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Posted (edited)

Helping a new player set up a Blaster.  Can some kind soul post a strong Rad/Energy Manipulation build?  Thanks

Edited by Snarky
  • Snarky changed the title to Rad / Energy Manipulation build request please
Posted

Mine is the blappiest blapper ever, so perhaps not a good build for a new player (unless he's into it).  Below, I've taken my build and substituted in blasts/slotting from my rad/kin corruptor and tweaked a little bit to keep the S/L/E def near to the cap. 

 

This is still pretty melee focused, as it would need to be in the fray for firing off irradiate and then unloading energy punch / bonesmasher for high DPA.  I use irradiate as my opener; with two -res procs and the defiant barrage +status proc, it softens the mobs up and gives precious status protection reliably, so I can do barrier instead of clarion. 

 

If he'd like a more ranged approach, could consider making neutron bomb or or electron haze the opener with those -res/status procs.  If the latter, best to put a KB2KD IO in it and take boost range instead of vengance, to be able to hit more foes with the cone.  I love Irradiate though, the 20' radius is generous. 

 

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Energy Punch -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13)
Level 4: Irradiate -- Arm-Dmg(A), Arm-Dam%(15), ScrDrv-Acc/Dmg(17), DfnBrr-Rchg/+Status Protect(17), FuroftheG-ResDeb%(19), AchHee-ResDeb%(19)
Level 6: Super Jump -- Jump-I(A)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 10: Bone Smasher -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25)
Level 12: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Dam%(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(50)
Level 14: Aim -- RechRdx-I(A), GssSynFr--Build%(31), RechRdx-I(31)
Level 16: Energize -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(31), NmnCnv-Heal/Rchg(33), NmnCnv-Heal(33), NmnCnv-EndRdx/Rchg(33), NmnCnv-Regen/Rcvry+(34)
Level 18: Cosmic Burst -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34), Thn-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Dam%(50)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Neutron Bomb -- Bmbdmt-Dam(A), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37), Bmbdmt-+FireDmg(39), TchofLadG-%Dam(39), ShlBrk-%Dam(39)
Level 28: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(43), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(15)
Level 2: Stamina -- PwrTrns-+Heal(A)
Level 49: Quick Form
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