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Looking to refine/upgrade my StJ/EA


Mezegis

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Hello,

 

As the title says, I'm hoping to refine my StJ/EA build.  I don't really do the whole placate/rehide/hit and run style, I'm more of a laid back, toss on some tunes, and just stomp some baddies kinda guy.

 

Thanks!

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Initial Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(9), TchofDth-Dam%(50)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(11), GifoftheA-Run+(50)
Level 2: Heavy Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), TchofDth-Dam%(48)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/EndRdx/Rchg(19)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)
Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), Ags-Psi/Status(29), Ags-ResDam(31), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31)
Level 18: Spinning Strike -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Dam(33), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(34), Bmbdmt-Acc/Dam/Rech(34)
Level 20: Kick -- Empty(A)
Level 22: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 26: Shin Breaker -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(40), TchofDth-Dam%(40)
Level 28: Energy Drain -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-Acc/Rech(40), PreOptmz-EndMod/End/Rech(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(43), Hct-Acc/Rchg(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), UnbCns-Dam%(46)
Level 35: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(46), Prv-EndRdx/Rchg(48)
Level 38: Superior Conditioning -- PwrTrns-+Heal(A), PrfShf-End%(46)
Level 41: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-End%(48)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- Ksm-ToHit+(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(5), PrfShf-End%(5), PrfShf-EndMod(50)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Assassination 
------------

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Well, no Hasten and low global recharge jump out to me. Energize will have a 15 second downtime (66% uptime) which will have an affect on your endurance usage. No patron snipe or patron aoe are going to hold your damage back as well. Your AS recharges in 5.13s, and Crushing Uppercut in 8.85s, and Spinning Strike lacks a forcefeedback proc. 

 

Take a look at my build. It doesn't use a patron AoE, the build is more single target oriented in role, but Mu Mastery is a great choice too for the ball lightning and zapp. This is a high recharge energy aura build that brings AS rchg down to 3.46s, and Crushing Uppercut to 6.21s, with double proc moonbeam at 6.29s. The total global recharge is +228.75%, or 248.75% with sg base buff. The enhanced value of AS is 348.63%, which is damn close to the recharge cap. Sprinkling in forcefeedback procs will cap out your recharge on things like crushing uppercut bringing it down to a 5s cooldown. All your damage is loaded into those crushing uppercuts and moonbeam so maximizing the recharge here has a huge effect on how the character feels to play. Energize and Hasten are also perma without forcefeedback. The build fit in 2 slots in Hurdle and 2 slots in sprint, and uses Musculature radial for a little extra in sprint in swift, the high unsuppressed movement speed feels great. Your toggles don't need to be slotted for endredux when energize is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Experimentation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 2: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg(7)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(31), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Dam%(21), FrcFdb-Rechg%(23)
Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46)
Level 22: Tough -- UnbGrd-Max HP%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg(34), UnbCns-Dam%(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(40), Apc-Dam%(40)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 44: Dark Blast -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-%Dam(45), CldSns-Acc/Rchg(45)
Level 47: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)
Level 49: Speed of Sound -- WntGif-ResSlow(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A), Jump-I(3)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), SynSck-EndMod/+RunSpeed(37)
Level 38: Experimental Injection 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
Level 1: Quick Form 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Nope. I play blasters, corrs, defenders, doms, trollers. Having an actual armor set is over the top, excessive, way more than i could possibly need mitigation. 

 

You put an enormous amount of slotting into getting your S/L res to 75%. This is great and all, but this slotting has a huge trade-off in recharge and damage. Energy aura has 52% def debuff protection, and both our builds have 50% S/L defense. This means you can take a single 10% def debuff before dropping below 45%, then you can pad your defense further with energy drain to further bolster your effective defense debuff resistance before cascading defense failure becomes an issue. After that you still have a massive amount of regeneration, approximately 800 hp every 30 seconds plus an additional 608 from the direct heal from energize. During all this you have constant knockdowns from spinning strike and crushing uppercut to make your regeneration even more effective. The beauty of energy aura is that it is so self sufficient with its base values that you don't need put your slots towards survivability or endurance reduction, you have more offensive slot flexibility than any other armor set in the game.

