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Posted

A while ago I got some very good advice about Frankenslotting /Dark from Erydanus in THIS thread

 

Just curious about how I'm doing so far and what needs improved. Obviously this is a work in progress.

 

This Villain build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BIack Staff: Level 49 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(5)
Level 1: Twilight Grasp -- ThfofEss-Heal/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(7), ThfofEss-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Tar Patch -- EndRdx(A), EndRdx(13)
Level 4: Fire Ball -- Dtn-Dmg/Rchg(A), Dtn-Acc/Dmg(13), Dtn-Acc/Dmg/EndRdx(15), Dtn-Dmg/EndRdx(15), Dtn-Dmg/EndRdx/Rng(17)
Level 6: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A)
Level 8: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(17), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/EndRdx(19), PstBls-Dam%(21)
Level 10: Combat Jumping -- BlsoftheZ-Travel(A), Rct-Def(21), Rct-ResDam%(23)
Level 12: Darkest Night -- EndRdx(A), ToHitDeb(23), ToHitDeb(25), EndRdx(25)
Level 14: Howling Twilight -- EndRdx(A), PstBls-Dmg/Rng(27)
Level 16: Shadow Fall -- TtnCtn-ResDam/EndRdx(A), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def/EndRdx(29), TtnCtn-ResDam/EndRdx/Rchg(29)
Level 18: Blaze -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx/Rchg(31), EntChs-Dmg/Rchg(31), EntChs-Dmg/EndRdx(31), EntChs-Heal%(33)
Level 20: Fearsome Stare -- Hrr-Acc/Fear/Rchg(A), Ngh-Acc/Fear/Rchg(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx(33)
Level 24: Tactics -- GssSynFr--Build%(A), EndRdx(34)
Level 26: Blazing Bolt -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34), Thn-Acc/Dmg(36), Thn-Dmg/EndRdx(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), EndRdx(36)
Level 32: Inferno -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(39)
Level 35: Weave -- Rct-Def/EndRdx(A)
Level 38: Dark Servant -- CldSns-%Dam(A), Heal(39), ToHitDeb(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 49: Quick Form
------------

 

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Posted

I'm not an expert but I do have a Psi/Dark at 50.  Off the top of my head, it's probably better to slot Fearsome Stare for the -ToHit instead of Fear.  Fear prevents them from attacking unless they get attacked, but the -ToHit makes it even harder for them to fight back when they do get hit.  You get more mileage out of the more potent debuff versus the longer control effect.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

  • 5 weeks later
Posted

I would move a slot from Combat Jumping, and move it into fearsome stare and use the 3 slots for maxing accuracy and tohit debuff if possible. Also swap one of the IOs in CJ for a Kismet +6% tohit IO. Swap the BotZ in Mystic Fly for the -KB one instead. You might be able to scrounge a slot from Darkest Night if you can get 2 or 3 tohit debuff/end IOs from various sets

@Black Assassin - Torchbearer

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