Auri Posted June 2, 2019 Posted June 2, 2019 So, needless to say, the AE system is absolutely brilliant for roleplay and bringing player-created stories to life. However, when you've been in the middle of a scene, in character, and you then need to ...travel to the AE building, OOCly, to do what you've been roleplaying about... immersion suffers. It suffers a lot. I am suggesting the ability to bring up the Architect interfaces through a slash command, without a bunch of roleplayers having to break a scene to travel to this building. I know - AE farming does not need more help, Auri! But let's be real: people farming the AE are just gonna stay in that building anyway. You can get to one from anywhere in the world in, what, 2 minutes tops? So, yeah. Some kind of /ae or /architect command to open the interface? Alternatively, being able to access the AE from a Sg base would also alleviate the issue somewhat.
OmegaX123 Posted June 2, 2019 Posted June 2, 2019 Agreed re: AE from SG base. Also, while we're on the topic of adding features to SG base builder, since the other NPCs are mostly all available (functional and decorative alike), including Vanguard Quartermaster, trainer, difficulty adjuster, and both hero and villain tailor, could we possibly get the cosmetic surgeon added? I don't even care if he still charges us Inf or a costume token (though I'd prefer he didn't, but I'm pretty sure the ones at the Icon shops still do, so I'd be cool with it), I just want to not have to trek to and across Steel Canyon or another zone with one available, just to change something not costume-related about one of my costume slots.
Janrith Posted July 3, 2019 Posted July 3, 2019 Both the Facemaker and Icon Employee NPCs are available (I've dropped them in both bases I build for).
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