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Adjusting some things to fit theme and my dislike of short range cones...  Will this perform much better?

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Initial Strike -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Dmg/Rchg(15), CrsImp-Acc/Dmg(40)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(11)
Level 2: Heavy Blow -- FrcFdb-Rechg%(A), CrsImp-Dmg/EndRdx/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg(11)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Rchg/Hide%(19)
Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46)
Level 10: Build Up -- GssSynFr--Build%(A)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(50)
Level 18: Spinning Strike -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(21), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), FrcFdb-Rechg%(25)
Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29)
Level 22: Tough -- Ags-Psi/Status(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(50)
Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(31), SprAssMar-Acc/Dmg/Rchg(31), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(36)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg(34), UnbCns-Dam%(34)
Level 35: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 38: Zapp -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/Dmg(40), Apc-Dam%(40)
Level 41: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Summon Adept -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Acc/Rchg(45), ExpRnf-Acc/Dmg(45)
Level 47: Mu Bolts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(3), Pnc-Heal/+End(3)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(5), PrfShf-EndMod(5)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 49: Quick Form 
Level 1: Assassination 
------------

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I dont actually use Sweeping Cross, it is a necessary power pick because it set mules for armageddon. 

Crushing Blow offers terrible set bonuses, avoid using this set whenever possible.

Posi Blasts are better in Spinning Strike because of the dmg proc and zero enhanced recharge option by skipping the dmg/rchg.

The 3rd set bonus in LotG isnt worth the slot.

If you're going to take Mu Mastery don't skip Ball Lightning - slot it 5 posi blasts (skip the dmg/rchg) +bombardment dmg proc. Remove Mu Bolts. 

Your build does not need a kismet.

Heavy Blow does not have a good proc rate for forcefeedback, you will never use it anyways, Shin Breaker is better as a filler attack. If you're going to proc out any filler attacks it is putting an achilles heel in Shin Breaker.

Save a slot by putting one of the slots in Kinetic Dampening into Tough. The Aegis is unnecessary. Enemy Psi damage may be unmitigated, but psi dmg from enemies is typically low to compensate the lack of typical resistances to it. You also have massive regen to cover psi damage, and an inspiration tray. 

You have 6 powers to put lotg +rchgs. One of those defense options (power shield) is a really good spot for a full reactive defenses set because the 6 slot set bonus is actually very cost effective because you need to slot the unique anyways meaning you're really only paying 5 slots for the set bonuses.

6 superior blistering cold is a much better option than 5 crushing impact for the defense pad even though it doesn't offer +rchg.

 

 

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Attached are the two builds I currently run.

Proc-ed Offense: StJ Ena Stalker - Nih 2a - [i27].mxd

Full Armor 801: StJ Ena ShadowMeld Stalker - 801 - Recharge-T9 ver 1c - [i25].mxd

 

I don't run the following build any more, but it should still be a good build.

General Purpose: StJ Ena WaterSpout Stalker - Alpha T3 - [i25].mxd

 

Edited by Linea
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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On 8/22/2021 at 6:21 PM, DreadShinobi said:

Well, no Hasten and low global recharge jump out to me. Energize will have a 15 second downtime (66% uptime) which will have an affect on your endurance usage. No patron snipe or patron aoe are going to hold your damage back as well. Your AS recharges in 5.13s, and Crushing Uppercut in 8.85s, and Spinning Strike lacks a forcefeedback proc. 

