Jump to content

BillyMailman

Members
  • Posts

    153
  • Joined

  • Last visited

Everything posted by BillyMailman

  1. Yeah, this is definitely new behaviour, and not at all how the digest has been working for the past several years. Hopefully it can get reverted back, or changed to something like "last 14 days" instead.
  2. I mean, I would argue that the specific error message we got is a bug. There's another message available that usually gets used for missions without a door (hunts, e.g.) - we should have gotten that one.
  3. Running Ragana's arc through Ouro, the last mission came up, and I tried dropping Team Transporter to get to it, since it was a bit far away on the map. It came up with an error message that definitely shouldn't have been present, since the 'door' (Ragana herself) is on a map (Striga itself) that was definitely live - we were there! A Screenshot is below with the exact error message, and the specific mission showing. Also, separately-but-unrelated, Ragana's "Ready" message you click to enter the mission should probably have the "(Enter Mission)" thing that's standard when talking to the NPC sends you into the mission.
  4. Second, separate bug: On both Chrome and Firefox, opening the Liquid Nitrogen pet power's page and sliding the Level thing, the two -350% maximum RunningSpeed bits adjust - the damage doesn't, showing the full level 50 damage for all levels. It's working for other powers, so not a globally busted thing, and switching to player ATs doesn't get the damage changing, either.
  5. FYI, something's definitely off with the sleep grenade thing from Arsenal Control; there's a stacking type not showing up. I'm also confused by the Requires bit on the bonus sleep from Domination/Overpower, but that one seems more likely to actually just be how it works. Notably, that's 100% how Smoke Canister's confuse is supposed to work, and it's showing up the same there, so yeah. Same stacking thing is showing up over there, too.
  6. ...and only just now I find this post where it's already called out as fixed for next patch. Damn.
  7. My usual group decided to run a Mortimer Kal today with the necessary toons for the Variety Act badge. We had three Ranged Damage toons (Blaster, Blaster, Corruptor), a Tank toon (Tanker), a Control toon (Dominator), a Support toon (Defender), and a Widow, which covers Melee Damage, but also gives a second Control and a fourth Ranged Damage. After everyone piled in, the Diversity icon thing didn't show up. We swapped the Corruptor for a Scrapper, and that time the icon came up and everything worked. After running that, and getting the badge, we figured we'd run an all-Blaster run to get the Mirror Image badge. Once four Blasters entered the mission, the icon popped up. Once the fifth entered, it went away. We then tried: Four blasters and a scrapper. The icon popped up once the four blasters entered, and cleared once the scrapper entered. All scrappers. The icon appeared once the fourth entered, cleared once the fifth did. All scrappers, but a Silver Mantis. Same behaviour. All scrappers, but a Citadel. This time, the icon didn't pop up when the fourth entered, but once the last scrapper entered, the icon finally popped up. So, it looks like only some TFs/SFs have the bug, or else it only happens sometimes. I know other people have been running into this, but I didn't see a post on the forums yet, and figured I'd at least document all the testing we did.
  8. I only have one response to this. No, seriously, it's all showing up now, so I dunno, we'll just say the fault was 100% on my end. I definitely still saw Munitions Mastery on the Blaster list then, and it's definitely Arsenal Mastery now.
  9. Also, I just wanted to add my usual combination of profuse thanks, and reporting any and all weirdness I can find. All of which so far is just in the Δs and such not appearing in the description/name/etc. of Δ K'ong. Obviously I didn't expect it in the search, like with "Freakshow_Supr_St|_|n3r", but it should probably display on the page. Seriously, though. I'm likely to spend a decent bit of time diving into all the new stuff. Been very much looking forward to this. Thanks, Uber!
  10. They're in there (e.g., here is the Blaster Dark Mastery), but the listing of what powers an AT has don't seem to have refreshed. If you go to the listing of all powersets in the "Epic" powerset category, a cursory scan through shows all the new ones are in there now. You'll need to set the AT manually on the power pages, but it's all available.
  11. In the new plaques for the history badge, the one in South Independence Port mentions "...in 2010 the Green and Yellows lines would be...". "Yellows" should be "Yellow".
  12. @UberGuy, any ETA available for getting the I27P7 stuff loaded up onto the Alpha Data part of CoD? I wanna poke around and take a look at all the new stuff.
  13. That's completely normal. The hardmode version of the Dr. Aeon Strike Force has a secret bonus fight you can do if you crank the difficulty to the maximum, and already have the Master Of badge for the SF. Completing that bonus boss fight awards the Mobile Dummy Combatant power, which summons an enemy that you can fight. The intent is that it allows players to test out builds, measure DPS, etc. In particular, it has the exact same stats as the Rikti Pylons in the Rikti War Zone, which used to be used for this testing, so you can check against older Pylon-based measurements, without disturbing anyone who might be running a Mothership Raid. So yeah, that thing being a summonable enemy is entirely working as intended.
  14. I was on a group that ran Moonfire last night, and after rescuing Dr. Roberta Todd, my character started moving much faster, slamming into things when I tried to move around. Turns out, Dr. Todd's version of Speed Boost is missing the check that the regular, player version has, so when she gets rescued and starts buffing allies, even the power of the mighty Null the Gull can't overcome the movement speed buff. I bargained with the most powerful being in the multiverse for protection from having my movement speed suddenly skyrocket, so this probably should be fixed at some point. (There's also an EB version of Todd with more powers, and that one's SB also has the problem, but I don't remember John Houston's arc well enough to know if she's an ally on that. Probably still worth fixing)
