BillyMailman Posted July 14, 2021 Share Posted July 14, 2021 I will admit that I haven't actually tested this out in-game, since I don't have a KM brute. But City of Data shows that the Brute version of Kinetic Melee's taunt power has the taunt aspect set up to stack with itself, which would let a KM brute stack up way more taunt on an enemy than they should be able to. I have no idea how you'd ever actually abuse this, so it's almost certainly a really minor thing, but I still figured I'd toss a report out there about it. As a related note: Brute KM, TW, Rad Melee, and Savage Melee are the only four Brute attack sets whose taunt power applies the -range component to all enemies. This one definitely is actually a buff to those four sets, but because it's four of them, not just one, I have no clue if this is intentional or not. I'm not sure if the HC folks would even know if it was, but it's an interesting little inconsistency, so I figured I'd mention it here. Pinnacle refugee. Powers and math guy. Link to comment Share on other sites More sharing options...
Apparition Posted July 14, 2021 Share Posted July 14, 2021 Time for me to make a Kinetic Melee Brute and play with some Tankers... Link to comment Share on other sites More sharing options...
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