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Posted (edited)

Thanks for looking. I'm not very good at making builds but I've done my best here atm. Any suggestions or constructive feedback will be very much appreciated!

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

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Talon X: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(5)
Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9)
Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
Level 4: Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(50)
Level 6: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21)
Level 8: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(31), PrfShf-End%(31)
Level 14: Follow Up -- GssSynFr--Build%(A)
Level 16: Integration -- Mrc-Rcvry+(A), RgnTss-Regen+(33), Prv-Heal(33)
Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34), SuddAcc--KB/+KD(36)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(36), UnbGrd-Max HP%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(50)
Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42)
Level 32: Shockwave -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(45), SuddAcc--KB/+KD(45)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46)
Level 38: Moment of Glory -- ResDam-I(A), ResDam-I(46)
Level 41: Focused Accuracy -- RctRtc-ToHit(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Heal/EndRdx(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48), EffAdp-EndMod(48)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------

 

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Edited by Deadfear4
Posted

You are very over invested in endurance, i see a lot of Regen builds go strait for Physical Perfection, but if you look at its benefits they are very minor. Your endurance income is so high here that before factoring in Performance Shifter or Panacea you are at a net positive while cranking out your optimal dps rotation. Realistically being able to go for 2 minutes non stop is a very end efficient build so you ultimately are leaving value on the table. Keep in mind its rare you wont have a few seconds of down time regualrly.

Superior Critical Strikes in Spin isnt a bad idea but the massive recharge slotting s holding it back, that proc rate will be slow. I often only use the proc itself from that set, and you could double up on two sets of 3 of Scrapper's Strike for defense.

As for regen itself slotting +resist into Moment of Glory is a waste, MoG will take you to resistance caps all on its own, the only thing it needs is recharge. You are also missing Gladiator's Armor, and both Shield Wall and Reactive Defenses which give global defense and resistances for a single slot each. I wish I had a claws/regen build on hand but i don't, i could sort something for you if you don't mind the wait. In the mean time ill post my current Katana/Regen build which can handle basically anything. Its sub optimal since i jamed so many flavor powers in but replace the teleport powers with the usual kick/tough/weave and you are good to go

Also ill link mid's reborn's site as you appear to be using an outdated version?

https://midsreborn.com/
 

This Hero build was built using Mids Reborn 3.0.5.5
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Final Glint Revision 9.1: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Gambler's Cut

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (7) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (9) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Fast Healing

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance

Level 2: Reconstruction

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/RechargeTime

Level 4: Teleport

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Provoke

  • (A) Accuracy IO

Level 8: Divine Avalanche

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (11) Reactive Defenses - Defense
  • (11) Reactive Defenses - Scaling Resist Damage
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Dull Pain

  • (A) Recharge Reduction IO
  • (39) Preventive Medicine - Endurance/RechargeTime
  • (48) Preventive Medicine - Heal/RechargeTime

Level 12: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Combat Teleport

  • (A) Endurance Reduction IO

Level 16: Integration

  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Heal/Endurance/Recharge
  • (45) Panacea - Heal
  • (46) Panacea - +Hit Points/Endurance

Level 18: The Lotus Drops

  • (A) Superior Avalanche - Accuracy/Damage
  • (19) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Fury of the Gladiator - Chance for Res Debuff
  • (45) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (45) Eradication - Chance for Energy Damage

Level 20: Resilience

  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Aegis - Psionic/Status Resistance

Level 22: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Endurance/Recharge
  • (31) Shield Wall - Defense/Endurance/Recharge
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Kismet - Accuracy +6%

Level 24: Intimidate

  • (A) Nightmare - Accuracy/Fear
  • (25) Accuracy IO

Level 26: Soaring Dragon

  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)
  • (43) Touch of Lady Grey - Chance for Negative Damage
  • (43) Force Feedback - Chance for +Recharge

Level 28: Instant Healing

  • (A) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (36) Preventive Medicine - Chance for +Absorb