 

Take a look at my build. It doesn't use a patron AoE, the build is more single target oriented in role, but Mu Mastery is a great choice too for the ball lightning and zapp. This is a high recharge energy aura build that brings AS rchg down to 3.46s, and Crushing Uppercut to 6.21s, with double proc moonbeam at 6.29s. The total global recharge is +228.75%, or 248.75% with sg base buff. The enhanced value of AS is 348.63%, which is damn close to the recharge cap. Sprinkling in forcefeedback procs will cap out your recharge on things like crushing uppercut bringing it down to a 5s cooldown. All your damage is loaded into those crushing uppercuts and moonbeam so maximizing the recharge here has a huge effect on how the character feels to play. Energize and Hasten are also perma without forcefeedback. The build fit in 2 slots in Hurdle and 2 slots in sprint, and uses Musculature radial for a little extra in sprint in swift, the high unsuppressed movement speed feels great. Your toggles don't need to be slotted for endredux when energize is perma.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Experimentation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 2: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg(7)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(31), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Dam%(21), FrcFdb-Rechg%(23)
Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46)
Level 22: Tough -- UnbGrd-Max HP%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Shin Breaker -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg(34), UnbCns-Dam%(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dam%(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(40), Apc-Dam%(40)
Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43)
Level 44: Dark Blast -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-%Dam(45), CldSns-Acc/Rchg(45)
Level 47: Summon Widow -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)
Level 49: Speed of Sound -- WntGif-ResSlow(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(9)
Level 2: Hurdle -- Jump-I(A), Jump-I(3)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), SynSck-EndMod/+RunSpeed(37)
Level 38: Experimental Injection 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
Level 1: Quick Form 
------------

 


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What's the attack chain for this build? @DreadShinobi im suuuuuuuper curious

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On 8/29/2021 at 2:39 AM, Cakes said:

What's the attack chain for this build? @DreadShinobi im suuuuuuuper curious

I haven't touched this build in a while so I reopened it and made some adjustments. In looking at improving on the attack chain I was using (based more on a priority system and utilizing the general flow of combat to place AoEs and movement factors that make Crushing Uppercuts effectively more frequent) I decided to ditch the set of superior blistering cold to proc load Shin Breaker. This gives the build a much stronger filler attack so the damage output is less up and down and more consistent in between AS>CU / AS>MB. This means my filler attack can be much more consistently chosen. 

 

Other changes:

Didn't lose any global recharge and am still above softcaps - just a little more vulnerable to defense debuffs.

Achilles Heel access.

Gained double procced Ball Lightning, which is very good in conjunction with Spinning Strike aoe and forcefeedback procs. 

Lost some unsuppressed movespeed. Traded out the winters gift IO for a Run IO in speed of sound to reflect the new runspeed cap.

Gained 2.85 hp/sec (171 hp/min)

Lost 0.39 end/sec - we'll see how that goes.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Experimentation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Heavy Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(15), SprAssMar-Acc/Dmg/Rchg(15), SprAssMar-Dmg/EndRdx/Rchg(17), SprAssMar-Acc/Dmg/EndRdx/Rchg(23), SprAssMar-Rchg/Rchg Build Up(25)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3)
Level 2: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg(7)
Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(13)
Level 8: Power Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(25), Rct-Def(31), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
Level 18: Spinning Strike -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dmg/Rng(21), PstBls-Dam%(21), FrcFdb-Rechg%(23)
Level 20: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-EndRdx/Stun(46)
Level 22: Tough -- UnbGrd-Max HP%(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 26: Shin Breaker -- AchHee-ResDeb%(A), TchofLadG-%Dam(27), ImpSwf-Dam%(27), TchofDth-Dam%(29), GldStr-%Dam(29), Hct-Dmg(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Crushing Uppercut -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), UnbCns-Dam%(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dam%(40), Apc-Dam%(40)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(50), Bmbdmt-+FireDmg(50)
Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45)
Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Speed of Sound -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(9), NmnCnv-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 38: Experimental Injection 
Level 0: Marshal 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
Level 50: Reactive Radial Flawless Interface 
Level 50: Musculature Core Paragon 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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Edited by DreadShinobi
  • Like 2

Currently on fire.

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