experiment in making a Bane like scrapper.  It exists on the beta server only for now.

 

Pros:

Good positional defense

No endurance issues with regular end heal power

 

Cons:

Very expensive

 

Compared to my bane, this one of course hits harder and leagues better AOE. As long as the attacks are positional she is much more sturdy than my bane. Once, non-positional attacks start, she can be very squishy. The bane of course brings much better team buffs and debuffs decently.

 

Thoughts?

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: War Mace
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pulverize -- Acc-I(A)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 4: Jawbreaker -- Hct-Dmg(A), Hct-Dam%(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(15)
Level 10: Kuji-In Rin -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), StdPrt-ResKB(17), ImpArm-ResDam(17), ImpArm-ResDam/Rchg(19)
Level 12: Clobber -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Seishinteki Kyoyo -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(25), PreOptmz-EndMod/Rech(25), PreOptmz-EndMod/Acc/End(27), PreOptmz-EndMod/Acc/Rech(27), PreOptmz-EndMod/End/Rech(29)
Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33)
Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(33), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Regen/Rcvry+(34), NmnCnv-Heal(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 26: Shatter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(50)
Level 28: Bo Ryaku -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 32: Crowd Control -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43)
Level 35: Mace Beam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)
Level 38: Kick -- Acc-I(A)
Level 41: Disruptor Blast -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48)
Level 44: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(48), Ags-ResDam(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Prv-Absorb%(A), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 49: Quick Form
Level 41: Double Jump
------------

 

 

 

Edited by KaizenSoze
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I figured I should probably give some more concrete information, so I took him out for a spin.  Throttlebottom is an evil leprechaun who hits hard from stealth.  I currently play him at +3/x5, which might just be a bit higher than his true fighting weight at lvl 35.  Currently running at about 45% melee def and 35% ranged.

 

I'm far more knowledgeable with war mace than ninjitsu, but some of my takeaways from my play so far (and this is far from ideally slotted right now):

 

-  I don't like having Hasten with an armor set that requires a click for mez defense.  So in my build I'm getting recharge from lots of FF +recharge, amongst other places.

-  I need to do a better job of slotting my heal and my endurance clickie, but I still need some help with the blue bar, so I'm going with Body Mastery for now for my epic.

-  Totally agree with putting Critical Strikes in Shatter.

-  I would much rather put a different proc in the 6th slot of Crowd Control.  FF +recharge would be my top choice, but Fury of the Glad -res is also in the running.

Who run Bartertown?

 

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16 minutes ago, Yomo Kimyata said:

-  I don't like having Hasten with an armor set that requires a click for mez defense.  So in my build I'm getting recharge from lots of FF +recharge, amongst other places.

 

If I go forward with this buld. I will use the dominator bind trick to toggle the auto fire between hasten and mezz proctection.

 

 

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