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Golden Dragonfly

  • (A) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage
  • (37) Armageddon - Damage
  • (39) Achilles' Heel - Chance for Res Debuff
  • (40) Force Feedback - Chance for +Recharge

Level 35: Moonbeam

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance

Level 38: Moment of Glory

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Recharge Reduction IO

Level 41: Shadow Meld

  • (A) HamiO:Membrane Exposure
  • (42) HamiO:Membrane Exposure
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Revive

  • (A) Recharge Reduction IO

Level 47: Unrelenting

  • (A) Preventive Medicine - Heal/RechargeTime
  • (47) Panacea - Heal/Recharge
  • (47) Numina's Convalesence - Heal/Recharge

Level 49: Teleport Target

  • (A) Range IO

Level 1: Critical Hit


Level 1: Brawl

 

 

  • Thanks 1
  • Thumbs Up 1
Posted
1 hour ago, Koopak said:

As for regen itself slotting +resist into Moment of Glory is a waste, MoG will take you to resistance caps all on its own, the only thing it needs is recharge. You are also missing Gladiator's Armor, and both Shield Wall and Reactive Defenses which give global defense and resistances for a single slot each. I wish I had a claws/regen build on hand but i don't, i could sort something for you if you don't mind the wait. In the mean time ill post my current Katana/Regen build which can handle basically anything. Its sub optimal since i jamed so many flavor powers in but replace the teleport powers with the usual kick/tough/weave and you are good to go

Also ill link mid's reborn's site as you appear to be using an outdated version?

Thank you so much! I just updated the midreborn thing and also, I don't mind waiting for a claws/regen build from you. Much appreciated!

Posted

  I have several regen builds that I've recently built around the idea of soft capped s/l defense. My personal favorite is my dm/regen scrapper who's build I can share that may give you some additional ideas as well.........he's been very fun to play and can take on most anything with very little issues. I'll see about making a claws/regen build based off the current and see if it can work.

 

This Hero build was built using Mids Reborn 3.0.3.1
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

DM_Regen_Perma Updated: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7)
Level 1: Fast Healing -- RgnTss-Regen+(A)
Level 2: Reconstruction -- UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(45)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Dam%(17)
Level 8: Siphon Life -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(21)
Level 10: Dull Pain -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(13), DctWnd-Heal/EndRdx(23), DctWnd-Heal(23), DctWnd-Heal/Rchg(25)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29), Ksm-ToHit+(29)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(27), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)
Level 35: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), RechRdx-I(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Revive -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Spiritual Core Paragon 
Level 50: Barrier Core Epiphany 
------------

  • Thanks 1
Posted (edited)

Maybe something like this.....would be very nasty but expensive. You will need the agility core alpha to hit the soft cap number but will probably survive all kinds of stuff....energy attacks and debuffs will be challenging but manageable 

 

This Hero build was built using Mids Reborn 3.0.3.1
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(48)
Level 1: Fast Healing -- RgnTss-Regen+(A)
Level 2: Slash -- AchHee-ResDeb%(A), Hct-Dam%(19), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34)
Level 4: Reconstruction -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Heal/Rchg(9)
Level 6: Spin -- FuroftheG-ResDeb%(A), SprScrStr-Acc/Dmg(43), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), Arm-Dam%(45), Arm-Acc/Dmg/Rchg(46)
Level 8: Follow Up -- GssSynFr--Build%(A), SprBlsCol-Rchg/HoldProc(40), SprBlsCol-Acc/Dmg(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(15)
Level 12: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17)
Level 18: Focus -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(39), Apc-Dam%(40), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(21), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 32: Shockwave -- Bmbdmt-+FireDmg(A), Rgn-Dmg(36), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def(36)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42)
Level 44: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(48)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Revive -- RechRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Agility Core Paragon 
------------

Edited by DocMidknight
  • Thanks 1
Posted

 

14 hours ago, DocMidknight said:

Maybe something like this.....would be very nasty but expensive. You will need the agility core alpha to hit the soft cap number but will probably survive all kinds of stuff....energy attacks and debuffs will be challenging but manageable 

 

 


Definitely a solid build, I think you can get more out of the damage side with minimal loses but that likely woudl require dropping the defense cap in favor of Unrelenting and Shadow Meld to give bursts. This will do great for a more relaxed passive play style where you can just sit back and go burr on mobs. End is still a bit more than id personally recommend but not vastly so and you seem to have good enhancing for it.

