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Most all round OP brute build


Killing Legacy

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On 7/20/2021 at 9:42 AM, Killing Legacy said:

A perfect blend of survival and kill power is what he’s looking for.  How would rad melee/invuln be

you would do better with Energy Melee/Invul.  Nice recent change on Energy.  Although with a "minimal investment' I would look hard at Super Strength.  that insane 2 min buff on damage and ACCURACY does not need a lot of I/O support

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  • 3 weeks later

I mained an Em/Inv brute on live - fully io'd. He was pretty much unkillable.

 

With the recent positive changes to energy melee - he'd be even better.

 

But, there's an even better option now - Em/Inv scrapper. Not as much hp/regen, and takes 25% more damage to s/l than the brute, but with a higher damage modifier, better response to damage buffs, and criticals - plus WAY better ATO's - no contest.

 


A maxed Em/Inv scrapper will do stupid damage while having plenty of survivability.

 

But, to answer the OP's question - I would nominate DM/EA as my overall pick for most powerful build. Why? A couple of reasons:

 

1. Run a maxed IO build on mid's and compare it to a maxed /INV build. VERY comparable except the giant heal from dull pain and the capped S/L resist. People tend to underestimate Dull Pain. You use it at like 30-40% hp to heal all the way back to full hp + hit the hp cap. Now you're back to square one + 40-50% more hp. Anyhow, tangent.

 

2. DM/EA has the heal from siphon life, the heal and regen from energize - and the best tier 9 in the game - Overload, which acts like Elude + Dull Pain. I would argue that Icy Bastion is more awesome because of it's frequent up time, but with Burnout you can have back to back Overloads  - which isn't just great for pvp, but 6 minutes of capped hp, plus high regen from Energize + 3200hp + siphon life? How is that not awesome for pvp?

 

3. You are so pretty people cower before your touch.

 

4. /EA has only one major weakness - not counting defense debuffs - psionic damage. Since it doesn't have positional defense - psionic attacks will chew you up on +4/8. I've run maxed /EA so don't nobody claim that it doesn't struggle with psi. Other than that, super powerful.

 

5. Outside of double Overload I would pick /Inv.

 

6. You can tell I really like /Inv.

 

 

Edited by 1seanv23
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On 8/14/2021 at 11:16 PM, 1seanv23 said:

I mained an Em/Inv brute on live - fully io'd. He was pretty much unkillable.

 

With the recent positive changes to energy melee - he'd be even better.

 

But, there's an even better option now - Em/Inv scrapper. Not as much hp/regen, and takes 25% more damage to s/l than the brute, but with a higher damage modifier, better response to damage buffs, and criticals - plus WAY better ATO's - no contest.

 


A maxed Em/Inv scrapper will do stupid damage while having plenty of survivability.

 

But, to answer the OP's question - I would nominate DM/EA as my overall pick for most powerful build. Why? A couple of reasons:

 

1. Run a maxed IO build on mid's and compare it to a maxed /INV build. VERY comparable except the giant heal from dull pain and the capped S/L resist. People tend to underestimate Dull Pain. You use it at like 30-40% hp to heal all the way back to full hp + hit the hp cap. Now you're back to square one + 40-50% more hp. Anyhow, tangent.

 

2. DM/EA has the heal from siphon life, the heal and regen from energize - and the best tier 9 in the game - Overload, which acts like Elude + Dull Pain. I would argue that Icy Bastion is more awesome because of it's frequent up time, but with Burnout you can have back to back Overloads  - which isn't just great for pvp, but 6 minutes of capped hp, plus high regen from Energize + 3200hp + siphon life? How is that not awesome for pvp?

 

3. You are so pretty people cower before your touch.

 

4. /EA has only one major weakness - not counting defense debuffs - psionic damage. Since it doesn't have positional defense - psionic attacks will chew you up on +4/8. I've run maxed /EA so don't nobody claim that it doesn't struggle with psi. Other than that, super powerful.

 

5. Outside of double Overload I would pick /Inv.

 

6. You can tell I really like /Inv.

 

 

Erf, after 17 years of playing CoX; it might be time for me to actually try Invuln. 

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Invulnerability really lives up to its name with io's and incarnates. It's been proven to be top tier. Not counting granite armor which is the toughest of all, but has so many drawbacks nobody wants to bother with it, /Inv has proven to be top 3 in any comparison of survivability, and #1 for a lot of content. Maxed out, the only thing that can pose a potential threat to it is psionic damage and defense debuffs - both of which are problems for most other armors. The armors that don't have an issue with psionic don't bring the same level of general toughness to everything else. Most damage in the game is S/L, or has a S/L component to it, so having capped resists to the most common damage types is not to be underestimated.

 

Outside of tankers, many armor sets can get up to 50-65% S/L resists with io's etc, but that's ALOT less resistance than 75-90%.

 

Dull Pain is criminally underrated.

 

Invincibility is very strong in the hardest content because if you're already sitting at soft cap (45%) defense with one mob in range, playing on +4/8 is going to constantly saturate Invincibility's defense buff, putting you well over soft cap, which will allow your 50% defense debuff resistance to have more effect.

 

Also, imo, the Invincibility aura looks awesome.

 

 

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