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Posted

So I had this idea while playing my sentinel. I know I'm opening a can of worms by just by bringing the class up.

 

How about Opprotunity is a team wide buff that gives your team's attacks secondary effects based on your own attack powers. So, if you had Ice Assault, their attacks would do a bit of ice damage and slow enemies. If you had fire it would be a bit of fire damage with DOT. Radiation, energy damage with -def. Etc etc. Could even extend this to their secondaries too. If they have Invulnerability, team gets some smash/lethal resistance. Regeneration, team gets a regeneration boost.

Posted

I wonder if they could simply make "opportunity" apply a debuff to the enemy, and simply reduce their damage resistance or trigger a heal on the ones attacking that target, to instead benefit your entire team that way...

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