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Posted

Hello Forums!

 

Trying my first Dom out, and decided to go Plant/Psi/Psi, as it seemed to have a mix of everything I wanted to do. But this is my first, so any imput/corrections would be appreciated. When slotting I tried to focus on recharge as much as possible, to get Domination/Drain Psyche down as much as possible. I managed to get Domination down to 72 seconds so I "think" it would be perma, and Drain down to 31 seconds. Creepers is down to 129 to, so its nearly perma as well.

 

Problem is, is that I have zero experience with Doms. (Usually play Masterminds and Tankers) And the slotting looks odd, very back end heavy. Again this isn't 100% done, its in progress but its just looking odd to me, so imput would be appreciated.

 

Also wanted to ask, what incarnates? I went with Agility (mostly for the recharge), but wasn't sure if there was incarnate goodness to make our CC's and such better.

 

Also added a pic of her costume, I'm just happy how it turned out. Tricky to get a costume that matches powersets sometimes!

 

Thanks bunches in advance.

Thornia Pic.PNG

Thornia Plant-Psi Dom.mxd

Posted (edited)

Hello @Neiska !

Looking over your build it's not going to be a great experience playing it, The main problem is that you skipped way too many of the low level single target attacks. Psionic Dart and Mental Blast are some of your bread and butter attacks. Dominators are heavily geared towards single target damage so skipping those will give you some boring downtime when you are trying to kill bosses ! Especially if you ever want to do some lower level content you would basically have zero attacks to use.
Also your Defences weren't high enough meaning that you would be very squishy and would be dead, a lot.

 

I redid the build with an emphasis on getting the Ranged Defence to near cap (44% is good enough) and perma hasten. You now have a Single Target attack chain (Psi Dart, Mental Blast and Psionic Lance) and a few AoE attacks that you can spam without needing to go into melee too much with Psi Scream and Psi Tornado with Psi Shockwave available for when you want to wade in after the tank has taken aggro. I got rid of World of Confusion because it is redundant with Seeds of Confusion since Seeds is recharged usually for every fight. I also got rid of Spore Burst, sleep is a very lackluster form of CC.

 

For incarnate use the Musculature Alpha, you shouldn't really have endurance problems since you have Drain Psyche and Domination to refill you blue bar.

Hope you like it !

image.png.9fd382c96eab13bf76251e2e4874e98c.png

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Strangler -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-EndRdx/Rchg/Hold(34)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(17)
Level 2: Roots -- Acc-I(A)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(7)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-Def(43)
Level 8: Seeds of Confusion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprAscoft-Rchg/+Dmg%(13)
Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 12: Kick -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 16: Psychic Scream -- Rgn-Knock%(A), Rgn-Dmg(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42)
Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Carrion Creepers -- Bmbdmt-+FireDmg(A), JvlVll-Dam%(46), PstBls-Dam%(46), TraoftheH-Dam%(46), ImpSwf-Dam%(49), SprDmnGrs-Rchg/Fiery Orb(49)
Level 28: Assault -- EndRdx-I(A)
Level 30: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(31)
Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(37)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(37)
Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/Rchg(43)
Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam(45), TtnCtn-ResDam/EndRdx/Rchg(45)
Level 47: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg(47), PstBls-Dmg/Rchg(47), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rng(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(37)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 30: Afterburner
Level 49: Quick Form
------------

 

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Edited by Seigmoraig

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