Herotu Posted July 16, 2021 Posted July 16, 2021 (edited) So... I was thinking about a faction standing system. Might be cool redside, not so much blue side, where heroes are powerful individuals - (a notion that was repeatedly hard-sold to us throughout the 20th century). Villains are usually team players (you know, being reds, communists and all that). I was wondering if it might be possible to emphasise this by having red side players gain faction standing when they do missions for prominent villains - perhaps they could rise through ranks, like the NPCs do. Maybe they get a temp power depending on their rank - if they rise, they lose that one and get the next one up. Maybe they get an exclusive texture they can put on their outfit to show rank/faction? - I liked the idea of a character being someone in a faction, not just an outsider who gets merc jobs. Seems a lot of work, but might be kinda fun? Edited July 16, 2021 by Herotu 1 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Razor Cure Posted July 17, 2021 Posted July 17, 2021 12 hours ago, Herotu said: Might be cool redside, not so much blue side, where heroes are powerful individuals - (a notion that was repeatedly hard-sold to us throughout the 20th century). Villains are usually team players (you know, being reds, communists and all that). I like the idea.but not sure about that. Blue side has TWO super big and important hero teams, The Phalanx and Vindicators. Sure, each member is powerful, as you say..but as a team they are clearly better. Maybe you mean individual because there are only a few missions with more than one? Redisde basically has one 'team'..Arachnos. Not to mention, being villians, 99% of em are gonna be looking out for themselves..
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