I use this for refrence to help keep track of optimal end slotting @Deadfear4
 



My only real complaint about the build is the Critical Strikes proc could be better placed, Spin is actually a great place for it in PvE content since the proc will check on every target hit reducing the proc rate loss from being in an AoE. Claws in general suffers from how to place that proc though.

Posted
9 hours ago, Koopak said:


My only real complaint about the build is the Critical Strikes proc could be better placed, Spin is actually a great place for it in PvE content since the proc will check on every target hit reducing the proc rate loss from being in an AoE. Claws in general suffers from how to place that proc though.

 

     You're probably right with your observation of the proc placement......I have only 1 claws character and it was made off another toons build that was interesting, claws/sr.

Appreciate the idea of spin for the proc.....as for shadowmeld and unrelenting, I had meld in my dm/regen build as it fit the concept with the dark but found after my last respec that I didn't really need it and unrelenting I've never used so I am completely unfamiliar with it 

Posted (edited)
4 hours ago, DocMidknight said:

 

     You're probably right with your observation of the proc placement......I have only 1 claws character and it was made off another toons build that was interesting, claws/sr.

Appreciate the idea of spin for the proc.....as for shadowmeld and unrelenting, I had meld in my dm/regen build as it fit the concept with the dark but found after my last respec that I didn't really need it and unrelenting I've never used so I am completely unfamiliar with it 

Ill try to put an example together tomorrow after work.

 

Meld can be combined with high recharge and MoG to create a 45 second period of defnese caps. If you get s/l and energy caped without it it loses value. However it makes a great Alpha soak due to being a fast recharge and having no rooting so you use it as you run in. It also works well to stop defense cascades.

 

Unrelenting when properly slotted is identical to Instant healing in hp/s but because its healing and not regen it punches through -regen which can be valuable due to many sources of -regen being -1000%.

 

With high enough recharge all your clicks together can layer into an endless cycle and can be stacked when needed. Its a very active playstyle but the net result is much stronger if you play it well. That said many people dont want to put that much effort into surviving which is why a more passive build is hardly a bad thing.

Edited by Koopak
  • Thanks 1
Posted (edited)

Alright here is what I put together @Deadfear4, note this wont be a cheap build, and id recommend something closer to @DocMidknight's suggestion if you prefer a safer, more relaxed build, but this should be able to really push the sets. Its probably not perfect, but I was able to apply a lot of the lessons iv learned tweaking my own.

Some notes on the build.

The HamiOs in Shadow Meld can be replaced by defense/recharge IOs with only a little loss if they are pricey (53 Hamios require 4 50 Hamios each so that been 120 mil per enhancement for me before) The main loss there is even if you +5 those IOs you'll be 2 seconds short of a perfect Meld -> MoG -> Meld rotation.

Open fights with Shadow Meld and you should be fine for eating Alphas.

Make sure to +5 the enhancements in Dull Pain so as to make it perma. I recommend that for everything but if you prefer to Attune for more power while exemplar then just make sure you +5 that and Hasten and any enhancements that don't scale down like purples.

This will keep double Follow Up rolling of course, and proc rates on Gaussian's and Critical Strikes should be fairly high ( 16.89% ( better than a toggle still ) and 67.56% respectively ) Ideal single target rotation will be something like ( Follow Up -->  Focus -->  Slash -->  Shockwave -->  Focus ) Though add Moonbeam in instead of Shockwave periodically to fish for Decimate procs. This will pull something around 350 dps before factoring everything in so id expect 400-450 in a pylon test with these incarnates.

Endurance should be able to handle around a minute of that rotation with perfect execution, longer with gaps. Ageless and MoG will solve any end problems, (Yes MoG is an end tool, yes its weird.)

