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What's up with this Invulnerability/Radiation Melee build?


Krystalcakes

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I tried to make a tank based off of the excellent Mo Durable build I saw on the build guides.  It was a Invulnerability/Radiation Melee power set rather than his Invulnerability/Super Strength so I had to make some sacrifices.  So I used Mids Reborn to build it and then made it in the game.  They didn't match and although the powers are almost identical (Fusion at one slot versus two slots).  The one I made in game and exported has a lower Resistance (+10 energy,-10% Cold/Fire/Toxin), and higher Defense (+4%) than the one I made solely inside Mid's.  Does anyone know what I am missing?  They look the same to me in Mids Reborn.

 

Real In Game Export:

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Orrb: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Radiation Melee
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5)
Level 1: Contaminated Strike -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(7)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Mystic Flight -- WntGif-ResSlow(A)
Level 6: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(19)
Level 8: Dull Pain -- Heal-I(A)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), Ags-Psi/Status(23)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25)
Level 16: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29), StdPrt-ResDam/Def+(29)
Level 18: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33)
Level 20: Invincibility -- ShlWal-Def(A), Rct-ResDam%(33), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/EndRdx(34), ShlWal-ResDam/Re TP(34)
Level 22: Radiation Siphon -- Prv-Absorb%(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal(37), Prv-Heal/Rchg/EndRdx(37)
Level 24: Fusion -- RechRdx-I(A)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39)
Level 28: Irradiated Ground -- ShlBrk-Acc/EndRdx/Rchg(A), ShlBrk-%Dam(39), ShlBrk-DefDeb(40), ShlBrk-DefDeb/EndRdx/Rchg(40), ShlBrk-Acc/Rchg(40), ShlBrk-Acc/DefDeb(42)
Level 30: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(43)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Devastating Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Hover -- ShlWal-Def(A), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50)
Level 47: Focused Accuracy -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg/EndRdx(50)
Level 49: Physical Perfection -- RgnTss-Regen+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

Build created completely in Mids Reborn:

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dragoon: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Radiation Melee
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 1: Contaminated Strike -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(7)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(15)
Level 4: Mystic Flight -- WntGif-ResSlow(A)
Level 6: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(19)
Level 8: Dull Pain -- Heal-I(A)
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29)
Level 16: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam/Rchg(31)
Level 18: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(42)
Level 20: Invincibility -- ShlWal-Def(A), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(33), Rct-ResDam%(34)
Level 22: Radiation Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 24: Fusion -- RechRdx-I(A), Empty(42)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39)
Level 28: Irradiated Ground -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(37), ShlBrk-Acc/Rchg(37), ShlBrk-DefDeb/EndRdx/Rchg(37), ShlBrk-Acc/EndRdx/Rchg(43), ShlBrk-%Dam(45)
Level 30: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/Rchg(40)
Level 32: Unstoppable -- RechRdx(A)
Level 35: Devastating Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(47), SprAvl-Rchg/KDProc(47)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Hover -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(49)
Level 47: Focused Accuracy -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg/EndRdx(48)
Level 49: Physical Perfection -- RgnTss-Regen+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Banished Pantheon Radial Superior Ally 
------------

Edited by Krystalcakes
Updated build spec
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~6% resistances come from one application of the Superior Might of the Tanker proc, which can also stack multiple times in game but is base one stack in mids.  Are you hitting an enemy in game with the power that has the proc in it and watching your resist numbers?  Usually that power in mids is considered "on" for purposes of resist numbers, you can click the button on the power to toggle it off to see the numbers without the proc active.

 

EDIT:  I checked both builds in my mids install.  The problem seems to be solved by removing the ATO proc on the build and replacing it again, it then shows the 6% more resists, at least in my mids.  For whatever reason using the button to activate the proc doesn't seem to work on one of the builds until I do this. This could just be an issue from my mids though, you'd have to reproduce it on your end for this to be the case.  I could be misreading the problem though, it's late!

Edited by Dark Dove
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7 hours ago, Dark Dove said:

  The problem seems to be solved by removing the ATO proc on the build and replacing it again, it then shows the 6% more resists, at least in my mids.  For whatever reason using the button to activate the proc doesn't seem to work on one of the builds until I do this.

Same thing for me, remove the proc and put it back and the numbers are right

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