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Let 'Fight a Boss' objectives have option to fail.


Take One

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Please add a function to the 'Fight a Boss' objective which causes the mission to fail if the boss defeats one or all player(s) on the team.

Would be great for scenarios where you have to take down the boss or they will escape with whatever mcguffin you are fighting over.

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Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles:

  • Praetoria-related: Earth Revolution Red, Earth Revolution Blue
  • Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets
  • Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, Fear And Loathing On Striga, The Warburg Connection,
  • Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora

These are just a few, and more to come...

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