Incarnates, you are good for what i have here, Musculature Core Alpha, Reactive Radial Interface (or any moderate dot, the damage beats the other options), Assault Core Hybrid. Make sure to take Ageless Radial Destiny for the debuff resist, debuffs are what will kill you the most, hence why i jammed so much slow resist. Judgment and Lore are up to you, though Vorpal Radial or better Void Radial Judgments are my preferences. Also if you pick up Melee Radial Hybrid, since you already have provoke, you can do a DAMNED convincing job pretending to be a tank with it.

Anyways here the build feel free to poke me if you have questions, its similar to my build live save it skips my teleport powers for more passive durability.

This Hero build was built using Mids Reborn 3.0.5.5
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Talon X: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (48) Touch of Death - Chance of Damage(Negative)

Level 1: Fast Healing

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance

Level 2: Reconstruction

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/RechargeTime

Level 4: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 6: Provoke

  • (A) Accuracy IO

Level 8: Follow Up

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Chance of Damage(Negative)
  • (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dull Pain

  • (A) Recharge Reduction IO
  • (37) Preventive Medicine - Heal/RechargeTime

Level 12: Slash

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (36) Touch of Death - Chance of Damage(Negative)
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Achilles' Heel - Chance for Res Debuff

Level 14: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Endurance/Recharge
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 16: Integration

  • (A) Panacea - Heal/Endurance
  • (19) Panacea - Endurance/Recharge
  • (19) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal
  • (36) Panacea - +Hit Points/Endurance

Level 18: Spin

  • (A) Armageddon - Damage
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Chance for Fire Damage
  • (42) Eradication - Chance for Energy Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff

Level 20: Resilience

  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Endurance/Recharge
  • (23) Shield Wall - Defense/Endurance/Recharge
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Focus

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Force Feedback - Chance for +Recharge

Level 26: Intimidate

  • (A) Accuracy IO

Level 28: Instant Healing

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 30: Weave

  • (A) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Scaling Resist Damage
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Kismet - Accuracy +6%

Level 32: Shockwave

  • (A) Artillery - Accuracy/Damage
  • (43) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (45) Bombardment - Chance for Fire Damage
  • (46) Annihilation - Chance for Res Debuff
  • (46) Force Feedback - Chance for +Recharge

Level 35: Revive

  • (A) Recharge Reduction IO

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Recharge Reduction IO

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Unrelenting

  • (A) Preventive Medicine - Heal/RechargeTime
  • (45) Panacea - Heal/Recharge
  • (45) Numina's Convalesence - Heal/Recharge

Level 47: Moonbeam

  • (A) Thunderstrike - Accuracy/Damage
  • (47) Thunderstrike - Damage/Endurance
  • (47) Thunderstrike - Damage/Endurance/Recharge
  • (48) Decimation - Chance of Build Up

Level 49: Shadow Meld

  • (A) HamiO:Membrane Exposure
  • (49) HamiO:Membrane Exposure
  • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Critical Hit


Level 1: Sprint

 

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|-------------------------------------------------------------------|
Edited by Koopak
  • Thanks 1
Posted
13 hours ago, Koopak said:

Alright here is what I put together @Deadfear4, note this wont be a cheap build, and id recommend something closer to @DocMidknight's suggestion if you prefer a safer, more relaxed build, but this should be able to really push the sets. Its probably not perfect, but I was able to apply a lot of the lessons iv learned tweaking my own.

Some notes on the build.

The HamiOs in Shadow Meld can be replaced by defense/recharge IOs with only a little loss if they are pricey (53 Hamios require 4 50 Hamios each so that been 120 mil per enhancement for me before) The main loss there is even if you +5 those IOs you'll be 2 seconds short of a perfect Meld -> MoG -> Meld rotation.

Open fights with Shadow Meld and you should be fine for eating Alphas.

Make sure to +5 the enhancements in Dull Pain so as to make it perma. I recommend that for everything but if you prefer to Attune for more power while exemplar then just make sure you +5 that and Hasten and any enhancements that don't scale down like purples.

