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Posted

Hey everyone, I found two build on this forums, and have a hard time deciding which one to go for.  Can anyone help me with the Pro's and Con's of Bio Armor and Energy Aura?

 

My goal is to mostly solo, but I will group occasionally. I really like the idea of stealth crit, taking time to position myself for the kill and dropping boss quickly. Electric Melee might not be the best single target, but I dont want to spend unreasonnable time mowing down minions, so I selected ElM because it has AoE and because it's not Spine (I cant find a good look for a Spine build).

 

My intention is to crank up the difficulty as soon as possible. I dont know how late I'll be able (or if I'll be able at all) to reach +4/8, but I'd like to do ITF solo at some point.

 

What are your thoughts?

Electric_Bio_Stalker.mxd Electric_Energy_Stalker.mxd

Posted (edited)

The energy aura build is gonna have some trouble soloing the AVs - not because the set can't - but because the build posted takes few opportunties to add damage procs and didn't take a patron snipe to boost the single target damage, something that elec melee really needs. The energy aura build seems to be absolutely terrified of defense debuffs. Most enemy def debuffs are -10%. EA has 52% def debuff resistance. The build hits 62-65% defense to all types sans negative at 53.8% - this is super overkill for a stalker. I understand that as a solo oriented stalker you may feel you need to defense pad significantly more than a team oriented stalker, but you can get a whole lot more offensive potential out of this build by letting go of some of the defense set bonuses, and maneuvers, and energy mastery, and sandman procs, and the excessive interest in S/L resistance. 

 

The bio armor build philosophy is much more sound. The single target damage will be much better because of particular slotting in Assassins shock, chain induction, and the inclusion of Zapp. Parasitic Aura skip is a little unfortunate. Fly is gross. Thunderstrike and LR can be slotted better. Zapp can be slotted better. Overkill on accuracy - kismet unneeded. Electric Shackles serves zero purpose. 

 

I don't know where you found those two builds, but they make some questionable choices in their slotting, be wary unless you understand what their intent is.

 

On both builds you should probably consider taking Presence/Provoke if you want to solo the ITF cause the AVs are gonna run on you. 

 

Here is an elec/ea build I threw together, just adapted it off my savage/ea. Energy Aura is always my go-to choice for stalkers, it is extremely solid. Something to note about EA stalkers is that with a full IO build - with ATOs, steadfast, and gladiators armor giving you a bump - you don't actually need to invest any slotting into hitting your defense softcaps, which you will see in my build below. Because EA doesn't need to invest in its defenses your slotting can be highly offensive, I am able to hit 130% global rchg + 20% entropic + 70% hasten + 20% base buff. Hasten is perma with base slot. Energize is perma. 21% set bonus dmg buff. Double dmg procs in Zapp, Ball Lightning, and Chain Induction. 4 dmg procs in Lightning Rod. Defense hovers around the softcap, which makes you more vulnerable to defense debuffs, energy drain can provide some cushion, as can a defense amplifier, and base buffs. You can also run Barrier for an extra 5% or ageless radial for debuff resistance. Otherwise compared to the build above, your defense debuff resistance comes from putting critters on the floor much much faster. Enemies die, combat ends, your defense debuffs wear off. Enemies die faster = more insp drops/minute = more steamroll fuel. The build also has Provoke for endgame AVs.

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Dmg/Rchg(19)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(13), Rct-Def/Rchg(23), Rct-Def(40), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(43)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Jacobs Ladder -- FuroftheG-ResDeb%(A), Obl-%Dam(29), Obl-Dmg(31), OvrFrc-Acc/Dmg(31), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dam/KB(34)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(17)
Level 18: Chain Induction -- Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Dmg(21), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), TchofDth-Dam%(31)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Boxing -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(25), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Super Speed -- HO:Micro(A)
Level 32: Lightning Rod -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Erd-%Dam(33), ScrDrv-Dam%(34), Obl-%Dam(37)
Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(36), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), Apc-Dam%(40)
Level 41: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43), Bmbdmt-+FireDmg(46)
Level 44: Mu Bolts -- Apc-Dmg/EndRdx(A), Apc-Dmg(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Provoke -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(50), PrfZng-Taunt/Rchg/Rng(50), PrfZng-Taunt/Rng(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(21)
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Core Paragon 
Level 0: Born In Battle 
Level 1: Quick Form 
------------

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|-------------------------------------------------------------------|
Edited by DreadShinobi
  • Thanks 1

Currently on fire.

Posted

I haven't looked too closely at DS's build yet, but here's mine if you want another take:

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Volty: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(50)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3)
Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(5), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(27)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(45)
Level 6: Assassin's Shock -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(9), SprAssMar-Rchg/Rchg Build Up(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Teleport -- Jnt-EndRdx(A), Jnt-Rng(23), Jnt-EndRdx/Rng(25)
Level 14: Combat Teleport -- RctRtc-ToHit(A), RctRtc-Pcptn(23)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpArm-ResPsi(31), UnbGrd-Max HP%(50), UnbGrd-ResDam(50)
Level 18: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(27), Hct-Dam%(29)
Level 20: Kick -- FrcFdb-Rechg%(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-Psi/Status(31), ImpArm-ResPsi(40)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(46)
Level 26: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dam%(34), Erd-%Dam(34)
Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Lightning Rod -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(36), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 38: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), PstBls-Dam%(42), Bmbdmt-+FireDmg(43), JvlVll-Dam%(43)
Level 44: Teleport Target -- Acc-I(A)
Level 47: Overload -- LucoftheG-Def/Rchg+(A)
Level 49: Fold Space -- Acc-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

 

 

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