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Be gentle Stone/Rad brute help


I-Dirty

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dusting the first one I got even remotely high before life took over. I know its bad some advice would be appreciated

 

This is currently what I have. I was guesstimating on the enhancements

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(3), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(34)
Level 1: Alpha Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
Level 2: Gamma Boost -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(13)
Level 4: Stone Mallet -- BrtFur-Acc/Dmg(A), BrtFur-Rchg/Fury(15), BrtFur-Acc/Dmg/EndRdx/Rchg(15), BrtFur-Acc/Dmg/Rchg(17), BrtFur-Dmg/EndRdx/Rchg(17)
Level 6: Heavy Mallet -- UnrFur-Dmg/EndRdx/Rchg(A), UnrFur-Dmg/Rchg(19), UnrFur-Acc/Dmg/Rchg(19), UnrFur-Acc/Dmg(21), UnrFur-Acc/Dmg/EndRdx/Rchg(21), UnrFur-Rchg/+Regen/+End(34)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Fault -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), SuddAcc-KB/Rech(23)
Level 12: Proton Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(36), Ags-ResDam(36)
Level 14: Fallout Shelter -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25)
Level 16: Radiation Therapy -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(25), EffAdp-EndMod(27), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(29), EffAdp-Acc/Rchg(29)
Level 18: Seismic Smash -- Mk'Bit-Acc/Dmg(A)
Level 20: Taunt -- PrfZng-Dam%(A)
Level 22: Boxing -- Empty(A)
Level 24: Super Jump -- Empty(A)
Level 26: Beta Decay -- SphIns-%ToHit(A)
Level 28: Particle Shielding -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 30: Hurl Boulder -- Empty(A)
Level 32: Tremor -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg/End/Rech(33), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33)
Level 35: Ground Zero -- OvrFrc-Dam/KB(A)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 24: Double Jump
------------

 

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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It's looking like you're already trying to go after tacking on Defense a bit early.
I've learned this lesson with Rad (and Resist-based sets) in general.
DO NOT DO THIS.
You have no DDR.  And you're moving into the level range where Defense debuffs land HEAVY.
And if something can reliably crack your Defenses, you're screwed, because you've jacked your build around to push Defense.

Better option is to build towards maximum available Resist.
Near the end of your build, you can tack on some Defense if you want.  Sort of an anti-Alpha Strike setup that you can treat as disposable/ablative.

At GenCon right now or I'd take a bit to pull a build together for you.
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I revamped my Mace / Rad build (so thank you for that. got me +10% s/l resists to the cap) and then palette swapped Mace to Stone to give this. Not sure you actually want Hurl Boulder 6 slotted like that but adjust as you see fit. Obviously if you wanted to go "full bore" slotting some Winters in would give you better s/l defense, better Fire/Cold resists and (probably more importantly) decent -Recharge resistence. 

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Iron Brew: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Radiation Armor
Power Pool: Force of Will
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(9), FrcFdb-Rechg%(21)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), PrfShf-End%(23)
Level 4: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(15), CrsImp-Acc/Dmg(15)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Fault -- Acc-I(A), FrcFdb-Rechg%(19)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(25)
Level 14: Mighty Leap -- WntGif-ResSlow(A)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(25), DctWnd-Heal/Rchg(27), TchoftheN-%Dam(27), Erd-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29)
Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury%(33)
Level 20: Beta Decay -- AchHee-ResDeb%(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(34)
Level 26: Hurl Boulder -- SprUnrFur-Acc/Dmg/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(36), SprUnrFur-Acc/Dmg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Particle Shielding -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def(A), Rct-ResDam%(39), LucoftheG-Def/Rchg+(39)
Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Ground Zero -- Acc(A), ScrDrv-Dam%(42), TchofLadG-%Dam(43), Arm-Dam%(43), AchHee-ResDeb%(43), Obl-%Dam(45)
Level 38: Meltdown -- StdPrt-ResDam/Def+(A), UnbGrd-Rchg/ResDam(45), TtnCtn-ResDam/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 44: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-+FireDmg(47)
Level 47: Ball Lightning -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(47), Bmbdmt-Acc/Dam/Rech(47), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48)
Level 49: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(49)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(9), EndMod-I(11)
Level 14: Takeoff 
Level 50: Cardiac Radial Paragon 
------------

 

Edited by Carnifax
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What Hyperstrike says is totally true as well. Not only is building Resists building to your strengths but also as you approach 90% each point of extra resist becomes more valuable.