This will keep double Follow Up rolling of course, and proc rates on Gaussian's and Critical Strikes should be fairly high ( 16.89% ( better than a toggle still ) and 67.56% respectively ) Ideal single target rotation will be something like ( Follow Up -->  Focus -->  Slash -->  Shockwave -->  Focus ) Though add Moonbeam in instead of Shockwave periodically to fish for Decimate procs. This will pull something around 350 dps before factoring everything in so id expect 400-450 in a pylon test with these incarnates.

Endurance should be able to handle around a minute of that rotation with perfect execution, longer with gaps. Ageless and MoG will solve any end problems, (Yes MoG is an end tool, yes its weird.)

Incarnates, you are good for what i have here, Musculature Core Alpha, Reactive Radial Interface (or any moderate dot, the damage beats the other options), Assault Core Hybrid. Make sure to take Ageless Radial Destiny for the debuff resist, debuffs are what will kill you the most, hence why i jammed so much slow resist. Judgment and Lore are up to you, though Vorpal Radial or better Void Radial Judgments are my preferences. Also if you pick up Melee Radial Hybrid, since you already have provoke, you can do a DAMNED convincing job pretending to be a tank with it.

Anyways here the build feel free to poke me if you have questions, its similar to my build live save it skips my teleport powers for more passive durability.

This Hero build was built using Mids Reborn 3.0.5.5
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Talon X: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (48) Touch of Death - Chance of Damage(Negative)

Level 1: Fast Healing

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance

Level 2: Reconstruction

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/RechargeTime

Level 4: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 6: Provoke

  • (A) Accuracy IO

Level 8: Follow Up

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Chance of Damage(Negative)
  • (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (13) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dull Pain

  • (A) Recharge Reduction IO
  • (37) Preventive Medicine - Heal/RechargeTime

Level 12: Slash

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (36) Touch of Death - Chance of Damage(Negative)
  • (37) Hecatomb - Chance of Damage(Negative)
  • (37) Achilles' Heel - Chance for Res Debuff

Level 14: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Endurance/Recharge
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 16: Integration

  • (A) Panacea - Heal/Endurance
  • (19) Panacea - Endurance/Recharge
  • (19) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal
  • (36) Panacea - +Hit Points/Endurance

Level 18: Spin

  • (A) Armageddon - Damage
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Chance for Fire Damage
  • (42) Eradication - Chance for Energy Damage
  • (43) Fury of the Gladiator - Chance for Res Debuff

Level 20: Resilience

  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Endurance/Recharge
  • (23) Shield Wall - Defense/Endurance/Recharge
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Focus

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Force Feedback - Chance for +Recharge

Level 26: Intimidate

  • (A) Accuracy IO

Level 28: Instant Healing

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 30: Weave

  • (A) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Scaling Resist Damage
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Kismet - Accuracy +6%

Level 32: Shockwave

  • (A) Artillery - Accuracy/Damage
  • (43) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (45) Bombardment - Chance for Fire Damage
  • (46) Annihilation - Chance for Res Debuff
  • (46) Force Feedback - Chance for +Recharge

Level 35: Revive

  • (A) Recharge Reduction IO

Level 38: Moment of Glory

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Recharge Reduction IO

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Unrelenting

  • (A) Preventive Medicine - Heal/RechargeTime
  • (45) Panacea - Heal/Recharge
  • (45) Numina's Convalesence - Heal/Recharge

Level 47: Moonbeam

  • (A) Thunderstrike - Accuracy/Damage
  • (47) Thunderstrike - Damage/Endurance
  • (47) Thunderstrike - Damage/Endurance/Recharge
  • (48) Decimation - Chance of Build Up

Level 49: Shadow Meld

  • (A) HamiO:Membrane Exposure
  • (49) HamiO:Membrane Exposure
  • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Critical Hit


Level 1: Sprint

 


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Thank you so much! I'll give this a go. Might have to save up a little bit haha.

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