  15. Minor bug, I think because something's cached and needs rebuilding: This page listing Superior Avalanche calls the last piece in the set "Attuned Superior Avalanche: Recharge/Chance for Knockback", but that piece's own page, as well as the search bar, etc. all name it as "[...] Chance for Knockdown". Looks like the Boostset Group pages need rebuilding since all of that enhancement name stuff happened.
  16. Reichsman on the Barracuda SF (CoD info here) normally has 75% resistance to S/L, 70% to Negative, and 60% to F/C/E/P/T (relevant power here). Then, when he fires Unstoppable, it adds (or at least, should add) 24%, 29%, or 39% respectively, setting him to 99% resistance to everything, except of course that he's Invuln and so doesn't get any Psi resist from Unstoppable. Here is his Unstoppable in CoD, and you can see that he's actually getting 2.4%, 2.9%, and 3.9% to the various types. I discovered this (and thus have confirmed it) in-game using Surveillance, so it's definitely not a CoD issue.
  17. I searched "Faultline" in this thread, no sign of it yet, though it's right next to the entrance. The power lines in front of the Skyway exit in Faultline just kind of... end. And that'd be fine, if there was a last power pole for them to connect to. Location is roughly [11.2 31.8 -1664.5]
  18. While we're at it, can we get a general pass over the LFG tooltips for each thing, and clean up some of the errors/omissions? It still lists Doc Q as 40-44 when it's been 40-45 for years, Summer Blockbuster (and possibly other holiday events? Definitlely also Rikti Mothership) doesn't list its level range at all, etc. There's also the separate issue that the LFG tab won't let you queue for LRSF unless you've done a patron's arcs, even though that SF doesn't have an unlock requirement like Karsis/Hannon/Hess - Recluse'll talk to any 45+ villain/rogue who walks up to him. But I don't think that's quite in-scope for this thread? Still gonna mention it here, though.
  19. BTW, you may need to triple-check what the Superior Essence Transfer F piece does, and make sure your name stuff handles it properly. As I found out last year, it definitely doesn't work in any way that could ever have been intended, being a 100% proc that gives a power that is a global proc. Not sure what a good name would even be, but it's definitely an interesting edge case in enhancement behaviour, even if it's clearly a bug.
  20. Following up, I found a fix for the problem, and posted it in reply to Cipher's post elsewhere:
  21. Actually, @Cipher, there's an easy fix. Right now, the shortened URL thing of https://cohhc.gg/wst (and the link in GM Conviction's pinned WST thread, which claims to go there, but doesn't actually go through the link shortener) is pointed at https://forums.homecomingservers.com/events/27-weekly-strike-targets/, which just displays the full calendar. If you re-point it all at https://forums.homecomingservers.com/events/27-weekly-strike-targets/?view=month, you get exactly the WST-only view that used to be there. The event stream view thing that's also linked in that post, doesn't seem to have a fix right now. But at least the basic calendar view can be restored pretty quickly, by editing that one post and fixing where the shortened URL points: Of course, this might all then need reverting after any possible fixes by Invision, but at least it lets folks find the WST easily, again.
  22. @GM Conviction The links in the original post are no longer working quite right. With whatever changes just recently happened, both are linking to the same general calendar of fan-run events. While the Weekly posts are in there, they're hard to find in the mess, compared to the old calendar view where I could just click a week, and see what's up that week.
  23. See, I thought that might be the case back when I'd originally asked about this, but when I looked yesterday, it turns out that no, incarnate.hybrid has just the actual Hybrid powers themselves, incarnate.hybrid_silent has the other crap. Same with the other slots. So while the list is ugly, it's exactly the list of powers a character can actually take, so I figured it might be a good (and quick) first pass to just add those.
  24. I mean, I guess I was just imagining something like this: where those links go to https://cod.uberguy.net/html/powerset.html?pset=incarnate.alpha&at=blaster, https://cod.uberguy.net/html/powerset.html?pset=incarnate.judgement&at=blaster, https://cod.uberguy.net/html/powerset.html?pset=incarnate.interface&at=blaster, https://cod.uberguy.net/html/powerset.html?pset=incarnate.lore&at=blaster, https://cod.uberguy.net/html/powerset.html?pset=incarnate.destiny, and https://cod.uberguy.net/html/powerset.html?pset=incarnate.hybrid&at=blaster. All of those links already work right now, and list the powers. I looked 'em over as part of pasting them in here, and every single one does in fact seem to list the exact correct list. Sure, it'd be better to sort/display them in a nicer way, maybe by slot/tier/core-radial, but really I think just having them be linked is a good first step, and the entire hardcoded list is basically just 'incarnate.alpha', 'incarnate.judgement', etc. at that point?
  25. First and most importantly, all the same sentiments with regards to your mom. Hope things are going well, and as much as I'm the most persistent voice in here with requests and/or bugs, I want to emphasize that real life is 100% the higher priority than dealing with me. 😄 Secondly, the idea was mostly to have another column after Pool and Epic powers, listing the incarnate sets. In this gap here. I'm well aware that the powersets are "Alpha", "Destiny", etc., and not Barrier or Rebirth or whatever, but now that I look at it, I think even just having a link to something like https://cod.uberguy.net/html/powerset.html?pset=incarnate.hybrid&at=scrapper from the Scrapper page (and so on for all the slots/ATs) would probably be enough. It's just annoying when I'm double-checking them, that they're player-facing powers that a lot of characters have, but they aren't reachable without searching. And I never remember which order to type things to find a specific one. "Is it 'incarnate radial barrier'? 'radial barrier epiphany'? No, 'barrier epiphany'... nope." I mean, that might just be a me problem, but it does seem like the Incarnates ought to be linked.
×
×
  • Create New...