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Permanent Power Surge? (Ele/X tanker question)


AveMonster

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(Edit: Posting this here as I've already rolled a Tanker to 50 with ele/ele, so I just was thinking of something that could be cool to play.)

Probably would be better to build it on a Brute, I'm sure. But, messing around in Pine's showed me that Power Surge can boost almost all of your Res to the Hard Cap. Without much work on building up anything specific, other than Psionic.

 

I've tried many different times and ways (using the beta server (inappropriately)) to test some builds I've thrown together.

 

I'm still extremely new to the set system, as I did nothing with it during Live.

Would anyone have a build that would grant perma-surge? Or is this just a crazy pipe dream of mine?

Price is not an issue for me at this point, I just want to know if it can be done. I can use my second build slot to build it until it's usable, as I'm sure before getting kitted out it will be.

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It is impossible to have perma teir9 clicks due to recharge cap.

 

But you can kinda already cap most of elec's resistances without Power Surge + have decent defenses.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Electric Armor

Secondary Power Set: Electrical Melee

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Charged Armor -- Ags-Psi/Status(A), UnbGrd-Max HP%(3), ImpArm-ResPsi(3)

Level 1: Charged Brawl -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)

Level 2: Lightning Field -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(13), Erd-%Dam(13), Taunt-I(15)

Level 4: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21)

Level 6: Static Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25)

Level 8: Grounded -- GldArm-3defTpProc(A)

Level 10: Jacobs Ladder -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(25), Erd-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27)

Level 12: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)

Level 14: Taunt -- MckBrt-Taunt/Rchg/Rng(A)

Level 16: Thunder Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)

Level 18: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(34)

Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)

Level 22: Super Speed -- WntGif-ResSlow(A)

Level 24: Boxing -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(36), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37)

Level 26: Power Sink -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(37), PrfShf-EndMod/Acc/Rchg(37)

Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)

Level 30: Tough -- StdPrt-ResDam/Def+(A)

Level 32: Weave -- LucoftheG-Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(42), Rct-Def/Rchg(50)

Level 35: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def(42), Rct-ResDam%(42)

Level 38: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45)

Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)

Level 44: Darkest Night -- HO:Enzym(A)

Level 47: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)

Level 49: Lightning Reflexes -- Run-I(A)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), RgnTss-Regen+(17)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(19)

Level 50: Cardiac Core Paragon

------------

 

 

 

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Happy Wife = Happy Life

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Pretty much all the self-only ‘take this crazy buff and make it perma’ powers were fixed long ago so as to make it impossible.

 

The only ones left I know of (Link Minds and Foresight, particularly) are smaller buffs, DEF rather than RES, and hit the whole team.  They require more other powers to make sing than did poor Unstoppable, but if you miss managing clickie-timed-godmode (and like sharing with your team!) - those might be where to go.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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