 

For example my Rad was at 80% smashing/lethal resists. I respecced them and used Bombardment sets and doctored wounds and preventitive med pairs to eke out 10% more. 

 

So where before if someone hit me for 1000 damage I'd take 200. Now I take 100. In other words I doubled how much smashing / lethal damage I can take, all by slotting 2 pairs of doctored wounds and 2 pairs of preventative and replacing my Positrons Blasts with Bombardments. 

 

Def works the same, as you approach 45% a 1% increase becomes very valuable. The difference is of course that one Ring Mistress can strip that right back down on you, or a lucky gun shot can do the same, because you've no DDR. One shot can fall you back from being hit 1 time in 10 or 20 to being hit half the time.

 

Since high resistance always gives you high resist debuff resistance the same thing won't happen on a high Res build.

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15 hours ago, Carnifax said:

What Hyperstrike says is totally true as well. Not only is building Resists building to your strengths but also as you approach 90% each point of extra resist becomes more valuable.

 

For example my Rad was at 80% smashing/lethal resists. I respecced them and used Bombardment sets and doctored wounds and preventitive med pairs to eke out 10% more. 

 

So where before if someone hit me for 1000 damage I'd take 200. Now I take 100. In other words I doubled how much smashing / lethal damage I can take, all by slotting 2 pairs of doctored wounds and 2 pairs of preventative and replacing my Positrons Blasts with Bombardments. 

 

Def works the same, as you approach 45% a 1% increase becomes very valuable. The difference is of course that one Ring Mistress can strip that right back down on you, or a lucky gun shot can do the same, because you've no DDR. One shot can fall you back from being hit 1 time in 10 or 20 to being hit half the time.

 

Since high resistance always gives you high resist debuff resistance the same thing won't happen on a high Res build.



Also, on the damage end.  Use the DPS calculator in Mids to figure out your optimal attack chain.
Try to optimize toward that attack chain.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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And here's a badly scanned (ran out of slots) build that's basically going after heavy Resist outside of Meltdown or ROP.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Sorcery

Villain Profile:
Level 1: Stone Mallet -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Alpha Barrier -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), Ags-ResDam/EndRdx/Rchg(9)
Level 2: Heavy Mallet -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Build Up -- Empty(A)
Level 8: Proton Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(23)
Level 10: Fault -- FrcFdb-Acc/KB(A), FrcFdb-Rchg/KB(25), FrcFdb-Rechg%(25), KntCrs-Acc/KB(27), KntCrs-Rchg/KB(27), KntCrs-Acc/Dmg/KB(29)
Level 12: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(31)
Level 16: Radiation Therapy -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 18: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37)
Level 20: Beta Decay -- AchHee-ResDeb%(A), PrfZng-Dam%(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), Dcm-Acc/Dmg/Rchg(40), Dcm-Acc/Dmg(40), Rui-Acc/Dmg/Rchg(40), Rui-Acc/Dmg(42)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43)
Level 30: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(43), ShlWal-Def(43), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45)
Level 32: Tremor -- Empty(A)
Level 35: Ground Zero -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg/End/Rech(45), Mlt-Acc/Dmg(46), Mlt-Acc/Dmg/EndRdx(46), Mlt-Dmg/EndRdx/Rchg(46), Mlt-Dmg/Rchg(48)
Level 38: Meltdown -- ImpArm-ResPsi(A), RechRdx-I(48)
Level 41: Mystic Flight -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(48)
Level 44: Arcane Bolt -- Empty(A)
Level 47: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam(50)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
------------

 

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		|-------------------------------------------------------------------|

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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6 hours ago, I-Dirty said:

im starting to think stone melee is a poor choice. Maybe something less slot intensive lol


Again, use the DPS calculator.  It'll show you things you can drop.  Freeing up slots.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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