Jump to content

Brute Kinetic Melee Taunt has incorrect stacking


BillyMailman

Recommended Posts

I will admit that I haven't actually tested this out in-game, since I don't have a KM brute. But City of Data shows that the Brute version of Kinetic Melee's taunt power has the taunt aspect set up to stack with itself, which would let a KM brute stack up way more taunt on an enemy than they should be able to.

 

I have no idea how you'd ever actually abuse this, so it's almost certainly a really minor thing, but I still figured I'd toss a report out there about it.

 

As a related note: Brute KM, TW, Rad Melee, and Savage Melee are the only four Brute attack sets whose taunt power applies the -range component to all enemies. This one definitely is actually a buff to those four sets, but because it's four of them, not just one, I have no clue if this is intentional or not. I'm not sure if the HC folks would even know if it was, but it's an interesting little inconsistency, so I figured I'd mention it here.

Pinnacle refugee. Powers and math guy.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...